Joseph Mallan, on 04 December 2014 - 09:44 AM, said:
Well I don't think the 87 million in a month is the issue he's bringing up. For me, playing just PUGs without trying to "game" the system (no premium, no heroes, no focusing on reward goals), it'd take me 30 days of 25 drops a night to reach that. Whatever, that's fine by me. That's a nice sum of money we've learned to live with. And for the sadists out there (I know there are more), many of us play just to kill humans in robots versus play to accumulate c-bills. But I think the issue he's bringing up is more about individual module costs than time required to earn money.
The costs are just really high versus the base chassis cost. There surely has to be a better way to price or implement them, right?