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Cicadas Post Quirk


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#21 GenJack

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Posted 18 February 2015 - 08:57 AM

I've done it! :D I've made the 3C worth using!

Check out the new quirks for the 3C and you will see they bumped up the ERPPC velocity to a crazy 50% bonus! And have given a 12.5% ballistic cooldown which goes quite well with the uac5 packed into this thing.

Now here is how you do it!
You cannot overheat! While firing full bore with the ERPPC... Trust me I use it... with the Cooldown(Refire) Module for the ERPPC at level 5.

Start the game... Hold down your PPC button... Don't let go... Never let go!

Use the uac5 to add a slightly bit more dmg and machine gun if you get too close
and now you've become a mid range support dps platform with sniping ability when needed!

You arn't the fastest Cicada out there but your speed makes you move well with Timberwolves and other similar speed heavies and heavier meds.

Protip: Let the Timberwolf go first ... Who would ever suspect a lowly C3 packed full of a "Micro UAC5" (Old Gun Models) and a ERPPC that refires almost as fast as a Med laser?

On average of a good game I've been getting 400+ dmg pugging.

#22 Crotch RockIt

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Posted 19 February 2015 - 09:05 AM

Personally, I think a bigger engine would be more useful than those two machine guns. If I had a 3C, I'd run it like this:

http://mwo.smurfy-ne...b65fea66ba95280

#23 GenJack

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Posted 19 February 2015 - 02:35 PM

I can see your point... the mgs are pretty much only good for ksing when in the middle of a team battle.

Kill Securing... <.< >.>....

#24 InspectorG

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Posted 19 February 2015 - 02:46 PM

Ill have to try the AC5.

I generally dont like MGs.

#25 Blue Frog

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Posted 01 March 2015 - 06:57 PM

Why not both? 4MGs and XL330?

http://mwo.smurfy-ne...3f4a371980fbf7b

Edited by Blue Frog, 01 March 2015 - 06:58 PM.


#26 Dulahan

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Posted 06 March 2015 - 02:09 PM

View PostInspectorG, on 23 January 2015 - 12:19 PM, said:


B is better than the A in my hands. A would benefit from a range and duration boost.


Currently my Go-To mech. And I prefer it to the A mainly because it is near pinpoint compared to the A. I'm not good at holding on target, so Pulse Lasers are a boon for me.

#27 3xnihilo

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Posted 06 March 2015 - 03:34 PM

View PostDulahan, on 06 March 2015 - 02:09 PM, said:


Currently my Go-To mech. And I prefer it to the A mainly because it is near pinpoint compared to the A. I'm not good at holding on target, so Pulse Lasers are a boon for me.


It is funny because I really want the B to work better as I really like mpl, but so far I have done better in the A. I guess it might be because I keep a larger engine in the A, I don't know.

#28 Kmieciu

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Posted 09 March 2015 - 05:51 AM

View PostCrotch RockIt, on 19 February 2015 - 09:05 AM, said:

Personally, I think a bigger engine would be more useful than those two machine guns. If I had a 3C, I'd run it like this:

http://mwo.smurfy-ne...b65fea66ba95280

I made it even better:
CDA-3C XL255 ERPPC UAC5

#29 Dulahan

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Posted 09 March 2015 - 06:43 AM

View Post3xnihilo, on 06 March 2015 - 03:34 PM, said:

It is funny because I really want the B to work better as I really like mpl, but so far I have done better in the A. I guess it might be because I keep a larger engine in the A, I don't know.


I’m pretty sure I’m running mine with a 330XL. I don’t exactly go for brawling in it, hit and run leaves me plenty of time to cool down. Though it might be a 320 or 300, in which case there’s obviously more heat sinks.

Edited by Dulahan, 09 March 2015 - 06:43 AM.


#30 Voivode

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Posted 09 March 2015 - 07:03 AM

If you run a Cicada like it's a light mech you're in for a world of hurt.

On all of them stick to the 115KPH - 142KPH range on speed and put some long range weapons in (2B nothwithstanding) and it'll be fine.

Here's a 2A build that can engage at long range early on and then move in quickly and fight close as the fight wears on, fast enough to cap during conquest and enough firepower to kill any light that tries to duke it out with you.

A 3M that works very nicely mainly by ignoring the quirks. I get a lot of very high damage matches with this thing. A little slower but quick enough to take a couple good shots and reposition yourself while you cool off.

Pretty standard build for the 2B. I dropped the speed to 142KPH to get a couple more heat sinks on there, which worked out nicely, in my opinion.

I ran this on my 3C for a while. It was a fun build but very hit or miss. The 3C remains the worst of the standard Cicada variants.

I don't own the X5, so I couldn't tell you about it.

EDIT: Looking at the X5 quirks, this thing could be a strong mid to close fighter. Couple the ML range module 5 with the ML range quirks and your medium lasers have a range of 423 meters. Maybe something like this would a be a nice build.

Edited by Voivode, 09 March 2015 - 07:53 AM.


#31 Voivode

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Posted 09 March 2015 - 08:56 AM

Maybe PGI will give us this in a couple years.
  • CDA-3F The -3F Cicada is one of the most advanced versions of this 'Mech, it's upgrades based on combat reports from the front lines of the Clan Invasion, and was introduced in 3052. The chassis has been constructed using Endo Steel construction techniques and the 'Mech is protected with six and a half tons of Ferro-Fibrous armor. The 3F is powered by an extralight engine and carries a weapons loadout that appears to be a cross between the 2A and 3C models. The primary weapon is an ER PPC, which is backed up by two medium lasers. What's more the Cicada can now jump up to two hundred and forty meters thanks to the inclusion of eight jump jets.[4] BV (1.0) = 1,202[5], BV (2.0) = 1,329


#32 Dulahan

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Posted 09 March 2015 - 11:14 AM

That's the one I've been hoping for for ages. And the Devs did say somewhere recently they feel they are at roughly 3052 tech levels for new mechs...

#33 Alienized

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Posted 09 March 2015 - 11:30 AM

i've been using the 3M for a long time now with a XL330 i think, (142,6kph topspeed when elited) with 4 med lasers and a ac2. always used it like that. quite hard to get along with but the ac2 is ideal for backstabbing while spotting. it barely leaves any traces.

it surely is more of a trolltoy and a facepalmchicken but damn so much of fun.

#34 InspectorG

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Posted 10 March 2015 - 06:48 AM

View PostVoivode, on 09 March 2015 - 07:03 AM, said:


I don't own the X5, so I couldn't tell you about it.

EDIT: Looking at the X5 quirks, this thing could be a strong mid to close fighter. Couple the ML range module 5 with the ML range quirks and your medium lasers have a range of 423 meters. Maybe something like this would a be a nice build.


X-5 can do some work, it has nice quirks, but the problem is the 4E. It shoulda got similar quirks to the B.
Though with the ML quirks it not hard to build a fast mech that wont overheat and spam those ML at decent range.
The problem is up close punching power...i drop the SRM cuz i dont wanna brawl in the X-5.

#35 Voivode

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Posted 11 March 2015 - 06:44 AM

View PostInspectorG, on 10 March 2015 - 06:48 AM, said:


X-5 can do some work, it has nice quirks, but the problem is the 4E. It shoulda got similar quirks to the B.
Though with the ML quirks it not hard to build a fast mech that wont overheat and spam those ML at decent range.
The problem is up close punching power...i drop the SRM cuz i dont wanna brawl in the X-5.


Yeah, I would probably toss a couple SSRMs on there just to deal with lights. Everything else you can run away from but with only four medium lasers a lot of 35 tonners will outgun you otherwise.

#36 InspectorG

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Posted 11 March 2015 - 12:48 PM

View PostVoivode, on 11 March 2015 - 06:44 AM, said:


Yeah, I would probably toss a couple SSRMs on there just to deal with lights. Everything else you can run away from but with only four medium lasers a lot of 35 tonners will outgun you otherwise.


Tried it but couldnt get into the ssrm. SRM4s about as close as i get in an X5.

The 4ML works for me, somehow. Underpowered but i escort the fat guys and peek-a-boo like a chimp on crack to distract enemies focusing them down.

3ML and 1LPL works well too. 3ML and 1LL works but, wubs is better. Because: wubs.

#37 Dulahan

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Posted 15 March 2015 - 05:18 PM

This is what I've been using for the X-5 this weekend. Note I hate SRMs and SSRMS, don't like using them at all...

http://mwo.smurfy-ne...b836c9789f2a2ae

300-400 point matches pretty common for me in it. I don't get a lot of kills, but that's more an issue with me (I am terrible at holding beams on target) than anything else.

#38 InspectorG

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Posted 15 March 2015 - 05:22 PM

View PostDulahan, on 15 March 2015 - 05:18 PM, said:

This is what I've been using for the X-5 this weekend. Note I hate SRMs and SSRMS, don't like using them at all...

http://mwo.smurfy-ne...b836c9789f2a2ae

300-400 point matches pretty common for me in it. I don't get a lot of kills, but that's more an issue with me (I am terrible at holding beams on target) than anything else.


Nice !
I run 3ML and 1LPL, beams synch up fairly well.

Did you lower the mouse sensitivity and acceleration in the MWO settings. I dropped mine to 'zero' and my beam aim has flourished.

#39 Dulahan

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Posted 16 March 2015 - 07:42 AM

I've been playing around with those settings for the past year, and just can't ever find one that works for me. I really think it is me, I know and accept I'll never be a top tier player, hell, I'm lucky to be a lower-mid tier player. And that's the reason.

Personally, it's why I love LPLs - enough range to be useful, near pinpoint, but give me time to correct if I miss the initial trigger pull. I never do good with ACs or PPCs since I'm too likely to miss. And normal lasers I can do great damage, and thus they're my most common weapon, but I almost never get kills with them.

(And I just find LRMs boring as sin to play, like... seriously. I know I can pull amazing scores wtih them, but I just don't have fun playing them. SRMs a similar issue to ACs, and SSRMs similar to LRMs, but coupled with having a hard time holding on lights long enough to lock on)

#40 TeteSP

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Posted 24 March 2015 - 10:58 PM

I have my Cicada 3C with 4 machine guns,a medium pulse laser and a 295 XL engine,its a beast vs weak targets.

http://mwo.smurfy-ne...9dfb6bfdde04191

Edited by TeteSP, 25 March 2015 - 12:54 PM.






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