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Looking For A King Crab Review


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#21 Punk Oblivion

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Posted 11 December 2014 - 02:11 AM

I only have the 000(L) version. And I run a glorious dakka build on it! Currently settled into XL325, 1-LBX10, 2-AC5, 2-AC2. very heavy front armor.

In all my matches with XL's I have only died once to a ST loss, and that was from an ammo explosion from my leg, go figure...

My strategy has been to stay with the group, let the lines form up and support mechs to do their thing for a bit. I then start putting a lot of pressure into the enemy team. Basically never stop firing as I lead my teams push into the enemy line. I tend to target any dangerous targets that are targeting me first. Stay calm, stay on target and think of Dark Helmet ("Keep firing A**holes!") Pretty much every match I end up dieing somewhere around the 600-1000 damage mark with 1-3 kills. And I have been in a couple matches where I ended up being the only death. So I figure I am doing my job as an assault well.

TLDR: If your going to run an XL in the 000(L), heavy front armor, and let the dakka distract ppl from targeting your ST's is my advice.

Edit: Also this is good advice:

View PostBolter01, on 10 December 2014 - 09:35 PM, said:

Ultimately I really would like a pocket light or medium, they can use me as a shield all day, just watch where I've been.

I think having an escort that can swat away lights and save every point of armor till it's needed can make a huge difference in the end.

Edited by Punk Oblivion, 11 December 2014 - 02:15 AM.


#22 Ruuki

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Posted 13 December 2014 - 10:45 PM

View PostKatotonic, on 10 December 2014 - 08:17 AM, said:

Thanks for the responses so far guys!

What about weaknesses? Has anyone discovered any? Structural (like arms get shot off easily or opening and closing the claw helps or hurts survive-ability of the arm)? Movement? Weapon Placement? Etc?

Also what tactics does it seem weak against? As in: if you were going to kill one, what would you do? (this question is slightly build dependent but still curious).

Also, not a weakness question, but can you effectively arm-shield? Or are the arms too small/out of position for effective shielding?


It absolutely sucks versus artie strikes.

#23 AllOuttaBubbleGum

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Posted 14 December 2014 - 01:30 PM

View PostRuuki, on 13 December 2014 - 10:45 PM, said:


It absolutely sucks versus artie strikes.


Yeah I was looking down on a fellow crab from a higher vantage point and wondered how they would contribute to arty and as.

#24 Katotonic

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Posted 26 December 2014 - 09:38 AM

I wanted to thank everyone who has commented and left feedback. I thought it was quite helpful and constructive and I was able to confidently jump into them.

I have been running the 000(L) version myself for 31 matches now and I have discovered a beast of a mech which is my new all-time favorite. As the person who started this thread I wanted to add my own review now that I have it.

My own thoughts and feedback.
I consider myself an average player with a penchant for the assaults, and the larger ones at that, so when I jumped into this mech I had some good experience to fall back on (I usually avg 1-3 kills and 400+ dmg per match in Banshees and other big assaults). That said, I was unprepared for how I have been able to completely take control of matches in this mech with avg 3-5 kills, and 500-600 dmg and with 7 of the 31 games with 6 or 7 kills and/or 1000+ dmg. To be honest, I am not sure why I have had this type of success but it is there. Furthermore, and most shockingly (although maybe it is due to just insane luck but possibly being able to control matches as I mentioned) my win/loss ratio on the mech is 26 wins/4 losses/1 tie.

On to thoughts on the mech:

I run an XL350... probably about 25-30% of the time I die to a side torso blowing. So moderately XL safe, but not as much so as some others. However, despite personally coming from the no XLs in an assault school, I do consider it a positive trade-off as this mech is still very durable and more importantly, perhaps, the ultimate IS direct fire support assault so it is much more worthwhile in my eyes to us the tonnage for guns and ammo.

Arms seem to never get blown off (and I am trying to get them to go with lots of torso twisting!) and only do an OK but not good job shielding.

CT suffers a bit of Awesome-style big as a barn door issues as it is almost without fail the first part of the mech stripped of armor (running 109 front/15 back CT). Maybe I stare too much?

Torso rotation and speed are very good.

Legs, as with arms, seem to VERY rarely get knocked down/lost.

Main weakness seems to be standard assault issue of being swarmed or that one sneaky light/medium sitting on your six. Although when I have died it is almost always because I over-extended with a push not to the lights.

Other thoughts: Maybe because it is a new mech and still in fairly limited distribution, but while people will go after it, I notice that they still prioritize Direwolves, Atlai, Banshees and even Timberwolves over the King Crab. Which to my mind, I can kind of understand the Direwolves, but not the others. Also, on a related note, I notice that when I see another King Crab on the field, we both start prioritizing each other as the prime threat and, I'm sure, to see who is the top Crab. Not sure if this is a recognition of threat or just competition.

End Result:
KING CRAB KGC-000(L)
Matches: 31
Wins: 26
Loses: 4
W/L Ratio: 6.50
Kills: 61
Deaths: 16
K/D Ratio:3.81
Dmg Done: 17,327
XP Earned: 61,440
Time Played: 03:36:45

Yeah, I love my King Crab so much that I am considering switching factions to play it on Community Warfare.

Edited to fix stats as copy/paste made them display weird.

Edited by Katotonic, 26 December 2014 - 09:41 AM.


#25 CuriousCabbitBlue

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Posted 26 December 2014 - 10:20 AM

the front of the crab has a HUGE CT

but the side CTs seem to get bigger towards the rear of the crab

haven't got a good XL engine yet but am saving up

I found I like dual LBXs on my crabs an med/ mpls an maybe some srms





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