Edited by Rat of the Legion Vega, 01 December 2014 - 01:17 AM.
So When Are Medium And Small Pulse Lasers Getting Ghost Heat Again?
#1
Posted 01 December 2014 - 01:15 AM
#2
Posted 01 December 2014 - 01:16 AM
#3
Posted 01 December 2014 - 01:18 AM
knightsljx, on 01 December 2014 - 01:16 AM, said:
Oh, a lot of the quirks are really broken too. But how is it logical or fair that Clan pulse lasers have ghost heat while I.S. ones don't?
#4
Posted 01 December 2014 - 01:28 AM
For the same reason nobody takes Clan ACs and why if you could put Clan lasers on IS mechs you'd be an idiot not to do so.
#5
Posted 01 December 2014 - 01:57 AM
I say remove ghost heat and let people boat what they want, it's the essence of customization. If someone wants to pilot a walking toaster, let him. If someone wants to min-max, let him and let ELO sort him out. It's not that you can't mount quad or 6 PPC's without major sacrifices. We already have DWF's spewing insane not-quite-DoT alphas so it's not that much of a problem like it used to be 2 years ago..
Once ghost heat is dealt with you can take another look at weapon and quirk balance. Now with the extensive quirk system we have another way of dealing with chassis that allow extensive boating.
Edited by PitchBlackYeti, 01 December 2014 - 02:00 AM.
#6
Posted 01 December 2014 - 02:07 AM
>tiny damage increases.
>reduced ranges.
I don't know if you know, but no one was using pulses for the past two years.
#8
Posted 01 December 2014 - 03:19 AM
Rat of the Legion Vega, on 01 December 2014 - 01:18 AM, said:
Oh, a lot of the quirks are really broken too. But how is it logical or fair that Clan pulse lasers have ghost heat while I.S. ones don't?
Well, for starters, the Clan weapons have WAY more range than IS weapons. Clan pulse lasers actually have some usable range.
Now, the Firestarter and Thunderbolt (and probably the Banshee) could probably use some additional heat, but no reduction to range or duration. These quirks are designed to make the chassis usable, lets not take that away.
Also, the Clan mechs will be getting some quirk passes eventually too, so don't feel too left out (although don't count on quirks for the Storm Crow, Timber Wolf, or Dire Wolf).
Vassago Rain, on 01 December 2014 - 02:07 AM, said:
>tiny damage increases.
>reduced ranges.
I don't know if you know, but no one was using pulses for the past two years.
This is another reason those quirks are ok. People wanted a use for pulse lasers for years, now there is one. Overall the quirks are a win.
Too bad it is limited to such a small selection of mechs.
#9
Posted 01 December 2014 - 04:07 AM
- 6x IS medium laser ghost heat is stupid when C-ERML alpha is way higher (30 vs 42).
- C-ERML has almost same damage and range as IS LL but again alpha is 18 vs 42 so we could loosen or lose their ghost heat also.
- AC2s (normal, ultra, BLX) are way too hot and ghost heat kinda makes them extra bad.
#10
Posted 01 December 2014 - 04:09 AM
If you can't handle them, then you need to go back to remedial piloting.
#11
Posted 01 December 2014 - 04:16 AM
Especially not if you compare it to a dire with 4 AC10s which, when shooting on you, pretty much stunlocks you with all the bullets and can core out a phract in 4 seconds.
Ghost heat for IS mechs is idiotic at the moment if you can compare it to clan mechs. How is a boom Jäger OP now? It isn't. 4 ppc stalker is dead because of ghost heat but how is it OP against clans? It isn't.
And now you want ghost heat on SMALL LASERS?! LOL
Edited by TexAss, 01 December 2014 - 04:17 AM.
#12
Posted 01 December 2014 - 04:28 AM
#13
Posted 01 December 2014 - 04:39 AM
#14
Posted 01 December 2014 - 04:42 AM
#15
Posted 01 December 2014 - 05:11 AM
Captain Stiffy, on 01 December 2014 - 04:42 AM, said:
People are literally just mad because the IS has a heavy mech that dares to compete with the Timberwolf.
They just need to adapt and overcome, use tactics, focus fire, outmanuver them etc, right? After all that's what they always told us to do with timberwolves and direwolves.
Edited by QuantumButler, 01 December 2014 - 05:13 AM.
#17
Posted 01 December 2014 - 05:30 AM
Father Tork, on 01 December 2014 - 05:26 AM, said:
It's 7 and more, 6 is no ghost heat. So the T-Bolt with 7 runs a risk, but most people shoot 5 and 2 (torso and arms)
You know nothing. There is no IS Med-pulser heat penalty. Only the regular med-lasers have a penalty.
Id rather slightly reduce the quirks of the said Mechs instead of adding ghostheat.
Edited by Ulketulke, 01 December 2014 - 05:34 AM.
#18
Posted 01 December 2014 - 05:34 AM
QuantumButler, on 01 December 2014 - 05:11 AM, said:
People are literally just mad because the IS has a heavy mech that dares to compete with the Timberwolf.
They just need to adapt and overcome, use tactics, focus fire, outmanuver them etc, right? After all that's what they always told us to do with timberwolves and direwolves.
My personal fav was the "IS needs to get close to brawling range" argument. So now the IS finally has mechs that actually can do that and even *gasp* outperform the Clans in that dying niche that is brawling. We can't have that can we now?!
#19
Posted 01 December 2014 - 05:40 AM
#20
Posted 01 December 2014 - 05:45 AM
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