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Need Suggestions For Buying (C-Bills) My First Mech.


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#61 SunSword Squire

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Posted 05 December 2014 - 08:44 AM

I had enough to buy two Wolverine chassis, I went with the 7K and the 6R.

I don't have much left to tool them up yet, but I thought it best to buy two chassis while I had the 12+ million to spend.



#62 SunSword Squire

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Posted 05 December 2014 - 09:12 AM

hehe first match in the 7k didn't go well as I got cored by a double AC20 Jager... oh well.

I like the ride though. Once I get it fitted the way I want it, it will be even better.

I'm happy with the purchase



#63 Jody Von Jedi

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Posted 05 December 2014 - 09:19 AM

Congrats on your purchase. Stick with them. Try not to get in the habit of selling off a mech that doesn't feel right. Once they're elited, they take on a whole new life.

#64 Spheroid

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Posted 05 December 2014 - 09:45 AM

Welcome to club Wolverine. Its a great mech. If you need build suggestions I have many built around 275/280XLs.

The flavor of the month for the 6R apparently is 2x AC-5, but I don't find that build particularly OP. I do like 1x UAC-5 + SRMs though. Also some favor mg + 3x ASRM6 + big engine.

I run my 7K 2x LLAS + 3x SRM4 + max jump with good results.

#65 Koniving

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Posted 05 December 2014 - 09:54 AM

I would have rekitted one mech before getting the second.

Still, at least you have some variety to work with.

In the mean time.
Left: Wolverine 6R (me). Right, Dragon Slayer (Victor hero mech).
Posted Image
Shot by Lordred.

Make certain to get DHS as soon as you possibly can for the non-7k.

#66 SunSword Squire

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Posted 05 December 2014 - 10:37 AM

I'll start a thread on Wolvey builds over in the Medium Mechs section. There are a few builds I've got in mind, but more advice is always helpful.

I figured while I had the cash, buying two chassis was the way to go. I don't mind taking the time to upgrade. This way, while I am maxing out exp on the two, I can save for the third. It might not have been the wisest, but it looks good for my brain... Me and saving for big things isn't always easy even in real life lol!

Thanks again everyone!

#67 JC Daxion

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Posted 05 December 2014 - 02:39 PM

Ill have to agree with the others, Wolverines, might be what you want.. As a first time player, i think the variety you get with them is far better than the others. You can energy boat, missile boat, and there is a ballistics version, so you can really get a feel for many weapons. It also has an XL-275 version, which is a very versatile engine that can be used in tons of builds from lights to heavies.

that griffins, don't have a ballistics version, nor can boat energy.. and the shadow hawks, are limited in twist.. Though the HBK player in me says.. they are far more versitle than the wolvierines, and since quirks, are mechs that really can dish it out, and take it. they will also teach you how to twist of die trying. the only down side on them, is no XL-275 version.. but really they don't need it.

You can buy 2 HBK's say, the 4G, and 4SP, and add doubles and endo on both, and even ferro armor on the 4G, (you need it) by the time you get 8.5k XP into elite level on them both you should have enough to buy your last.. people like the 4P, but i would say get the 4J to try your hand at LRM's, Or swap out the 4G, and get a 4H for using the Ac-10 over the ac-20.. it is a bit more forgiving as it has more ammo and more lasers for when you run out. Just make sure you grab a STD250 to stuff in before you play um :)

#68 SunSword Squire

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Posted 05 December 2014 - 05:52 PM

I'm having fun with my 7k so far. Almost enough saved to upgrade to Arty and 3 new 6packs. Cant wait!

Had my best 7k run so far, 1 kill, 8 assists, and 501 points of damage! Wish I knew how to take screenshots...

#69 Koniving

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Posted 05 December 2014 - 06:33 PM

PRNT SCRN saves screenshots in your MWO / Users folder under 'screenshots'.

#70 SunSword Squire

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Posted 05 December 2014 - 07:00 PM

View PostKoniving, on 05 December 2014 - 06:33 PM, said:

PRNT SCRN saves screenshots in your MWO / Users folder under 'screenshots'.


Woot! thanks!

#71 bar10jim

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Posted 05 December 2014 - 07:27 PM

Everybody always mentions Smurfy (as they should) but they forget https://www.mechspecs.com/ . MechSpecs is a gathering of builds people have posted. It's a great starting point for builds or build ideas.

#72 Spheroid

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Posted 05 December 2014 - 08:59 PM

Mechspecs can also be directly linked by clicking "discuss mechs" in the upper right while in the smurfy mech lab.

#73 kosmos1214

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Posted 05 December 2014 - 09:05 PM

View PostJC Daxion, on 05 December 2014 - 02:39 PM, said:

Ill have to agree with the others, Wolverines, might be what you want.. As a first time player, i think the variety you get with them is far better than the others. You can energy boat, missile boat, and there is a ballistics version, so you can really get a feel for many weapons. It also has an XL-275 version, which is a very versatile engine that can be used in tons of builds from lights to heavies.

that griffins, don't have a ballistics version, nor can boat energy.. and the shadow hawks, are limited in twist.. Though the HBK player in me says.. they are far more versitle than the wolvierines, and since quirks, are mechs that really can dish it out, and take it. they will also teach you how to twist of die trying. the only down side on them, is no XL-275 version.. but really they don't need it.

You can buy 2 HBK's say, the 4G, and 4SP, and add doubles and endo on both, and even ferro armor on the 4G, (you need it) by the time you get 8.5k XP into elite level on them both you should have enough to buy your last.. people like the 4P, but i would say get the 4J to try your hand at LRM's, Or swap out the 4G, and get a 4H for using the Ac-10 over the ac-20.. it is a bit more forgiving as it has more ammo and more lasers for when you run out. Just make sure you grab a STD250 to stuff in before you play um :)

not true there is an energy boat version it has 4 e slots not a whole bunch but it classes out and then if we bring heros in we have sparky so that no energy boat thing is not really true lack of balistics yes energy no griffins have that covered

Edited by kosmos1214, 05 December 2014 - 09:06 PM.


#74 JC Daxion

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Posted 06 December 2014 - 09:33 AM

View PostJudas Goat, on 05 December 2014 - 05:52 PM, said:

I'm having fun with my 7k so far. Almost enough saved to upgrade to Arty and 3 new 6packs. Cant wait!

Had my best 7k run so far, 1 kill, 8 assists, and 501 points of damage! Wish I knew how to take screenshots...


great choice! the 7K is my favorite. I know it is not the normal build, but while i leveled mine, i ran it with a pair of LRM 10's/w art, 720 rounds, tag in the head for ranged ECM lock, And Bap, and a pair of MPL's, with AMS and 1.5 tons of ammo and 4JJ's. I had an XL-280 so i stuffed that in instead as it is the same weight, but the XL275 works just fine... was a ton of fun and actually outside of my ilya, it was my highest KDR/damage mech. I may rethink the build though since quirks hit but still lots of fun.


Not sure how close you are to your next chasis or upgrades.. But that upgrade is almost a mill.. might be worth putting that money towards your next mech instead.. It is amazing how much the mechs come to life when you unlock elites.

Edited by JC Daxion, 06 December 2014 - 09:51 AM.


#75 JC Daxion

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Posted 06 December 2014 - 09:38 AM

View Postkosmos1214, on 05 December 2014 - 09:05 PM, said:

not true there is an energy boat version it has 4 e slots not a whole bunch but it classes out and then if we bring heros in we have sparky so that no energy boat thing is not really true lack of balistics yes energy no griffins have that covered


my bad, i didn't know about the sparky.. But as for energy boat, i just meant all energy version, i guess 4 points could be boat though :) Just don't lose that arm.... (though i guess it is similar to the Energy wolvie just backwards, the HBK 4P is a true boat)

thanks for bringing sparky to my attention.. ill remember that next i see one on the battle field

#76 kosmos1214

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Posted 06 December 2014 - 05:50 PM

View PostJC Daxion, on 06 December 2014 - 09:38 AM, said:


my bad, i didn't know about the sparky.. But as for energy boat, i just meant all energy version, i guess 4 points could be boat though :) Just don't lose that arm.... (though i guess it is similar to the Energy wolvie just backwards, the HBK 4P is a true boat)

thanks for bringing sparky to my attention.. ill remember that next i see one on the battle field

kk and yah a lot of people forget about the griffins and how they are built you see the same thing with kintaros and wolverines

#77 JC Daxion

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Posted 06 December 2014 - 09:53 PM

@kosmos, yea most likely is because it is a variant not seen on the field that often, people tend to forgot some of the odd ducks, though thankfully with perks more of those are lots more viable now.



OP: I wanna update my advice a little, Seeing you are going to be spending a bit of time trying to grind money, it could be worth playing around with weapon systems on this mech a bit. getting it right could make grinding money go a lot better for ya. get the endo upgrade, and play around with some different load outs. I know a lot of people won't like me saying this, but i really love LRM's. I rarely boat them, outside of my Cat 30, but even that isn't much of a boat. But packing a pair of 10's or a single 15, i use on many mechs and the wolverine does have a generic missile boost + the 10% SRM boost. while 10% is nice You do also have another 10% on range and recharge for LRM's, SRM's or even streaks,

I was playing around with smurfy and another interesting build i found,Pair of LRM 10's + tag, and 2 MPL's with an SRM 4 back for up close. Hits a little harder up close, but ya loose BAP (compared to the other build i posted) You could also run something like ER LL, LRM10+ tag with a pair of 6's..

All can be fun builds.. (i have run all sorts of builds on this thing) I mention the LRM's and LL's because, especially for new players, a lot of the game can take place at longer range, and getting up close where MPL's are SRM's work can be harder, especially for new players in PUG's.. At least with some longer ranged weapons, you will still be able to contribute at this point and could even turn the tides.

I personally like to run tag myself, and typically fire when i know the missiles will hit, meaning they are engaged with other mechs, Or, are to far from cover. For me LRM's work best at the 250-450 range.. which means you can be ducking in and out of SRM+MPL range.. Or, fire LRM's when closing.. blast a with your SRM's once or twice, then duck out of the -300 range, and blast with LRM"S again.. Basically doing hit and run attacks on short ranged/slow enemies. The wolverine can twist so far, at just moving at a slight angle you can twist, and fire at mechs behind while running away! All these builds i mentioned are with 4 JJ's, most i did not add artemis Though it is useful with many builds but with out, the mechs become more flexible because of weight, which is a good thing for someone trying to figure the game out, trying many new things.

#78 Mott

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Posted 08 December 2014 - 06:32 AM

The Wolverines are incredible mechs Judas. Versatile, speedy and surprisingly tanky.

You wouldn't believe the number of times an enemy heavy targets me, sees my WVR is yellow all over (from twisting, of course) and thinks i'll be an easy mop up kill... and then learns a harsh lesson too late to disengage.

Even better, you won't believe the number of times entire enemy teams will see you and completely discount you as a primary threat, allowing you to flank and snipe, run'n'gun at your leisure.

As others have said, build around the XL280 as soon as you can afford it. If you're stuck running Single HS, you'll probably want to bring LRMs and take on a lurmisher role for the first little while. Once you've upgraded to Double HS though the WVRs start to shine as nimble jumping SRM + Energy brawlers.

Except for the 6K... with its quirks it's simply one of the most lethal wub-wubs in the game. Triple large pulse lasers hit like jack-hammers. But it is grounded without the jjets.

IMO, the best part about WVRs (and GRFs) is that their gun arms force you to learn to torso twist to protect your firepower... They trained me so well that now i build all my mechs with entire left arm shields and left torso shields whenever i can swing it.

#79 kosmos1214

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Posted 08 December 2014 - 02:41 PM

View PostMott, on 08 December 2014 - 06:32 AM, said:

The Wolverines are incredible mechs Judas. Versatile, speedy and surprisingly tanky.

You wouldn't believe the number of times an enemy heavy targets me, sees my WVR is yellow all over (from twisting, of course) and thinks i'll be an easy mop up kill... and then learns a harsh lesson too late to disengage.

Even better, you won't believe the number of times entire enemy teams will see you and completely discount you as a primary threat, allowing you to flank and snipe, run'n'gun at your leisure.

As others have said, build around the XL280 as soon as you can afford it. If you're stuck running Single HS, you'll probably want to bring LRMs and take on a lurmisher role for the first little while. Once you've upgraded to Double HS though the WVRs start to shine as nimble jumping SRM + Energy brawlers.

Except for the 6K... with its quirks it's simply one of the most lethal wub-wubs in the game. Triple large pulse lasers hit like jack-hammers. But it is grounded without the jjets.

IMO, the best part about WVRs (and GRFs) is that their gun arms force you to learn to torso twist to protect your firepower... They trained me so well that now i build all my mechs with entire left arm shields and left torso shields whenever i can swing it.

very true on the twisting part i have a shadow hawk that will teach you the same way cuz you loose a huge part of you fire power when you use you are

#80 SunSword Squire

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Posted 08 December 2014 - 11:47 PM

Just a bit of an update.

I was able to buy my third Wolverine this evening. I got the 6K Wubverine. I cant really do anything with it as I could barely afford the chassis... I cant wait to get it fully kitted out though! Next up, exp!

WUBWUBWUB!

Edited by SunSword Squire, 08 December 2014 - 11:48 PM.






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