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Challenge Stats : Lrms Vs Direct Fire


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#41 Brody319

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Posted 24 November 2014 - 12:32 PM

View Postkazlaton, on 24 November 2014 - 12:28 PM, said:


Ah, Ok, source of confusion understood now. I was not spotting, I had a friend in a spotter mech with me for those 11 matches. I was still in the LRM boat.


ah okay, never mind.

#42 Angel of Annihilation

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Posted 24 November 2014 - 01:40 PM

View PostBrody319, on 24 November 2014 - 12:07 PM, said:


1. you said you took out a spotter 11 matches, Spotters do not count towards LRMs or direct fire, they are a different role all together.

I was saying that LRMs are not underpowered, a single lrm launcher is underpowered, but not LRMs as a whole. When you begin boating them and become more overpowered. 3 LRM boats with a single decent spotter can destroy a lance very quickly. I don't want a Single LRM launcher to be buffed because then you also buff the Boats which destroy mechs way to fast.



Honest this is a very good point and one that I have mention many times in the past. LRMs only become overpower when there are many in use and since PGI doesn't balance matches by loadouts this can't be controlled.

Basically a few mechs mounting an LRM10-LRM20 to support a primary direct fire build is more of a nusiance than anything else. Even a mech or two mounting a pair of LRM15s feels pretty good but when you have 3-5 LRM boats all sporting 40-70 tubes each things get out of control and fast.

ECM had the effect of reducing the effectiveness of those "Boat builds" by forcing someone who would traditionally play an LRM boat into direct line of sight in order to engage effectively or at the very least rely solely on the team providing TAG and NARC so they could engage. This generally had the effect of people downgrading their "boat builds" in favor of adding more direct fire options or basically favoring more mixed builds rather than boat builds at least when it came to LRMs. This of course was a good thing because we all know one of the biggest complaints in this game are "boats" be it laser, ballistic or Missile and their adverse effect on gameplay. So anyway, boat builds tended to be curtailed and LRMageddon was tamed.

Now though, the boaters have realized that boating is effective again so it is boat after boat after boat, yet again. Of course LRM boating is popular because it is about the easiest mode of play so they are out in droves defending the BAP change.

Hell I don't boat but when I use my mechs that happen mount 15-30 tubes as support weapons, I kind of feel dirty and cheap now, especially when I am targeting a slow moving assault. Those poor buggers just take a beating without ECM being able to cover them as they move. At the same time I have transitioned away from anything not able to move at least 80 kph because of the LRM pounding my slower mechs now have to endure. Game is not even fun with them anymore.

Edited by Viktor Drake, 24 November 2014 - 01:42 PM.


#43 Rambow

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Posted 24 November 2014 - 02:39 PM

maps


yoda's restroom was stretched in there waaaaay to much
during the challenge (perfect storm for an lrm stalker)

I thnk I saw 1 alpine in my 64 matches

but I swear I played at least 1/3 in Yodas room (+20)


green mile is the worse lrm map in the game bar none.

Edited by Rambow, 24 November 2014 - 02:40 PM.


#44 Sable

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Posted 24 November 2014 - 02:41 PM

i have to agree with the OP. I wasn't as successful in my LRM boat but i don't think it was because mass LRMs aren't as effective as direct fire. It was because nobody wanted to spot or expose themselves.

#45 Roadkill

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Posted 24 November 2014 - 03:03 PM

View PostSable, on 24 November 2014 - 02:41 PM, said:

i have to agree with the OP. I wasn't as successful in my LRM boat but i don't think it was because mass LRMs aren't as effective as direct fire. It was because nobody wanted to spot or expose themselves.

You're doing it wrong.

No, really. If you're bringing missiles to the fight but planning to rely on teammates to spot or expose themselves, you're doing it wrong.

If you bring TAG and spot for yourself, missiles work great. (As long as you're not in the top Elo range.) The best feature of missiles is that you can fire them over your teammates in a brawl to hit the same targets that your teammates are hitting.

Missiles are a force multiplier if used correctly.

#46 Mogul

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Posted 24 November 2014 - 03:27 PM

LRM Boating in itself is not a problem, but when you have 3 or 4 on each side, it does not make for a good game. If I had been a new player this weekend I would have maybe played 3 games on caustic or Rivercity and then never touched the game ever again, as soon as you break cover your dead, and new players will do that all the time. I would personally make the time to lock target longer unless you mount a CC or targeting comp, reload time should be increased or impose a maximum number of tubes, if you overheat while firing LRMs they should lose lock and nose dive, they shouldn't follow the ground when they miss they should just hit where the mech was. ECM has been crippled by BAP changes. ECM imo was fine and everyone is entitled to their opinion, its supposed to stop the enemy locking and hide an advance. Maps are the other problem as in general they are not big enough for a 1000+m range indirect fire weapon. Just my 2 cents.

#47 Crockdaddy

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Posted 24 November 2014 - 03:33 PM

The answer is easy and has been for a long time ...

Random Pug matches ... your LRMs have a chance.

In almost any group play or competitive types around in the game ... your LRMs maybe have a very small chance. Sometimes fate is against you and the LRM guys are on Alpine / Caustic and have a good spotter while the non LRM team doesn't have good direct fire guys and the LRM wins ... mostly not ... but sometimes.

View PostRoadkill, on 24 November 2014 - 03:03 PM, said:

You're doing it wrong.

No, really. If you're bringing missiles to the fight but planning to rely on teammates to spot or expose themselves, you're doing it wrong.

If you bring TAG and spot for yourself, missiles work great. (As long as you're not in the top Elo range.) The best feature of missiles is that you can fire them over your teammates in a brawl to hit the same targets that your teammates are hitting.

Missiles are a force multiplier if used correctly.



Sorta ... depends on the level of competition. In public matches or matches with lower ELO scores this works. Higher ELO matches good luck with that. I am sure 1 / 20 matches you get the result you want but otherwise you will lose.

#48 pwnface

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Posted 24 November 2014 - 03:42 PM

LRMs suck and so does Crock

#49 Roadkill

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Posted 25 November 2014 - 11:05 AM

View PostRoadkill, on 24 November 2014 - 03:03 PM, said:

If you bring TAG and spot for yourself, missiles work great. (As long as you're not in the top Elo range.) The best feature of missiles is that you can fire them over your teammates in a brawl to hit the same targets that your teammates are hitting.

Missiles are a force multiplier if used correctly.

View PostCrockdaddyAoD, on 24 November 2014 - 03:33 PM, said:

Sorta ... depends on the level of competition.


So in other words, you're agreeing with me?

Also, it's much better than 1 in 20 these days with BAP boosted to 360 meters. Clan LRMs in particular are a useful tool in any brawl now.

#50 Artgathan

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Posted 25 November 2014 - 11:11 AM

Just going to throw this out there, but is there any pilot in the game who has their LRM Accuracy ~=~ Autocannon / Gauss Accuracy?

#51 terrycloth

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Posted 25 November 2014 - 01:38 PM

My worst autocannon accuracy is AC/2, only 35%, which is close to my LRM accuracy (25-40% depending on launcher). Most ACs are 40-60% though.

#52 kazlaton

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Posted 25 November 2014 - 09:25 PM

That's an interesting question. My best LRM (clrm10) is 39%, but my worst AC (IS ac2) is 51%.





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