Here are some things I felt about this CW experience.
My first drop and:
1 - Very hard to chose the dropdeck. You select one mech and go for the next and the first is restarted. Need to save every time you chose one mech.
2 - New map and mode experience is exciting. Although, there is NO info on the planet before we start playing on it. So this impairs the choice of optimized builds.
3 - The Dropship mode... This is a Simulation Game with Respawns. So I have a sad feeling of being playing an Arcade game. That SUCKS.
4 - The framerate drops are too high.
Not what I expected. I hope this Arcade feeling goes away at some point, because playing this game like it is now is the same as any other Arcade game.
1
Cw First Experience Impressions
Started by FlipOver, Dec 11 2014 03:09 PM
7 replies to this topic
#1
Posted 11 December 2014 - 03:09 PM
#2
Posted 11 December 2014 - 03:29 PM
What exactly were you expecting? We've known about the respawns for quite some time now...
#3
Posted 11 December 2014 - 03:31 PM
running Laptop(2012), AMD Duel core,
Normal Pug or Team 21-32 FPS
CW 3-8Fps, horrible Lag,
love the new mode but please Patch the Lag, HSR, Hitreg,
but this is Beta so it can be expected, it will get better,
please help us with AMD Duel Core Support?
Normal Pug or Team 21-32 FPS
CW 3-8Fps, horrible Lag,
love the new mode but please Patch the Lag, HSR, Hitreg,
but this is Beta so it can be expected, it will get better,
please help us with AMD Duel Core Support?
#4
Posted 11 December 2014 - 03:34 PM
So far, not looking too good... First match was against a bloody 12-man. Second match wasn't against a 12-man, but we still lost.
I might just end up breaking my contract, licking my wounds, & go back to the pub solo queue.
I might just end up breaking my contract, licking my wounds, & go back to the pub solo queue.
#5
Posted 11 December 2014 - 03:34 PM
#6
Posted 11 December 2014 - 03:41 PM
Agree with Flipover and also include my 2 cents.
The defenders have complete advantage, Dropships help base help and spawn on there objective.
Maybe to fix this PGI could get the attackers lets say 100 tons more.
The defenders have complete advantage, Dropships help base help and spawn on there objective.
Maybe to fix this PGI could get the attackers lets say 100 tons more.
#7
Posted 11 December 2014 - 08:57 PM
GUYS...GUys....guys....
Dont missunderstand me,i really love this game.
I become used to all the changes and new features in the past.
But can you **** in a bag and deliver it to the audience
because you simply write BETA on it today!?
I never ever experienced such a level of lag and huge stutter (3 frames in 10 seconds repeadingly every 5 seconds),such an annoying behavior
of gettin disconnected and be kicked back to desktop by the try
to rejoin the match ever in the time i play MWO.Also i never saw
that my hole cockpit dissapears multiple times in a match.
And when i landed with the dropship it was such a bug fest
of graphical glitches that the last peace of fun and immersion was totaly defeated.
Did the programmers tested this maps before releasing them?
Whats the point of releasing a product that no one can be happy with or even enjoy
3 minutes in one piece.
I also wait since 2 years for CW,but really,i woud have prefered to wait 2 more months
then beeing pushed into such a miserable slide show bug fest.
I know that they will fix all this over time,and that CW will get more features and become
a great experience,but at the moment i must get drunk like 20 sailors to not get pissed off
totaly by it (because i am passed out then,controlling my mech with my head scratching
on the keyboard)
and sry as you surely mentioned english is not my native language
Dont missunderstand me,i really love this game.
I become used to all the changes and new features in the past.
But can you **** in a bag and deliver it to the audience
because you simply write BETA on it today!?
I never ever experienced such a level of lag and huge stutter (3 frames in 10 seconds repeadingly every 5 seconds),such an annoying behavior
of gettin disconnected and be kicked back to desktop by the try
to rejoin the match ever in the time i play MWO.Also i never saw
that my hole cockpit dissapears multiple times in a match.
And when i landed with the dropship it was such a bug fest
of graphical glitches that the last peace of fun and immersion was totaly defeated.
Did the programmers tested this maps before releasing them?
Whats the point of releasing a product that no one can be happy with or even enjoy
3 minutes in one piece.
I also wait since 2 years for CW,but really,i woud have prefered to wait 2 more months
then beeing pushed into such a miserable slide show bug fest.
I know that they will fix all this over time,and that CW will get more features and become
a great experience,but at the moment i must get drunk like 20 sailors to not get pissed off
totaly by it (because i am passed out then,controlling my mech with my head scratching
on the keyboard)
and sry as you surely mentioned english is not my native language
#8
Posted 12 December 2014 - 02:34 AM
DarkMetalBlade, on 11 December 2014 - 03:34 PM, said:
So far, not looking too good... First match was against a bloody 12-man. Second match wasn't against a 12-man, but we still lost.
I might just end up breaking my contract, licking my wounds, & go back to the pub solo queue.
I might just end up breaking my contract, licking my wounds, & go back to the pub solo queue.
I had the exact opposite experience. My first match was against a 12-man, clan unit. We were all PUG Inner Sphere. It was a whole collection of divergent house troops. It felt like this desperate defense against an unknown invader. It was a great experience.
The attack mission I had actually went terrible. We had a couple of four man units against a PUG. We were slaughtered.
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