Edited by Mr White NLD, 08 November 2014 - 03:06 AM.
Nerfing Timberwolf
#1
Posted 08 November 2014 - 02:48 AM
#2
Posted 08 November 2014 - 03:03 AM
#3
Posted 08 November 2014 - 03:08 AM
#4
Posted 08 November 2014 - 03:09 AM
#5
Posted 08 November 2014 - 03:21 AM
Mr White NLD, on 08 November 2014 - 02:48 AM, said:
Think you just need to buff your piloting skills sunshine. The Twolf is still awesome. My Laser vomit even still has room for an Active probe!
#6
Posted 08 November 2014 - 04:32 AM
no more easy wins for you.
the IS came back for revenge and only the strong clanners will survive.
#7
Posted 08 November 2014 - 05:08 AM
#8
Posted 08 November 2014 - 06:05 AM
Mr White NLD, on 08 November 2014 - 02:48 AM, said:
do you honestly believe that having a timberwolf jump is useless? I would re-evaluate what part of the you + timberwolf equation is the useless part
#9
Posted 08 November 2014 - 06:06 AM
Mr White NLD, on 08 November 2014 - 02:48 AM, said:
U MAD BRO?
The Timber Wolf S is still doing wonder for mine. The fixed jump jet give me additional moniblity that I get used to.
Your toy is till a good toy, just adapt to the new rules and quiet your baby cry.
#10
Posted 08 November 2014 - 06:17 AM
#11
Posted 08 November 2014 - 08:10 AM
If you scroll down through this link, it shows all the loadouts for common or well known Mad Cat variants...
http://www.solaris7....Info.asp?ID=595
#12
Posted 08 November 2014 - 08:11 AM
Zelthar the mecha wizard, on 08 November 2014 - 07:49 AM, said:
you have no idea how much JJ can be a total win.. i wish i had some on my QKD but i gotta wait for the grasshopper to have them
my QKD simply has no space left for JJ.
most people even throw it out of a huginn... i never seem to understand why. they saved me so many times and made me kill so many enemies....
but thats if you have enough map awareness
#13
Posted 08 November 2014 - 08:28 AM
Seriously, either learn to use the JJ, use a different OmniPod, use a different 'Mech entirely, or stop playing. Problem solved.
#14
Posted 08 November 2014 - 08:44 AM
#15
Posted 08 November 2014 - 08:46 AM
Edited by Grumhammer, 08 November 2014 - 08:49 AM.
#17
Posted 08 November 2014 - 08:54 AM
Zelthar the mecha wizard, on 08 November 2014 - 08:43 AM, said:
no they done what was correct in case or lore. now you can like it or not but thats what you get from lore. if you want to be prepared for that stuff you might want to read up the lore from each mech you play.... or just adapt. in my case i dont even use AMS on my mechs...
simply because i get spammed so hard by lurm's that its still useless in my gameplay while JJ seriously help with it.
i had to rethink my QKD build as well, a mech that done 28 alpha and barely overheats with std engine become something with 50alpha and overheating problems if i overdo it with the ppc's which is not even necessary due to the closerange supportweapons on it. i could fully rely on them since they have more damage than the 2 ppc's
just think a bit farther outside your normal gameplay, rethink the whole thing and built it anew.
but dont get as fail as that TBR that had nothing but 2 ER PPC's.....
#18
Posted 08 November 2014 - 08:57 AM
#19
Posted 08 November 2014 - 09:42 AM
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