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Patch Notes - 1.3.350 - 18-Nov-2014


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#1 InnerSphereNews

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Posted 18 November 2014 - 11:07 AM

Greetings Mechfans!

Today we visit a bold new world, previously referred to as the "Swamp" map, the Viridian Bog map is now available for players to explore and conquer.

Of each map released, this is the most alien yet, with the battlefield littered in the remains of giant insects offering a different kind of cover to combatants.

Joining on this new adventure is the Mist Lynx. This 25 ton Clan 'Mech and all three of its variants are only available at this time to those who order them through Clan Wave II Collections and A-La-Carte.

A two-hit combo of Hero 'Mechs also hits the scene with this patch, available in-game for :

Out on the Periphery, there aren't always Atlas scout lances to protect you. The Pirates' Bane Locust fields small lasers and machine guns to cut down the scurvy curs who mean to plunder you!

For those who seek a 'Mech with a legacy, the Gray Death has also crept onto our battlefield. This multi-role Shadow Hawk was once piloted by the renowned Grayson Carlyle of the Gray Death Legion, as well as his father, Durant Carlyle of Carlyle's Commandos.

The store has also had a new Atlas bundle added, as well as a number of cockpit items. We highly recommend the strawberry waffles!

We have expanded our Trial 'Mech library to a total of 16 'Mechs: 2 'Mechs per Weight Class for both the Inner Sphere and Clans.

A number of bug fixes have also made it in; one of these includes a reset to weapon groups. Please check out the notes below for more details on these as well as the new 'Mechs!

New Map

Viridian Bog

On back-water planets, taxes alone usually are not enough to pay for the armour, ammo, and repairs, let alone food and equipment for the soldiers they employ. In the midst of war and its mounting costs many local governments have begun to look to more creative means of securing their much needed funding.

A solid allelochemical compound is found in the storage sacks along the malpighian tubule system within the giant arthropods native to this region of the planet. Easily harvested and cheaply refined, this substance makes for a particularly potent form of drug that has a very high return on the black market. As an invaluable source of income for its neighbouring worlds, the bog has become a common battleground for competing mercenary groups looking for their share of the profits.

The terrain and dense foliage within the sinkhole provide natural defenses that make identifying and dislodging enemy elements particularly difficult. The travertine terrace formations however, provide ideal positions for scouts to gain insight on enemy movements. Below the forest canopy, offworld invaders can easily hide from view and shelter themselves using the massive trees or even the immense molted carapaces of the valuable invertebrates.

Stepping out of or ejecting from a ‘Mech in this environment is not recommended as the swamp itself teems with swarms of bugs and predators big or voracious enough to view anything as vulnerable as a pilot, as edible.

New 'Mechs

Mist Lynx

Base:

  • Tonnage: 25
  • Engine: 175 XL
    • Top Speed: 113.4 kph
  • Armor Type: Ferro-Fibrous
  • Internal Structure: Endo-Steel
  • Fixed Weapons & Equipment:
    • Head: Active Probe
    • Left Arm: Fixed Armor Slot
    • Left Torso: Double Heat Sink x2, Jump Jet x3, Fixed Structure Slot, Fixed Armor Slot x2
    • Center Torso: Engine, Fixed Structure Slot, Fixed Armor Slot
    • Right Torso: Double Heat Sink, Jump Jet x3, Fixed Structure Slot, Fixed Armor Slot x2
    • Right Arm: Fixed Structure Slot, Fixed Armor Slot
    • Left Leg: Fixed Structure Slot
    • Right Leg: Fixed Structure Slot
  • Heat Sinks: 10 Double
  • Jump Jets: 6 (6 Max)
  • Movement Archetype: Tiny

MLX-Prime(I):

  • Torso Movement:
    • 120 degrees to each side.
    • 30 degrees up and down.
  • Arm Movement:
    • 20 degrees to each side.
    • 30 degrees up and down.
  • Armor: 134
  • Weapons & Equipment:
    • Left Arm: LRM 10, LRM Ammo
    • Right Arm: Streak SRM 4, Machine Gun x2, Streak SRM Ammo, Machine Gun Ammo (1/2 ton)
  • OmniPod Hardpoints:
    • Left Arm: 1 Missile
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Allowed
    • Right Arm: 2 Ballistic, 1 Missile
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Allowed
  • Heat Sinks: +0 Double
  • Jump Jets: +0 (6 Max)
  • ECM Capable?: No
  • Module Slots:
    • Mech: 1
    • Consumable: 2
    • Weapon: 2
  • OmniPod Quirks (not reflected in above values):
    • Set Bonus: +2.5% XP Bonus
    • Left Arm: +5% Missile Cooldown
    • Left Torso: +10% Torso Turn Rate (Yaw)
    • Right Torso: +10% Torso Turn Rate (Yaw)
    • Left Leg: +0.6 Additional Structure (LL)
    • Right Leg: +0.6 Additional Structure (RL)
  • 30% C-Bill Bonus

MLX-Prime:

  • Torso Movement:
    • 120 degrees to each side.
    • 30 degrees up and down.
  • Arm Movement:
    • 20 degrees to each side.
    • 30 degrees up and down.
  • Armor: 134
  • Weapons & Equipment:
    • Left Arm: LRM 10, LRM Ammo
    • Right Arm: Streak SRM 4, Machine Gun x2, Streak SRM Ammo, Machine Gun Ammo (1/2 ton)
  • OmniPod Hardpoints:
    • Left Arm: 1 Missile
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Allowed
    • Right Arm: 2 Ballistic, 1 Missile
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Allowed
  • Heat Sinks: +0 Double
  • Jump Jets: +0 (6 Max)
  • ECM Capable?: No
  • Module Slots:
    • Mech: 1
    • Consumable: 2
    • Weapon: 2
  • OmniPod Quirks (not reflected in above values):
    • Set Bonus: +2.5% XP Bonus
    • Left Arm: +5% Missile Cooldown
    • Left Torso: +10% Torso Turn Rate (Yaw)
    • Right Torso: +10% Torso Turn Rate (Yaw)
    • Left Leg: +0.6 Additional Structure (LL)
    • Right Leg: +0.6 Additional Structure (RL)

MLX-B:

  • Torso Movement:
    • 120 degrees to each side.
    • 30 degrees up and down.
  • Arm Movement:
    • 20 degrees to each side.
    • 30 degrees up and down.
  • Armor: 134
  • Weapons & Equipment:
    • Left Arm: ER Medium Laser x2
    • Right Arm: SRM 6 x2, ER Small Laser, SRM Ammo x2
  • OmniPod Hardpoints:
    • Left Arm: 2 Energy
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Allowed
    • Right Arm: 2 Missile, 1 Energy
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Allowed
  • Heat Sinks: +0 Double
  • Jump Jets: +0 (6 Max)
  • ECM Capable?: No
  • Module Slots:
    • Mech: 1
    • Consumable: 2
    • Weapon: 2
  • OmniPod Quirks (not reflected in above values):
    • Set Bonus: +2.5% XP Bonus
    • Left Torso: +20% Armor Strength (LT)
    • Right Torso: +20% Armor Strength (RT)
    • Left Leg: +0.6 Additional Structure (LL)
    • Right Leg: +0.6 Additional Structure (RL)

MLX-C:

  • Torso Movement:
    • 120 degrees to each side.
    • 30 degrees up and down.
  • Arm Movement:
    • 20 degrees to each side.
    • 30 degrees up and down.
  • Armor: 134
  • Weapons & Equipment:
    • Left Arm: AMS, ECM Suite, AMS Ammo
    • Right Arm: ER Large Laser, ER Medium Laser
  • OmniPod Hardpoints:
    • Left Arm: 1 AMS, 1 ECM
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Allowed
    • Right Arm: 2 Energy
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Allowed
  • Heat Sinks: +0 Double
  • Jump Jets: +0 (6 Max)
  • ECM Capable?: No
  • Module Slots:
    • Mech: 1
    • Consumable: 2
    • Weapon: 2
  • OmniPod Quirks (not reflected in above values):
    • Set Bonus: +2.5% XP Bonus
    • Left Torso: +7.5 Torso Turn Angle (Yaw)
    • Right Torso: +7.5 Torso Turn Angle (Yaw)
    • Right Arm: -5% Energy Heat Generation
    • Left Leg: +0.6 Additional Structure (LL)
    • Right Leg: +0.6 Additional Structure (RL)

New Hero 'Mechs

"Pirates' Bane" LCT-PB

  • Tonnage: 20
  • Engine: 190 XL
    • Top Speed: 153.9 kph
    • Max Engine Rating: 190
  • Torso Movement:
    • 120 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 0 degrees to each side.
    • 60 degrees up and down.
  • Armor: 128(Standard)
  • Internal Structure: Endo-Steel
  • Weapons & Equipment:
    • Left Torso: Small Laser x2, Guardian ECM Suite, Double Heat Sink, Machine Gun Ammo (1/2 ton)
    • Center Torso: Engine, Machine Gun x2
    • Right Torso: Small Laser x2, Double Heat Sink x2, Machine Gun Ammo
  • Hardpoints:
    • Left Torso: 2 Energy, 1 ECM
    • Center Torso: 2 Ballistic
    • Right Torso: 2 Energy, 1 AMS
  • Heat Sinks: 10 Double
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: Yes
  • Module Slots:
    • Mech: 2
    • Consumable: 2
    • Weapon: 3
  • Movement Archetype: Tiny
  • Quirks:
    • Acceleration Rate +25%
    • Deceleration Rate +50%
    • Armor Strength (LA) +50%
    • Armor Strength (RA) +50%
    • Additional Structure (LL) +8
    • Additional Structure (RL) +8
    • Ballistic Range +10%
    • Energy Range +10%
    • Energy Cooldown +10%
    • Machine Gun Range +10%
    • Small Laser Range +10%
    • Small Laser Cooldown +10%
  • 30% C-Bill Bonus

"The Gray Death" SHD-GD

  • Tonnage: 55
  • Engine: 275 XL
    • Top Speed: 81 kph
    • Max Engine Rating: 360
  • Torso Movement:
    • 90 degrees to each side.
    • 30 degrees up and down.
  • Arm Movement:
    • 35 degrees to each side.
    • 30 degrees up and down.
  • Armor: 336 (Standard)
  • Internal Structure: Endo-Steel
  • Weapons & Equipment:
    • Head: SRM 2
    • Left Arm: Medium Laser x2
    • Left Torso: AC/10, Jump Jet, AC/10 Ammo
    • Center Torso: Engine, Jump Jet, SRM Ammo
    • Right Torso: LRM 5, Double Heat Sink, Jump Jet, LRM Ammo, AC/10 Ammo
    • Right Arm: Medium Laser x2, Double Heat Sink
  • Hardpoints:
    • Head: 1 Missile
    • Left Arm: 2 Energy
    • Left Torso: 1 Ballistic, 1 AMS
    • Right Torso: 1 Missile
    • Right Arm: 2 Energy
  • Heat Sinks: 13 Double
  • Jump Jets: 3 (4 Max)
  • ECM Capable?: No
  • Module Slots:
    • Mech: 1
    • Consumable: 2
    • Weapon: 2
  • Movement Archetype: Medium
  • Quirks:
    • Turn Rate +5%
    • Torso Turn Rate (Yaw) +25%
    • Laser Duration -7.5%
  • 30% C-Bill Bonus

New Atlas Mastery Bundle added to the Store

New Cockpit Items

Hanging:

  • Parking Permit Sign

Standing:

  • Sparkling Wine bottle
  • Lucky Cat
  • Luminglass
  • Strawberry Waffles

Trial 'Mechs

  • Added additional Trial 'Mechs to bring the total to 16:
    • 8 Inner Sphere Champions 'Mechs (Two per weight class)
    • 8 Clan 'Mechs (Two per weight class)

Bug Fixes

  • Fixed the issue where the Heat Management meter will display incorrect data in MechLab when a weapon module was equipped.
  • Fixed the issue where the client will display an incorrect range for the Master slotted weapon module if a 'Mech has more than 6 module slots.
  • The social icon will no longer flash when a group/unit member joins/leaves.
  • Weapon groups should no longer be shared between 'Mechs.
  • Tag Kill, Tag Damage and Narc Kill rewards will now apply to streak weapons too.
  • Ultra AC/5s equipped to the SHD-2H (including Champion and Phoenix versions) will now always display the proper weapon model.
  • Fixed the shape of the footprints of the Mad Dog.

We thank you for your patience and we look forward to seeing you on the battlefield!

- The MechWarrior® Online™ Team



#2 Average Pilot

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Posted 18 November 2014 - 02:02 PM

I like the new map, but if I have a complaint about the game, it is this... There is an insufficient level of interaction between the map elements and mechs, and not just on the new map. When I run into a small tree with a 75-ton machine, the tree should be flattened. On the bog map, it should be fairly easy to see where an enemy has passed by the swath of destruction in the vegetation left behind.

I know there is some level of interaction - environmental mostly with vision needs and map heat sources. Do the powers that be have any intent to increase the level of map-mech interaction, or will it just be left as-is? If the latter, why is that the case? Priorities, scarce resources..?

#3 DocBach

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Posted 18 November 2014 - 02:04 PM

Is the new map going to have a higher rotation? I've dropped for an hour and a half and still haven't got it.

#4 Bront

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Posted 18 November 2014 - 02:17 PM

View PostInnerSphereNews, on 18 November 2014 - 11:07 AM, said:

  • The social icon will no longer flash when a group/unit member joins/leaves.
  • Weapon groups should no longer be shared between 'Mechs.
This is what made the patch.

#5 b1ackadder

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Posted 18 November 2014 - 02:31 PM

So... is the Clan-Small-Puls-Laser-Range fixed yet...?

#6 Dirt Devil1

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Posted 18 November 2014 - 02:33 PM

When are we going to get a plate bacon ?

#7 Odanan

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Posted 18 November 2014 - 02:50 PM

All good, but I played more than 10 matches and no sight of the new map....

EDIT: played another 10 and still no new map. I need to enter Training Grounds to experience it.

Edited by Odanan, 19 November 2014 - 10:08 AM.


#8 PhoenixNMGLB

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Posted 18 November 2014 - 02:52 PM

View PostDirt Deviel, on 18 November 2014 - 02:33 PM, said:

When are we going to get a plate bacon ?


Or a hanging ham?

#9 MarineTech

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Posted 18 November 2014 - 02:52 PM

View PostInnerSphereNews, on 18 November 2014 - 11:07 AM, said:

  • The social icon will no longer flash when a group/unit member joins/leaves.

Thank you.

Thank you ever so much. That was driving me absolutely bananas.

#10 DevilCrayon

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Posted 18 November 2014 - 03:22 PM

so.
much.
white.
space.

#11 B00B

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Posted 18 November 2014 - 03:36 PM

is the new map realy out for normal matches or just testing grounds? didnt got it for 2 hours now...

#12 Threat Doc

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Posted 18 November 2014 - 03:45 PM

I'm looking forward to seeing whether my computer will have a heart attack with the new map, or not.

Thank you for the small patch news, and I am definitely looking forward to December 16th.

#13 Zanathan

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Posted 18 November 2014 - 03:47 PM

Thanks guys, especially the new map!

#14 Wildstreak

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Posted 18 November 2014 - 03:51 PM

Mist Lynx, always run a C Left Arm, it will be interesting to see which Right Arm is used since this one will be faster than the Kit Fox.

ECM Locust, I would drool if it were not a Hero. 20 tonner with ECM may not be too much P2W but still.....

Not sure what to say about the Shadow Hawk since I have not used them.

Another new map is interesting.

Why when it comes to Cockpit Items are there never any Mounted ones except for special events?

#15 Sky Hawk

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Posted 18 November 2014 - 04:00 PM

1. The Patch Notes are longer, then I am.. After CW.. You should find a better Text Editor program..

2. Swamp has a better FPS, then Factory, I was very surprised... So technically I can play on it...

3. Swamp looks like a brawler map.. (I am not one of them.)

4. You guys should learn, and somehow balance out the Mech sales/new Mechs delivery dates in the future, in the viewpoint of weight-classes too..

- Stormcrow + Shadowhawk sale off ---> Mediums in-game numbers exploded
- TW for CB.. ---> Heavy in-game numbers exploded
- Mist Lynx + Pirates Bane ---> Lights number at 37% ???

For me, it looks like, that somebody over there, will really kill Karl...

Edited by Sky Hawk, 18 November 2014 - 04:16 PM.


#16 Steel Scout

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Posted 18 November 2014 - 04:05 PM

Well after a few hours of using the mist linx, I had originally hoped that it would be the clan spider but it certainly has not lived up to that. It just dies, quickly and with out much fuss. Not sure why its so much worse at surviving that the spider but it appears that way. May want to look into that later.

So far, the first 2 clan mechs released for wave 2 have been big busts for me, hate the ice ferret, and so far not liking the linx, hope things change.

Edited by Steel Scout, 18 November 2014 - 04:06 PM.


#17 CycKath

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Posted 18 November 2014 - 04:08 PM

Don't need it as I have all save the RS, which I used to own years ago apparently, but what 'Mechs are in the Atlas Mastery Bundle? At work so can't check in-client.

#18 Sky Hawk

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Posted 18 November 2014 - 04:23 PM

View PostSteel Scout, on 18 November 2014 - 04:05 PM, said:

Not sure why its so much worse at surviving that the spider but it appears that way. May want to look into that later.


It's simply, Mist Lynx has no lag-shield.. like the Spider...

Edited by Sky Hawk, 18 November 2014 - 04:23 PM.


#19 Mechwarrior Buddah

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Posted 18 November 2014 - 04:37 PM

Is it me or is the hero shadowhawk the 2d?

View PostSky Hawk, on 18 November 2014 - 04:23 PM, said:


It's simply, Mist Lynx has no lag-shield.. like the Spider...


The one Ive seen looked bigger too

#20 Ed Steele

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Posted 18 November 2014 - 04:39 PM

View PostSky Hawk, on 18 November 2014 - 04:23 PM, said:


It's simply, Mist Lynx has no lag-shield.. like the Spider...


You mean no overlapping hit boxes.

View PostMechwarrior Buddah, on 18 November 2014 - 04:37 PM, said:

Is it me or is the hero shadowhawk the 2d?



The one Ive seen looked bigger too


It has extra lasers on the arms and less missiles.





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