Playerbase
#1
Posted 16 November 2014 - 06:00 AM
Why has Mechwarrior Online the worst skilled playerbase i have up today met in any online shooter or mmorpg.
Is it a casual game for most? It can´t be the free to play concept. Maybe it is the limited amount of players each round and that one mech alone can barely kill two mechs from scratch?
Suggestions? ^^
Oh, and for those who deny my credibility, i am an old fart, playing online for decades. ^^
#2
Posted 16 November 2014 - 06:03 AM
#3
Posted 16 November 2014 - 06:06 AM
#4
Posted 16 November 2014 - 06:08 AM
Comparing it to other shooter "template" games like Titanfall or CoD, there is a LOT more of a learning curve with this game then others.
- Tank control rather then twin stick controls with independant torso and feet movement.
- managing multiple weapons from MULTIPLE firing points rather then the invisible firing line drawn from your reticle.
- Heat management
- no rechargeable health
- no respawns
- Jumping is based on equipment and is only available on 1/3rd of the mechs out there.
- ammo can't be replenished.
- Just hitting the target isn't enough, you have to hit specific spots on the target.
There are a lot of unique mechanics to this game that make it unique and engaging for those willing to learn the systems, it also makes it tough and difficult to wrap around the heads of average "shooter" fans that are pretty much only used to different flavors of the exact same mechanics being fed to them from installment to installment.
#5
Posted 16 November 2014 - 06:33 AM
No one at PGI gives a rats about new players. Its all catered to the whales and whales alone. So far in two years I have gotten 18 to join. Only two, the most recent are still Playing. I see the burnout coming though as both play less and less.
Maybe ingame voip would turn it around but its just another false promise left to die at this point. I just hope the whales can carry it. I do my part but will not spend for any packages. Its too much for pixels and too much for a company I have little trust left for. When I see them work to welcome new players I will buy what I wanted. Till then 12 bucks at a time.
#6
Posted 16 November 2014 - 07:25 AM
Edited by Vassago Rain, 16 November 2014 - 07:26 AM.
#7
Posted 16 November 2014 - 07:26 AM
#8
Posted 16 November 2014 - 07:33 AM
#9
Posted 16 November 2014 - 07:38 AM
Kirkland Langue, on 16 November 2014 - 07:33 AM, said:
And gold ammo....
#11
Posted 16 November 2014 - 07:41 AM
Kirkland Langue, on 16 November 2014 - 07:39 AM, said:
Gold ammo that you can buy with ingame funds - as opposed to gold mechs which you MUST pay real money to acquire.
Oh so gold mech is better than base version? Is Dire Wolf(G) better than Dire Wolf(I) ?
Edited by Sergey kosinskiy, 16 November 2014 - 07:42 AM.
#12
Posted 16 November 2014 - 07:44 AM
The min-maxers, i.e. the 'meta builders' tend to make the game a bit of a downer at times. I mean, yes, people like to win but going the meta route just makes it not so enjoyable to those that have no idea how to rebuild their mech better. (Which I bet is easily 1/3 if not more of the player base).
The constant nerfs are making this game far too much of a grind than I like. Earning C Bills is now similar to having a job.
These 'let's test the game data' challenges are causing players to get frustrated and basically head on out to greener (easier) pastures.
I love the technical side of the game though! I come from the old old days of tabletop (Played in FASA's games when they first brought it to the masses at Gen Con). I thought the whole concept was incredible. Bringing it to life in this environment is even better. I just wish that they would create a PVE side to this game. I would be their most avid fan at that point.
There are lots things they need to fix. It does appear they are doing a great job in that department since they ditched the other publishing company.
What I would really like to see is more input from all manner of staffers to the player base via the forums. More than half the time I feel like I am typing just to hear the keys clack. I would love to see some feedback from PGI with regards to my concerns (which mirror many other players).
My .5 cents.
#13
Posted 16 November 2014 - 07:44 AM
Sergey kosinskiy, on 16 November 2014 - 07:41 AM, said:
Are you intentionally being obtuse?
To answer your question: yes because it gets Cbill bonus... but obviously "Gold Mech" is talking about the Hero Mechs as well.
But even if it wasn't better - your initial point is moot because Wargaming "gold ammo" (which isn't even called gold ammo, which is why it is being obtuse to think that I was only talking about "gold" mechs in MWO)... Wargaming "gold ammo" can be bought with ingame credits while MWO "gold mechs" cannot.
#14
Posted 16 November 2014 - 07:44 AM
But yes, new generation of player seems terribad here... I don't know maybe it's only because they haven't played BT years ago, or, they aren't so interest in and only are playing somewhat free, so to try.
There aren't tutorial, but youtube is filled of mwo videos. And it's so simple to be informed.
And this forum? filled and replete of info.
If only one wants to improve.
Edited by Stefka Kerensky, 16 November 2014 - 07:48 AM.
#15
Posted 16 November 2014 - 07:45 AM
Sergey kosinskiy, on 16 November 2014 - 07:41 AM, said:
As an owner of one I can say...no it is not. It is exactly the same as the Prime. It just has a G in its name and...well, it's gold!
#16
Posted 16 November 2014 - 07:48 AM
John Archer, on 16 November 2014 - 07:45 AM, said:
As an owner of one I can say...no it is not. It is exactly the same as the Prime. It just has a G in its name and...well, it's gold!
Prime gets Cbill bonus - which means that YES, it is also better than the Cbill Variant.
#20
Posted 16 November 2014 - 07:55 AM
CapperDeluxe, on 16 November 2014 - 06:03 AM, said:
This pretty much sums it up
/endthread
Edited by Team Chevy86, 16 November 2014 - 07:56 AM.
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