Swamp Map Is Fantastic
#1
Posted 18 November 2014 - 07:23 PM
#4
Posted 18 November 2014 - 07:39 PM
#5
Posted 18 November 2014 - 07:45 PM
#6
Posted 18 November 2014 - 07:46 PM
#7
Posted 18 November 2014 - 07:47 PM
#9
Posted 18 November 2014 - 08:22 PM
Go back and make some of the old maps this good and we're going to have some pretty great map selection
Edited by AntiCitizenJuan, 18 November 2014 - 08:30 PM.
#10
Posted 18 November 2014 - 08:29 PM
#11
Posted 18 November 2014 - 08:46 PM
#12
Posted 18 November 2014 - 08:58 PM
#13
Posted 18 November 2014 - 09:09 PM
Monkey Lover, on 18 November 2014 - 07:45 PM, said:
I think certain areas could be reduced a little, but I like the idea of the lower areas being really murky like Dagobah.
It's by far the best map (visually) since Terra Therma, IMO.
#14
Posted 18 November 2014 - 09:09 PM
#15
Posted 18 November 2014 - 09:45 PM
Viridian looks beautiful. I like the fog, I like the plateaus, I like the scale. It's a foreign planet, so of course it's going to have some weird unearthly features, like humongous crustaceans and great trees and building-sized lilypads. When you round a corner and meet a DWF, it's actually terrifying, DWFs actually look big and scary on this map. Haven't seen an Atlas yet.
Now, to explain the huge crustaceans and trees and lilypads, maybe the planet has very low gravity, or a much higher oxygen content, which would allow things that grow larger. Perhaps if PGI ever implements variable gravity, Viridian can have a pretty low value, so that jumpjet mechs can easily hop to and across plateaus, rather than just the light mechs. That would certainly make things interesting.
#16
Posted 18 November 2014 - 09:47 PM
New rule, before a map goes live, release it for 2 weeks in the training grounds so we can all run through it and find any bugs they missed.
Edited by Darian DelFord, 18 November 2014 - 09:48 PM.
#17
Posted 18 November 2014 - 09:49 PM
#18
Posted 18 November 2014 - 10:14 PM
#19
Posted 18 November 2014 - 10:32 PM
#20
Posted 18 November 2014 - 11:03 PM
The invisible walls and hang-ups sound amazing and are to be expected just like every other map but all that deserves it's own thread... We should make a thread about that instead of 12 LRM/DWF/Dual Gauss/Clan Mechs/IS Quirks OP threads a day.... or the 6 MLX DOA threads we got to enjoy today!
Edited by Moonlander, 18 November 2014 - 11:04 PM.
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