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Extra Dhs Question


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#1 War Kitten

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Posted 13 November 2014 - 01:50 PM

Greetings All,

Damn I am just full of Qs today......anyhow, I am running a Timby with BAP(or CAP in this case)/TCMKIII/LRM15+Art (w/2 1/2 tons ammo)/CERLL x 2/CERML x 2. Would taking 1 ton of armor off the legs and trading a DHS be worth the trade? Dose 1 DHS make that much of a difference? I have tried chaining the Lasers and doing Alphas with them, I assume ghost heat comes into play with the alpha. I watch my heat and don't normally fire everything, wait until lrms run dry (unless OOP comes up) and then move in with the lasers. Been doing ok not much in the way of overheat, but just was wondering if 1 more DHS would been worth the loss of some leg armor?

Thanks for the advice

War Kitten

"How Bad Can I Possibly Be?"

#2 Rise or Die

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Posted 13 November 2014 - 01:57 PM

Not really. You wont recognize a change of your heat. Keep the armor

#3 DEMAX51

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Posted 13 November 2014 - 02:00 PM

Probably not worth it.

At higher levels of play, a lot of players will actually deliberately target your TW's legs because the Torso hitboxes are very tanky. Also, one extra DHS isn't that much more toward your heat efficiency.

As for ghost heat, there is no ghost heat on 2x CERLL + 2x CERML. Ghost heat only applies to 3 or more Larges fired together ( or within a half a second of each other) or 7 or more Mediums and/or Smalls fired together (or within .5 seconds, again).

You can find out more about the ghost heat penalties on the Smurfy website here: http://mwo.smurfy-ne...eapon_heatscale

Edited by DEMAX51, 13 November 2014 - 02:49 PM.


#4 The Great Unwashed

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Posted 13 November 2014 - 02:28 PM

The return-on-investment of the TC is not so great for heavier models. I like the Mk I for its ability to give critical hit bonuses to the lasers. Perhaps you can switch to 2 HDS and a TC mk I?

#5 War Kitten

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Posted 13 November 2014 - 03:37 PM

Thanks for the replies people.....so that begs another Q...The TC....I thought all TCs gave bonuses to the weaps (except LBX), only in better amounts the heavyer the model. I gather that on the heavy end you get diminishing returns...not worth it, but is a mk3 not worth the cost over a mk1?

Is the increase of a mk3 not really that noticeable over a mk1 ie a TC is useful but you don't notice the improvement that much and a mk1 is more or less just as good as a 3?

Also, since I am here, would 2 DHS give a noticeable return?

Thanks,

War Kitten

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Rednex

#6 Gauvan

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Posted 13 November 2014 - 04:07 PM

There are a couple of tools I can suggest for measuring heat efficiency.

One of these is in the in-game mechlab. In the little mech summary window above the social button there is a measurement called heat management. It goes from 0-2. I don’t know what it measures precisely, but I have found anything under 1 runs too hot and if you are near 2 then you can probably swap out a heat sink or two.

On Smurfy’s, he provides a tool called Weaponlab--it’s just under the top navigation. This will give you a more detailed look at the heat efficiency of the mech.

#7 Commodore Perspicuous

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Posted 13 November 2014 - 04:16 PM

View PostWar Kitten, on 13 November 2014 - 03:37 PM, said:

Thanks for the replies people.....so that begs another Q...The TC....I thought all TCs gave bonuses to the weaps (except LBX), only in better amounts the heavyer the model. I gather that on the heavy end you get diminishing returns...not worth it, but is a mk3 not worth the cost over a mk1?

Is the increase of a mk3 not really that noticeable over a mk1 ie a TC is useful but you don't notice the improvement that much and a mk1 is more or less just as good as a 3?

Also, since I am here, would 2 DHS give a noticeable return?

Thanks,

War Kitten

"Were heading for the West, were heading for the East, were going to live our dreams, cuz were Wild & Free!"

Rednex


I would consider a TC MK III, but really nothing above it. I feel like maybe that's about the point where it stops being worth the tonnage/crit slots. But I only run a TC on maybe two mechs.

As for 2 DHS, it really depends on your build. I'd say with what you have above, 2 DHS might be worth it, though I would personally go for 2 tons more ammo. But I also tend to run hot mechs, anyway. So take my advice with a grain of salt. ;)

Edit: Gauvan is right, take a look at ti in Smurfy. If it raises your efficiency by 1-2% or some such, not worth. 4% or more per DHS, worth considering.

Edited by Commodore Perspicuous, 13 November 2014 - 04:17 PM.


#8 LT. HARDCASE

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Posted 13 November 2014 - 04:18 PM

View PostWar Kitten, on 13 November 2014 - 03:37 PM, said:

Thanks for the replies people.....so that begs another Q...The TC....I thought all TCs gave bonuses to the weaps (except LBX), only in better amounts the heavyer the model. I gather that on the heavy end you get diminishing returns...not worth it, but is a mk3 not worth the cost over a mk1?

Is the increase of a mk3 not really that noticeable over a mk1 ie a TC is useful but you don't notice the improvement that much and a mk1 is more or less just as good as a 3?


The TC3 bonus is 9.25%, where the TC1 bonus is 7.25%, so no it's not worth the 2 tons.

Drop to the TC1 for 2 more DHS.

Edited by Kevjack, 13 November 2014 - 04:19 PM.


#9 Vlad Striker

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Posted 14 November 2014 - 10:28 AM

1.1 heat management as acceptable, 1.28 good, 1.35 excellent, 1.45 perfect.

#10 RazorbeastFXK3

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Posted 14 November 2014 - 10:44 AM

Concerning the sacrificing 1 ton of armor for an extra DHS question I guess the better way to go at it would be whether or not your weaponry require you to have more heat sinks 'cause it's possible to have a build using no heatsinks 'cept what the engine provides (if it doesn't require extra heatsinks) and still be effective in the field even if it's a hot map. The heat rating to me is based on how many alpha strikes you can execute before shutting down or just getting close to.

One heatsink won't make or break you but a ton of armor gives you a little extra padding between staying alive and getting ripped apart.

#11 War Kitten

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Posted 14 November 2014 - 05:07 PM

Thanks for the help, I think I can get 2-3 alphas with the lasers before critical....but i think Kevjack is right the % on the TC increase isn't worth the 2 tons, I can get what I want without sacrificing armor. I need all I can get...and I tend to run hot builds too. I will check the heat chart when I get in.

Thank you all

War Kitten

#12 Keira RAVEN McKenna

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Posted 14 November 2014 - 10:50 PM

Ditch the TC all together and go 3 DHS

#13 ImperialKnight

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Posted 17 November 2014 - 03:17 AM

the benefits of a TC1 far outweighs a DHS. Always bring a TC1 if you can. anything above is a waste of tonnage though





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