Xoco, on 08 November 2014 - 07:38 PM, said:
Don't mistake MWO for a complete and accurate representation of the BattleTech universe. The fact that there's no melee in MWO does not mean there's no melee in BTU; quite the opposite.
Any 'mech in BT can kick and charge.
Any 'mech with arms can punch and push.
Any 'mech with hands can punch better and use improvised melee weapons.
Any 'mech with actual melee weapons will punch as hard as it kicks.
Any 'mech with jump jets can do Death From Above attacks.
A simple punch does (tonnage / 10) damage - 2 points from a Commando, 10 points from an Atlas.
A simple kick does (tonnage / 5) damage - 5 points from a Commando, 20 points from an Atlas.
A punch with a melee weapons (axe, club, sword, ripped-off Commando arm) does as much damage as a kick (tonnage / 5).
A charge does ((attacker tonnage / 10) * hexes moved) damage to the target, and (target tonnage / 10) damage to the attacker.
A DFA does ((attacker tonnage / 10) * 3) damage to the target, and (target tonnage / 5) damage to the attackers legs.
As for implementing it into the game; just make it straight punches and kicks - press 'p' to punch, 'k' to kick - if it hits it does damage, if not, well too bad. I don't believe the programming is anything to write home about, the bulk of the time would probably have to be to get the animations in.
Xoco, on 08 November 2014 - 07:38 PM, said:
No, a 'mech is a walking machine. There's plenty - and I do mean plenty - of tanks and wheeled vehicles though.