So When Do We Get Inferno Missles And Long Toms? Been Awhile Now!
#1
Posted 17 November 2014 - 01:10 PM
#2
Posted 17 November 2014 - 01:30 PM
#3
Posted 17 November 2014 - 01:42 PM
In a way you could assume we already have Long Toms, since those arty strikes have to come from somewhere.
Edited by Redshift2k5, 17 November 2014 - 01:43 PM.
#4
Posted 17 November 2014 - 01:45 PM
#6
Posted 17 November 2014 - 02:01 PM
#7
Posted 17 November 2014 - 02:37 PM
Alternate munitions could be fun, but PGI hasn't quite gotten the LB10X, to work properly, much less allowing us to slot in different types of ammo.
Caseless ammo would be a game changer for a lot of mechs.
#8
Posted 17 November 2014 - 03:06 PM
That said, I'd be perfectly happy if PGI simply added Inferno SRM Launchers for now. Have them do half the damage of standard SRMs but apply a heat generation debuff to the target (stacking, but unable to push the mech past 90% like the current Flamer/Lava system).
#9
Posted 17 November 2014 - 03:13 PM
#10
Posted 17 November 2014 - 03:20 PM
#11
Posted 17 November 2014 - 03:21 PM
#12
Posted 17 November 2014 - 03:24 PM
#13
Posted 17 November 2014 - 03:26 PM
The responders are correct in the issue of too many slots for a single section, to mount the Arrow IV.
- Even with it many types of warheads, even in this timeline, it's still not been on the table at PGI for some time.
Smaller systems like the 'Sniper' or 'Thumper' might be a consideration, but most have replacement weapons that supersede these in 3050. Even the few Mech's that could carry the Arrow IV sacrifice quite a bit to mount it. Even the standard Cat carrying this system needed to wait for the C5 version to allow for enough ammo to be carried and become a viable chassis.
Until we get PGI involved in how such a system could be mounted, where all the slots are derived from, what sections are hit for a weapons strike, and how is the target selected at the ranges this weapon has, it's all basically moot.
- (any system that uses radius blast and damage is somewhat more difficult to calculate for many Mechs standing in the blast area, perhaps too much for PGI at this time.)
- 20 point and 10 radius damage, area weapon not target. 12 slots Clan, 15 slots IS.(Clans could mount it!)
Although I would love to get this system into play, the primary IS long range Mech weapon used at the beginning of the Clan invasion. As it was quick enough to operate with Mech forces and outranged any Clan systems for a few years.
9erRed
Edited by 9erRed, 17 November 2014 - 03:37 PM.
#14
Posted 17 November 2014 - 03:26 PM
#15
Posted 17 November 2014 - 04:03 PM
So would the QQ !!!!! (essentially it would be a type of stunlock)
#16
Posted 17 November 2014 - 04:06 PM
#17
Posted 17 November 2014 - 04:36 PM
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