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The Hunchback Is Back ! And Its A Murder Machine


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#41 MLM13

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Posted 09 December 2014 - 08:31 PM

Too many assaults this patch... Need to have faster engine... XL brawler GG!

#42 Kmieciu

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Posted 10 December 2014 - 12:16 AM

View PostShadowbaneX, on 09 December 2014 - 08:17 PM, said:

I've actually managed to score kills in 3 straight games in a 4SP...problem is, it was only 1 kill per match and I died shortly thereafter. Also, the thing now runs really, really hot due to how quick the SRMs fire. Mech needs missile heat generation perks.

It runs hot because it's got 15 DPS from the SRM6s alone! That's more than your average King Crab! And let me tell you - Artemis makes all the missiles hit the Crab's CT. The only downside is that you absolutely need 4 tonnes of SRM ammo.

#43 John80sk

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Posted 10 December 2014 - 12:45 AM

Was running my SP earlier today and it has become a little ball of hate. Crab was for dinner I tell ya, it was glorious. Only broke 1,000 once but it was throwing 800+ out like it was nothing. Killed a Jaegermech in under 6 seconds (timed by 3 SRM volleys with the trigger held down) from the front. The DPS is insane, and you've got the speed to pick off isolated enemies.

I decided to drop 1ML from my old build in favor of more SRM ammo. Mostly use just the SRMs with an occasional laser alpha to open/finish my targeted component. Then in the late game you've still got 4 quirked out meds to fire.
http://mwo.smurfy-ne...e4e2bf46fb45689

#44 Inflatable Fish

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Posted 10 December 2014 - 04:59 AM

guys, make sure to try out the new and improved Grid Iron. that thing has a range of 330m for MPLs and a 1,5 sec Gauss cooldown, without factoring in any modules.

#45 N a p e s

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Posted 10 December 2014 - 07:05 AM

View PostInflatable Fish, on 10 December 2014 - 04:59 AM, said:

guys, make sure to try out the new and improved Grid Iron. that thing has a range of 330m for MPLs and a 1,5 sec Gauss cooldown, without factoring in any modules.


Its the best.

Grid Iron A little slow but it takes full advantage of the quirks. Could use an extra ton of ammo with the ROF increase but 30 rounds is nothing to scoff at.

Grid Iron This is actually what I was running prior to the phase 2 quirks. The extra speed and ammo are both especially nice. The Mlas also fire slightly faster and further.

#46 Reno Blade

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Posted 10 December 2014 - 08:07 AM

Too bad I will probably run out of ammo with 30 Gauss shots on the GI, but this is what I am running curently and I love it even with XL :)
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#47 Electronic Adrenaline

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Posted 10 December 2014 - 11:48 PM

Hehe grid iron to much fun running with xl 275 3 mplas and 40 rounds of gauss.

#48 YueFei

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Posted 11 December 2014 - 12:41 AM

View PostKmieciu, on 10 December 2014 - 12:16 AM, said:

It runs hot because it's got 15 DPS from the SRM6s alone! That's more than your average King Crab! And let me tell you - Artemis makes all the missiles hit the Crab's CT. The only downside is that you absolutely need 4 tonnes of SRM ammo.


I might misunderstand cooldown reduction, but isn't it 10.1265 DPS from the SRM6's?

40% (from quirks) + 12% (from weapon cooldown module) + 5% (from Fast Fire) = 57% faster cooldown.

1 / 1.57 = 0.6369...

Normal SRM6 cooldown = 4 seconds.

New cooldown: 4 * 0.6369... = 2.54777.... seconds

2xSRM6 = 12 missiles * 2.15 damage/missile = 25.8 damage per salvo every 2.54777 seconds.

DPS : 25.8 damage / 2.54777... seconds = 10.1265 DPS


... Right?

Edited by YueFei, 11 December 2014 - 12:44 AM.


#49 Kmieciu

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Posted 11 December 2014 - 01:19 AM

View PostYueFei, on 11 December 2014 - 12:41 AM, said:

... Right?

Wrong ;-)
A 50% reduction would mean the cooldown is halved (4->2 seconds)

57% faster cooldown means that the cooldown is actually 4*0.43 = 1.72 seconds.
(12 missiles * 2.15)/1.72 = 15 DPS

Better bring 4 tonnes of missiles, though.

Edited by Kmieciu, 11 December 2014 - 01:22 AM.


#50 eFTy

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Posted 11 December 2014 - 01:29 AM

Ran this last night: GRID IRON. Loads of fun, and pretty survivable too. I don't need no XL in my hunchy.

Finally a mech I'm comfortable gaussing in.

#51 Temptis

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Posted 11 December 2014 - 06:19 AM

View PostYueFei, on 11 December 2014 - 12:41 AM, said:

(math)


you are all spoiled by Blizzard's and Sony's twist of setting half the orginal cooldown as 100% target...

Kmieciu got it right.

Edited by Temptis, 11 December 2014 - 06:21 AM.


#52 N a p e s

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Posted 11 December 2014 - 07:35 AM

View PostTemptis, on 11 December 2014 - 06:19 AM, said:


you are all spoiled by Blizzard's and Sony's twist of setting half the orginal cooldown as 100% target...

Kmieciu got it right.


Am I the only one who likes the system PGI chose much more? It just seems more logical.

#53 YueFei

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Posted 11 December 2014 - 09:39 AM

View PostKmieciu, on 11 December 2014 - 01:19 AM, said:

Wrong ;-)
A 50% reduction would mean the cooldown is halved (4->2 seconds)

57% faster cooldown means that the cooldown is actually 4*0.43 = 1.72 seconds.
(12 missiles * 2.15)/1.72 = 15 DPS

Better bring 4 tonnes of missiles, though.


I tested in Testing Grounds, and you are correct.

I emptied my bays in less than 30 seconds, which confirms your math. :)

View PostTemptis, on 11 December 2014 - 06:19 AM, said:


you are all spoiled by Blizzard's and Sony's twist of setting half the orginal cooldown as 100% target...

Kmieciu got it right.


View PostNapes339, on 11 December 2014 - 07:35 AM, said:


Am I the only one who likes the system PGI chose much more? It just seems more logical.


Yeah, this way is easier to calculate, but on the other hand, it leads to exponentially-increasing returns, rather than diminishing returns, which makes it dangerous.

A 20% reduction when you have 0% reduction so far really is a 25% increase in DPS. But when you already have 50% reduction, a further 20% reduction becomes a 66% increase in DPS. And so on and so forth.

#54 juxstapo

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Posted 11 December 2014 - 09:50 AM

I still think it's a pity they didn't save the SP for the hero version.

Didja know it stands for "Shaun Phillips"? :) *

*Won't find it on Sarna, have to dredge up a copy of the original TRO 3025.

EDIT: Make that "Shawn"... had to dredge up my own copy

Edited by juxstapo, 11 December 2014 - 09:55 AM.


#55 Nightmare1

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Posted 11 December 2014 - 09:54 AM

My Hunchbacks never left the field, so they are hardly "back." ;)

That being said, these quirks...MMmmm-Mmm! Goodness! :lol:

#56 Hoghead1

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Posted 02 October 2015 - 05:59 PM

So my 1st mech is a 4G and even though im new and suck badly, I love it. I copied the build off metamechs.com and it suits me well. I want a new mech to build up and i would like to get a hero mech for the c-bill bonus. I have been researching this for a few days and all i can find are old posts about the gridiron being not so great. I would like to stick with a hunchback hero to help learn the playstyle but i dont want a mech that is less than par because I need a good mech to compensate for my lack of skill lol.

So if you made it though all that blabber my question is, will the gridiron be a good choice? If so can you reccomend a good up to date build for it?

Side note: I watched a few video's where the mech(not a grid iron) was using dual ac/5's and that looked like alot of fun. So if the grid iron could utilize those efficiently that would be great.

Oh and i wish i would have found this game sooner because it rocks!!

Hoghead out.

#57 Haydin

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Posted 06 October 2015 - 01:22 PM

View PostHoghead1, on 02 October 2015 - 05:59 PM, said:

So my 1st mech is a 4G and even though im new and suck badly, I love it. I copied the build off metamechs.com and it suits me well. I want a new mech to build up and i would like to get a hero mech for the c-bill bonus. I have been researching this for a few days and all i can find are old posts about the gridiron being not so great. I would like to stick with a hunchback hero to help learn the playstyle but i dont want a mech that is less than par because I need a good mech to compensate for my lack of skill lol.

So if you made it though all that blabber my question is, will the gridiron be a good choice? If so can you reccomend a good up to date build for it?

Side note: I watched a few video's where the mech(not a grid iron) was using dual ac/5's and that looked like alot of fun. So if the grid iron could utilize those efficiently that would be great.

Oh and i wish i would have found this game sooner because it rocks!!

Hoghead out.


Grid iron is amazing. You'll probably want a standard engine, gauss, and use a couple MPL. The engine can be a bit smaller than 250 (225-235 seems to be a good range), since you're basically hanging out in the back (often with bigger mechs), sniping with your 50% cooldown gauss rifle.

#58 Wildstreak

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Posted 06 October 2015 - 08:49 PM

You can also make the GI into another 4G, may seem lame but if you like that build, why not?

#59 Chrysato Bahrudin

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Posted 05 November 2015 - 09:18 AM

View PostPhobic Wraith, on 06 November 2014 - 01:55 PM, said:

If you have the guts to run it, the The Murderback is your new ride for that HBK-4P. As long as I play the mech like it's supposed to be played, I post 600-700 damage games and 4-5 kills with regularity.

Whoops, one of those heatsinks was supposed to be in the engine.


I run a similiar build but with an XL engine and 3 LPL's in the hunch and a MD in the head. It's a little less hot and i consistently put up 500+ damage games with it I love it. as with any medium you just gotta know when to GTFO lol





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