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Starting To Feel That The Hellbringer Is Doa


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#81 StraferX

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Posted 29 November 2014 - 04:50 AM

I feel your pain with the DOA mechs and have a solution tailored to your needs.

I have recently opened a home for DOA and unwanted challenge gift mechs or any mechs no one wants. I will give them a good home and some proper training. Our mech hospital will retool your DOA's and misfits and make them every thing they ever wanted to be plus they will feel loved here. You are not alone and do not feel ashamed just gift it to me and no one will ever know you had an DOA mech, our services are discrete. We are accepting these mechs via gifting that way you look to be honorable and a gracious giver instead of the loser DOA mech owner that you appear to be.

Don't be a loser, gift your mech to me today.

#82 Bluttrunken

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Posted 29 November 2014 - 04:52 AM

True enough, the Hellbringer should one shot targets with LMB and take out components with RMB. Only then can I be satisfied with my Hellbringer. Hellbringer doa... what? The mech is awesome... a.w.e.s.o.m.e. and then some... I expect nerfs, don't want but expect

Edited by k05h3lk1n, 29 November 2014 - 04:54 AM.


#83 STEF_

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Posted 29 November 2014 - 05:07 AM

View PostHades Trooper, on 29 November 2014 - 04:45 AM, said:

3 ER PPC's

4 Machine Guns,

AMS

ECM,

this thing is friggin brilliant,

DOA? lol, some people are delusional, i want there drugs!

Actually all my long range configs work marvelous.
The problems start with mid short range, because CT becomes red in seconds.
No way to avoid it with torso twist, or even giving the back.

I hope PGi doesn't want to screw this hell of a mech for bad hitboxes. It would be a mortal sin.

#84 TWIAFU

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Posted 29 November 2014 - 05:15 AM

View PostMarsAtlas, on 28 November 2014 - 07:33 PM, said:


Sounds like a case of fatal stupidity.

ECM is one ton. Nothing is more valuable than that right now.


There is one thing more valuable...

The knowledge on how to change modes on the ECM when needed.

To bad the valuable knowledge is totally lost on most pilots.

:(

#85 Pariah Devalis

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Posted 29 November 2014 - 05:27 AM

Absolutely loving the mech as a Hellwubber (WubBringer?), or with 6 ERMLas and a pair of A-SRM6. The current CT hitbox error is seriously impacting the mech's survivability, however. Seen people have reliable success with Gauss + 5 ERMLas, as well, or with 2x LPlas + 3x ERMLas. Excellent weapon placement for high mounted guns. Reasonably fast ECM capable platform. Hell, even saw an LRM themed one from a Clanmate that managed to cram in an LRM30, ECM, Tag, 5 ERMLas, and plenty of ammunition.

Very flexible mech. In some ways it reminds me of the Thunderbolt in that it has absolutely no shortage of hardpoints.

Edited by Pariah Devalis, 29 November 2014 - 05:28 AM.


#86 blacklanner

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Posted 29 November 2014 - 05:43 AM

I have a suspicion that values of armor on CT remains the same even after maxed out. Even a brief laze is stripping my armor, exposing internal structure. Right now my Koshi has a better survivability than this mech, though the speed of loosing an arm here is comparable to Hellbringer.

#87 Willard Phule

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Posted 29 November 2014 - 06:08 AM

I'm not getting into the argument as it will be a while before I have one. I refuse to buy mechs with money. It's like like PGI taking a crap on my bathroom floor and then charging me admission to look at it. Whatever.

I'm just chiming in to correct the OP's use of terminology.

If an IS 'mech is unviable at launch, it is "D.O.A."

If a Clan 'mech is unviable at launch, it is "Pre-Nerfed."

Carry on.

Edited by Willard Phule, 29 November 2014 - 06:08 AM.


#88 Ph30nix

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Posted 29 November 2014 - 07:04 AM

you can put dual gauss on it......

Dual Guass + ECM = ninja sniper

#89 R Razor

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Posted 29 November 2014 - 07:08 AM

You Clan guys kill me.........it moves almost as fast or as fast as the best heavy in the game............it packs almost as much firepower as the best heavy in the game...........it has ECM. But since it has a weakness (CT is large like the Awesome) it is suddenly a nerfed mech or DOA?

PGI has developed a game that has given you so many advantages that, when they actually drop a Clan mech that isn't QUITE so ridiculous (Mist Lynx, Nova, and now apparently Hellbringer) when compared to the vast majority of IS mechs you whine and cry like someone ran through your sand castle at the beach. Don't worry kiddies, PGI won't let your crutch break on you, after all there's money to be made, for now at least.

#90 Mcgral18

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Posted 29 November 2014 - 11:25 AM

View PostR Razor, on 29 November 2014 - 07:08 AM, said:

You Clan guys kill me.........it moves almost as fast or as fast as the best heavy in the game............it packs almost as much firepower as the best heavy in the game...........it has ECM. But since it has a weakness (CT is large like the Awesome) it is suddenly a nerfed mech or DOA?

PGI has developed a game that has given you so many advantages that, when they actually drop a Clan mech that isn't QUITE so ridiculous (Mist Lynx, Nova, and now apparently Hellbringer) when compared to the vast majority of IS mechs you whine and cry like someone ran through your sand castle at the beach. Don't worry kiddies, PGI won't let your crutch break on you, after all there's money to be made, for now at least.


It's a bit worse than the Awesome, actually.

The question is: Better or worse hitboxes than the Nova? If it didn't die quite so easily, it could be classified as good, as expected.

The thing survives about as long as a Mist Lynx, which does put a damper on that 'Good' classification. It does make me wonder if armour values are getting adjusted. Stock armour and huge CT could explain it.

Though, so would just a gigantic CT.

Edited by Mcgral18, 29 November 2014 - 11:25 AM.


#91 Purger of Man

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Posted 29 November 2014 - 11:37 AM

From personal experience piloting my HellBringer Prime (Which I've mastered already, thank you PGI for the XP Multiplier), It's not a bad mech, actually it's become my favorite heavy mech. If you'd like to see the build I'm enjoying o'so much, click the below Link ;)

HBR-PRIME

6 ER Mediums

1 ER Large Laser (In the Head)

1 ECM

26 Total Heatsinks

Almost max armor except, -2 from head, -10 each leg

B) Perfect B)

Ps: Though yes, I've noticed the big ct hitbox, even if that stays, this'll still be my favourite heavy clan mech

Edited by Purger of Man, 29 November 2014 - 11:42 AM.


#92 Brody319

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Posted 29 November 2014 - 11:42 AM

Strip those STs, and Front load all your armor. More weapons and just don't even bother Twisting.


http://mwo.smurfy-ne...af8be481c92eaa3


Like this, but with your weapons of choice. You can fix it when the boxes get fixed.

#93 Agent 0 Fortune

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Posted 29 November 2014 - 01:05 PM

Loki, drives like a heavy, shoots like a medium, and absorbs damage like a light. It is a triple threat.

#94 Brody319

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Posted 29 November 2014 - 01:14 PM

View PostAgent 0 Fortune, on 29 November 2014 - 01:05 PM, said:

Loki, drives like a heavy, shoots like a medium, and absorbs damage like a light. It is a triple threat.


If only it had the torso twist of an Assault. then it would be unstoppable.

#95 Angel of Annihilation

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Posted 29 November 2014 - 01:15 PM

View PostPariah Devalis, on 29 November 2014 - 05:27 AM, said:

Absolutely loving the mech as a Hellwubber (WubBringer?), or with 6 ERMLas and a pair of A-SRM6. The current CT hitbox error is seriously impacting the mech's survivability, however. Seen people have reliable success with Gauss + 5 ERMLas, as well, or with 2x LPlas + 3x ERMLas. Excellent weapon placement for high mounted guns. Reasonably fast ECM capable platform. Hell, even saw an LRM themed one from a Clanmate that managed to cram in an LRM30, ECM, Tag, 5 ERMLas, and plenty of ammunition.

Very flexible mech. In some ways it reminds me of the Thunderbolt in that it has absolutely no shortage of hardpoints.


Yeah if it was as survivable as a Thunderbolt I would be happy with it.

Playing my T-bolt right now to level them up and there is absolutely no comparison to how durable the T-bolt is verse how fragile the Hellbringer is. What is worse is I don't think many people consider a T-bolt a durable mech in the first place.


View Postblacklanner, on 29 November 2014 - 05:43 AM, said:

I have a suspicion that values of armor on CT remains the same even after maxed out. Even a brief laze is stripping my armor, exposing internal structure. Right now my Koshi has a better survivability than this mech, though the speed of loosing an arm here is comparable to Hellbringer.


Sure feels like it. Having the same issue, brief laze and down to internals. First shot, every match and I am stripped.

View PostR Razor, on 29 November 2014 - 07:08 AM, said:

You Clan guys kill me.........it moves almost as fast or as fast as the best heavy in the game............it packs almost as much firepower as the best heavy in the game...........it has ECM. But since it has a weakness (CT is large like the Awesome) it is suddenly a nerfed mech or DOA?

PGI has developed a game that has given you so many advantages that, when they actually drop a Clan mech that isn't QUITE so ridiculous (Mist Lynx, Nova, and now apparently Hellbringer) when compared to the vast majority of IS mechs you whine and cry like someone ran through your sand castle at the beach. Don't worry kiddies, PGI won't let your crutch break on you, after all there's money to be made, for now at least.


Mist Lynx is actually quite good and now one of my favorite mechs. Absolutely zero complaints about it. Nova used to be good before they crippled them with heat. Still the Nova as bad as it kind of is, feels much more durable than the Hellbringer. Honestly I am not asking much, just the same durability as a T-bolt and right now as I mentioned above, it isn't even close.

View PostMcgral18, on 29 November 2014 - 11:25 AM, said:


It's a bit worse than the Awesome, actually.

The question is: Better or worse hitboxes than the Nova? If it didn't die quite so easily, it could be classified as good, as expected.

The thing survives about as long as a Mist Lynx, which does put a damper on that 'Good' classification. It does make me wonder if armour values are getting adjusted. Stock armour and huge CT could explain it.

Though, so would just a gigantic CT.


Yeah exactly. It would be a good mech, if the CT didn't cave when someone shot a spit wad at it.

#96 Plamen

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Posted 29 November 2014 - 01:48 PM

Hello!

I've been trying to make something out of this mech, but the lack of endo or ferro makes it rather problematic.

LRM Boat

Brawler

Brawler-v2

Are the ones I'm experimenting right now with.

I love small lasers on him. Helps a lot with weight problems and heat management.

#97 Keira RAVEN McKenna

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Posted 29 November 2014 - 02:04 PM

Posted ImagePosted Image

Its not DOA... just fitted with the Bullet Magnet 2000 in the CT. Once thats sorted its going to be lethal and my new GO TO ride for Headshots. I had 4 in it from last night.
Scores well, and kills others fast before going down. Yes it will go down, fast, but it reaps cockpit shots and critical hits before it does!

ERLL in the Head, ERLL and 2 x ERML in the LT, ERML in the LA, 2 x MG in the RT, MG in the RA, Probe, 1/2ton MG ammo and LOTS OF heat sinks and max armour

http://Keira's Headhunter Hellbringer

To avoid some of you being challenged by so called hidden maths tests, ignore the premium results and look to the centre tables for the actually relevant info. Kills, assists, component destruction and damage done.

Edited by Keira RAVEN McKenna, 29 November 2014 - 03:06 PM.


#98 Torgun

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Posted 29 November 2014 - 02:22 PM

Why do people insist on showing results with only all the premium and whatnot stacked on top of the base rewards, when the base rewards are the interesting results? Is it some kind of hidden math test you enjoy to give people?

#99 DjPush

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Posted 29 November 2014 - 03:45 PM

My un-leveled mech doesn't get 6 kills on the first try? DOA!

#100 KuroNyra

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Posted 29 November 2014 - 03:59 PM

D.O.A.? Heck no, that mech so far is an incredible mech and even with his CT problem is doing very well.





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