Welcome To Community Warfare!
#41
Posted 12 December 2014 - 11:49 PM
#42
Posted 13 December 2014 - 04:17 AM
we have 11 fractions, so if anybody wanted to play there is a need of at least 12x12 players - 144. and that didnt considert the bunch of planets out there. the 144 players must be on only 6 planets... just to get every fraction one round of CW. lets guess there are about 10 planets to choose from for everbody. lets take it we focus on 5 for every fraction. that means 5x12x12=720 players needed for some smooth gameplay. as wise as PGI is, nobody can tell how many players are around (in CW or just in total), but guessed on basis of the waitcues there are not more then 200 at a time... so if they dont get the planetcount drasticaly down waitingtimes will never get much better, even they take the chance to fix up a propper chat and the visiable waitcues. ... as it is: thx for the try. was nice and i got time to read a book while waiting for the 3 matches i finaly saw. would be nice to hear some music form MWO while reading... but darn, i play the game to, well PLAY it. so wake me up when u got ur math done in a way corresponding to the acutal usercount. this minor patches are plain and simple useless if you dont fix the real problems.
p.s.: and dont bother to correct my calculations, was just a simple example which isnt perfect
Edited by Meistersaenger, 13 December 2014 - 04:26 AM.
#43
Posted 13 December 2014 - 05:41 AM
#44
Posted 13 December 2014 - 06:37 AM
Seriously, no one can play this because no one can find anyone else to fight with! You wait 30 minutes in queue and nothing happens! You can't tell where to go to fight with anyone! What kind of video game is this? The waiting game?
#45
Posted 13 December 2014 - 08:28 AM
#46
Posted 13 December 2014 - 08:43 AM
My only point of contention, which others have as well, is the difficulty of match-making, which others have suggested options, and I'm going to join my voice in with one crowd right now.
Numbers. That's really all I think we need. If we knew how many people are waiting in a cue of an individual planet, either attacking, or defending, than that'd be great! then we'd know that this defense needed only 2 more players to start the match, because the attackers were full, or something. Really that's all I think it'd take to cut the match-making time down significantly, because then people would actually group-together on planets that actually NEED them, rather than planets that have one attacker, who's waiting for a bunch of other people who won't show up, because they're off waiting on their own planets! lol.
I'm sure this is something that you're likely working towards, and just hasn't been implimented yet, so I'll be patient, but just saying it'll be really nice if/when that becomes a reality!
#47
Posted 13 December 2014 - 10:41 AM
#48
Posted 13 December 2014 - 02:16 PM
Map is difficult if you are attacking. The moment the gate is open and the defender pushed you back to the your dropsite you are kinda boned. You have no cover to speak of near the dropsite and moving to the gate you need to cross open terrain. It’s like moving in an open field while the opponent has set up firing lines you happily walk into. Horrible slaughter ensues.
I have to say the concept is fun, the implementation of CW (I know it’s beta) could be better. Maybe they should just drop 1 Union class dropship (http://www.sarna.net/wiki/Union) and this becomes the spawn point. With a portion of the weapons on that dropship to deter would be attackers of the dropsite.
#49
Posted 13 December 2014 - 08:16 PM
#50
Posted 13 December 2014 - 08:40 PM
Vrox, on 13 December 2014 - 08:16 PM, said:
Hmm, you must be doing something different than I am - I have managed at least 10 solo CW drops so far.
I've been hitting the Faction tab, check through the Attack/Defend list for planets that have:
- a named Occupying Unit (eg. last check planet Wheel was held by RWR)
- a non-zero score for Attacker Wins
- some activity in the Planet History box
If a planet has any of these, I hit the Attack/Defend and wait for about 6 minutes. If I'm lucky after a wait, the Unit list will populate. (Note: It will go from empty to full in one shot - it is a mistake to check Lobbies for participants, YOU WILL NOT SEE ANY! Matchmaker does some voodoo and picks 12 from an invisible pre-queue which is hidden from us for now) If there's nothing after a 5 or 6 minute wait, I move on to another planet.
It takes quite a lot of patience to actually get into a match - but it's gloriously worth the wait once you do!
There are more 10 and 11-man groups out there than you might think.
Hope that helps. Good luck!
#51
Posted 13 December 2014 - 10:12 PM
scruffy416, on 13 December 2014 - 08:40 PM, said:
Hmm, you must be doing something different than I am - I have managed at least 10 solo CW drops so far.
I've been hitting the Faction tab, check through the Attack/Defend list for planets that have:
- a named Occupying Unit (eg. last check planet Wheel was held by RWR)
- a non-zero score for Attacker Wins
- some activity in the Planet History box
If a planet has any of these, I hit the Attack/Defend and wait for about 6 minutes. If I'm lucky after a wait, the Unit list will populate. (Note: It will go from empty to full in one shot - it is a mistake to check Lobbies for participants, YOU WILL NOT SEE ANY! Matchmaker does some voodoo and picks 12 from an invisible pre-queue which is hidden from us for now) If there's nothing after a 5 or 6 minute wait, I move on to another planet.
It takes quite a lot of patience to actually get into a match - but it's gloriously worth the wait once you do!
There are more 10 and 11-man groups out there than you might think.
Hope that helps. Good luck!
Thanks for the tip, I managed 1 game so far. Will keep trying.
#52
Posted 13 December 2014 - 11:00 PM
MWO FINALLY BECOMES EPIC !!!
Thanks to all of you pgi`s !!
=9t= Lt. bANANAjOE
Unit: =9th= Blood and Fire
Faction: German Ghost Bears
Homepage: 9tbloodandfire.de
mwo.gamepedia.com/Unit:9th_Blood_and_Fire
#53
Posted 13 December 2014 - 11:04 PM
Teamspeak3 : 79.133.47.4:2133
=9th= Lt. bANANAjOE
#54
Posted 14 December 2014 - 03:20 AM
#55
Posted 14 December 2014 - 04:02 AM
Vrox, on 13 December 2014 - 08:16 PM, said:
Same here. I'm so frustrated that I just quit playing - maybe I'll try back in a few weeks.
scruffy416, on 13 December 2014 - 08:40 PM, said:
Hmm, you must be doing something different than I am - I have managed at least 10 solo CW drops so far.
I've been hitting the Faction tab, check through the Attack/Defend list for planets that have:
- a named Occupying Unit (eg. last check planet Wheel was held by RWR)
- a non-zero score for Attacker Wins
- some activity in the Planet History box
If a planet has any of these, I hit the Attack/Defend and wait for about 6 minutes. If I'm lucky after a wait, the Unit list will populate. (Note: It will go from empty to full in one shot - it is a mistake to check Lobbies for participants, YOU WILL NOT SEE ANY! Matchmaker does some voodoo and picks 12 from an invisible pre-queue which is hidden from us for now) If there's nothing after a 5 or 6 minute wait, I move on to another planet.
It takes quite a lot of patience to actually get into a match - but it's gloriously worth the wait once you do!
There are more 10 and 11-man groups out there than you might think.
Hope that helps. Good luck!
I'm glad that it's working for you. I tried the same thing about 30 times, except I never waited 6 minutes. I normally loose patience after 3.
6 minutes is really too long to wait after clicking a button with no visual feedback PGI!
UPDATE - I finally got in!! It is a blast once you actually get a match! I know you are all are so happy for me.
Edited by Axefan, 14 December 2014 - 04:37 AM.
#57
Posted 14 December 2014 - 01:42 PM
There are obviously a few balancing issues and actual bugs to work out. At the moment the graphic bug is fairly prominent (cockpit vanishes), and the maps still seem to focus on rush tactics rather than epic battles as was explained in the original vision from PGI. But I'm sure there will be some ironing out early next year.
As for the queue problem. Nothing needs to change other than a queue counter on the planets as a hover over tool tip to show how many players are lining up for a planet. This will make it easy to decide where you can fill in gaps, or if you are prepared to wait out a planet you get a sense of how quickly it is filling up.
Good job so far, this has potential to be great
#58
Posted 15 December 2014 - 01:36 AM
this is however very deep in US timezone
As Euro players, i feel our impact is close to zero. whatever effort we might do,.. it is going to be void in the course of the late hours afterwards.
CW should have a Euro flip moment and an American one.
perhaps, one over each day :
Day 1 : flip at 24Hrs EU CET (which allows early US players to help)
Day 2 : flip somewhere at US timezone as it is now
Day 3 : Flip EU again etc,..
right now,.. we fight a bit for "nothing"
#59
Posted 15 December 2014 - 01:51 AM
Should be at least two flip moments. One for NA one for EU and make the windows smaller for more dynamic.
I have to say CW is kind of a mixed experience at the moment.
For us small Liao's the wait times are quiet fine. Within 5-10 mins we do have a drop with our team usually. Sometimes even much faster. The games have been good and the overall gaming experience got way better by this meaningful combat. Problem is we can't make any difference in the long term. Can win as much as you want, when Davions field like 3 or 4 teams more and get free wins in the meantime on your planet you're just screwed.
On the weekend we ran from victory to victory but kept losing ground on the planet we chose to defend. Plus at 5 or 6 in the morning on workdays we can't contribute to holding or attacking in any way as European.
Besides from that we were all having a blast in this alpha. Adjusting dropdecks, trying out new tactics, strategically chosing ur next moves brings so much more fun.
Looking forward to the first adjustments in terms of stability and hopefully flip moments.
#60
Posted 15 December 2014 - 03:35 AM
Andyboy, on 11 December 2014 - 06:03 PM, said:
Then it costs 1,120,000 to break a contract someone else signed, yet the contract still continues for 2 days anyways?
Stuck in trial mechs for 2 days after paying the penalty anyways. Not happy.
Ok, this needs explanation.
Any person can simply, create a faction (in game unit), then sign a short term contract with a faction, and chose targets for an that entire faction ?
Example merc unit created > contract signed with A faction > select targets on B faction, sit back and watch the results ? while a 12 man team can gain auto victories if a faction doesnt have enough players/players in units.
Isnt there a restriction on how attack contracts work ? Who can select targets for a faction ?
Even if targets can only be set by permanent contract holders, are the penalties harsh enough to prevent a possible exploit ?
I have personaly made close to 15 billion Cbills just as solo player joining CW matches in 3 days.
Edited by ironcloud, 15 December 2014 - 04:20 AM.
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