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So This Event For The Extra Cbills Sucked..


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#1 Jeb

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Posted 16 November 2014 - 10:03 PM

130 points with the points only being dmg / 15, assist x 20, and kill x 10 is just insane...
It rewards poor play, and LRM boating so you get your assists...

a few of the recent events were done well... then we fall back into this garbage...

#2 Spheroid

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Posted 16 November 2014 - 10:22 PM

130 is trivial without LRMs. You can do it on most builds.

#3 El Bandito

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Posted 16 November 2014 - 10:27 PM

Just pick a Light mech, use ERLL to scratch paints of 7 mechs, and that's already 140 points. You don't need LRMs.

I am loving the extra C-Bills. Can't wait to buy and hop onto the Cheatwolf, then help PGI to nerf it.

Edited by El Bandito, 16 November 2014 - 10:31 PM.


#4 Chagatay

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Posted 16 November 2014 - 10:38 PM

Well probably should have switched factions. Clan mechs would have been more easy mode.

#5 Y E O N N E

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Posted 16 November 2014 - 10:42 PM

140 isn't hard if you focus on assists. Me? I focus on efficiency. I'm trying to kill everything as quickly as possible and in as few shots as possible. I'm playing to win, not farm C-bills or raise my leaderboard ranking.

To that method of play, none of the recent scoring-type events were done well.

#6 JediPanther

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Posted 16 November 2014 - 10:43 PM

Meh I opted in and forgot about it runing with my fraction and derping about in silly builds like the six flamer lct 1e.

#7 Jeb

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Posted 16 November 2014 - 10:49 PM

View PostYeonne Greene, on 16 November 2014 - 10:42 PM, said:

140 isn't hard if you focus on assists. Me? I focus on efficiency. I'm trying to kill everything as quickly as possible and in as few shots as possible. I'm playing to win, not farm C-bills or raise my leaderboard ranking.

To that method of play, none of the recent scoring-type events were done well.

exactly...

I can get 500 dmg, 3 kills / 3 assists while trying to win, and not get 130 points, but some yahoo can sit back and get 7 assists and 100 dmg and they end up with over 130 and get the cbill bonus.

#8 Y E O N N E

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Posted 16 November 2014 - 10:52 PM

I just don't let the discrepancy affect me; by killing things and winning, my C-bill earnings are high enough. The extra 2.3 million I've earned through this event is just a nice bonus, but not something I really strove for.

Eventually, PGI will figure out or discover a decent scoring model. Until then, it's whatever.

#9 Soulscour

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Posted 16 November 2014 - 10:59 PM

There is definitely way too much emphasis on assists. I think that if kills were worth more than assists it would be worse. It would have been better if they reduced the assist points from 20 to 15 and adjusted overall points requirements to compensate. I didn't play a lot but there was a game that I had 6 kills and 888 damage and only got 119 points. Apparently that's not a good score in the eyes of pgi...

Edited by Soulscour, 16 November 2014 - 11:00 PM.


#10 Mister Blastman

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Posted 16 November 2014 - 11:02 PM

This event is a joke if you want c-bills. You don't even have to try to game the system to break 130. That is, unless you want to get MC. But that requires a crapton of time. The c-bills are easy pickings.

#11 Jeb

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Posted 16 November 2014 - 11:07 PM

no you do have to try to break 130.... cause if your team loses over and over by stomps cause players are trying to get assists instead of kills, your not getting anywhere near 130...

if your team wins, the 130 is not that hard, but it's still rewarding bad play...

I could care less about the cbills really... I have hero mechs and saved up premium time if I really need cbills... my problem was my weekend was just damn frustrating cause my teams didn't even feel like they were trying to win... just hit that mech for at least 1 dmg and move on right...

#12 IllCaesar

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Posted 16 November 2014 - 11:12 PM

I have to agree that the scoring formula is off by rewarding assists and kills with a different amount of challenge points. Now we saw that previously if kills were more than assists, everybody rushed for the final kill. Now people are afraid to make the kill.

Let me compare two of my qualifying matches. One of which is one of the best matches I've played, and one of which is one of the worst matches I've played where I still managed to qualify.

1 kill, 8 assists, 739 damage, 12 spot assists, and match MVP - 219 points

0 kills, 10 assists, 300 damage, and really not that useful based on how much damage I spread around - 220 points

I'm thinking that kills and assists should be equal and that maybe damage should be 10 damage for 1 point rather than the 15 damage for 1 point that it is currently.

#13 Lunatic_Asylum

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Posted 17 November 2014 - 12:00 AM

130 was not even close to a high value. The rewards were enormous. The event was great!

Edited by lunticasylum, 17 November 2014 - 12:14 AM.


#14 Karl Marlow

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Posted 17 November 2014 - 12:08 AM

Going for assists only works if your team is competent enough to get the kills. 12 people running around trying to just poke at mechs is going to walk away with very few assists.

#15 Aresye

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Posted 17 November 2014 - 12:14 AM

Let's see...

- Kills being more than assists created bad gameplay.
- Assists being more than kills created bad gameplay.

Hmmmmm...

There must be some middle ground on where good play might lie, but I just...can't...seem...to place a finger on it...

#16 Ihasa

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Posted 17 November 2014 - 12:17 AM

I made more cbills with my stormcrow and/or timberwolf primes trying to win games than without trying to win extra cbills. Once I learned that, stopped trying, had more fun. No thanks. 0/10 would not try again.

#17 Soulscour

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Posted 17 November 2014 - 12:19 AM

View PostAresye, on 17 November 2014 - 12:14 AM, said:

Let's see...

- Kills being more than assists created bad gameplay.
- Assists being more than kills created bad gameplay.

Hmmmmm...

There must be some middle ground on where good play might lie, but I just...can't...seem...to place a finger on it...


Keep in mind that if both are worth the same it will just be a damage competition. Think about the type of game play that would encourage... I don't like it. We do not need radical changes to the scoring for a better system, but to fine tune the value of assists in relation to kills.

Edited by Soulscour, 17 November 2014 - 12:20 AM.


#18 Duke Nedo

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Posted 17 November 2014 - 12:59 AM

The joke was people aiming for the tournament refusing to kill mechs. Specced several that would target undamaged parts and then when the target was starting to go down just turn away to find the next assist....

#19 John1352

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Posted 17 November 2014 - 01:15 AM

Kills = 15, assists = 10, team damage = -1 per point, damage = 1/10 per point. Maybe spotting/scouting too at low values.

This encourages damage, assists and getting kills, but the penalty for team damage is sufficient that shooting a teammate in the back to get an assist is not worth it.

#20 LORD ORION

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Posted 17 November 2014 - 01:58 AM

Not that I am ungrateful for extra C-bills... but 100x 130 point games is a litle over the top. How many people ground out 100x 130 point games?

200,000 probably would have been better.... 50x 130 point games to reach c-bill cap of 10 mill is probably the point when people should stop playing.





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