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Cw And Hitreg
Started by B0oN, Dec 11 2014 04:19 PM
13 replies to this topic
#1
Posted 11 December 2014 - 04:19 PM
It´s worse than ever, as I feared and expected .
Mechs are not hittable , stationary targets dont take damage ... I mean come ON, it IS HIGHEST TIME that something is done about this as it makes hitting not a demonstration of skill but just pure random chance and that is plain inacceptable in a gamemode where every hit counts .
Up the tickrate of your servers, get more of them to handle the traffic, de-bug that HSR-monster you´ve created, clear those server caches on a 6hour sschedule ... whatever can be done about it :
DO IT, please !
Mechs are not hittable , stationary targets dont take damage ... I mean come ON, it IS HIGHEST TIME that something is done about this as it makes hitting not a demonstration of skill but just pure random chance and that is plain inacceptable in a gamemode where every hit counts .
Up the tickrate of your servers, get more of them to handle the traffic, de-bug that HSR-monster you´ve created, clear those server caches on a 6hour sschedule ... whatever can be done about it :
DO IT, please !
#2
Posted 11 December 2014 - 05:34 PM
Yes, it is bad, but let's the dust settle first. They will be fixing this. That's the price for anticipating the launch date.
Nevertheless, the new game mode is a blast. We need to speed up the drop wait times, though.
Nevertheless, the new game mode is a blast. We need to speed up the drop wait times, though.
#3
Posted 11 December 2014 - 05:39 PM
lights are untouchable, 2 volleys of 54 damage in anythign that is at 130+ kph is close to invincable.
#4
Posted 11 December 2014 - 05:47 PM
Sabujo, weve had problems with hitreg forever, PGI did not much about it if anything at all, besides upping their server tickrates after data center migration and not setting the servers up with the old tickrate .
I would really love to see how this game would be playing with a tickrate of 100 .
I would really love to see how this game would be playing with a tickrate of 100 .
#5
Posted 11 December 2014 - 05:53 PM
I think they also messed with other stuff. Even outside of CW, things take longer to load, like maps seem to take forever.
But CW FPS is bad and hitreg starts to suffer even though pings are low. One round both sides were complaining heavily about the hitreg and we all had like 100 or less pings but it was like we all had major lag issues for no reason.
But CW FPS is bad and hitreg starts to suffer even though pings are low. One round both sides were complaining heavily about the hitreg and we all had like 100 or less pings but it was like we all had major lag issues for no reason.
#6
Posted 11 December 2014 - 06:32 PM
Just played a defensive action where defenders had an average of around 90ms, enemies an average of 45 .
Everybody defending had to hit 4-6 times as often to do any damage at all .
Horray for low latency advantage gaming .
Everybody defending had to hit 4-6 times as often to do any damage at all .
Horray for low latency advantage gaming .
#7
Posted 11 December 2014 - 06:39 PM
love the game mode but HSR and Hit reg are horrible,
also Fps drops, i was running CW at 5-8Fps its horrible,
things i would add, after the above are fixed
More Objectives, Back button on Planet info tabs,
and more Objectives, O O and more Objectives,
also Fps drops, i was running CW at 5-8Fps its horrible,
things i would add, after the above are fixed
More Objectives, Back button on Planet info tabs,
and more Objectives, O O and more Objectives,
#8
Posted 11 December 2014 - 09:44 PM
Just played another game .
It was horrenduous .
Fired 8 triple erlarge alphas into a crit catapult CT, didn´t take any damage .
Fired 22 triple erlarge alphas into 1 (!!!!!!!!!!) crit spider CT, of which 7 where into a stationary mech .
Fired 4 gauss and 4 quad ermedium laser alphas into Dragons crit CT, it did not take any damage .
And so on and on and on and on and on .
PGI this is absolutely unplayable, be it attacker or defender, since clear killing shots are not delivering anthing but heat to my mech .
Do something real quick, or I have to think really hard about possibilities of getting my money back and then some or just cutting my losses and leave this behind .
YOUR CLOCK IS TICKING ...
It was horrenduous .
Fired 8 triple erlarge alphas into a crit catapult CT, didn´t take any damage .
Fired 22 triple erlarge alphas into 1 (!!!!!!!!!!) crit spider CT, of which 7 where into a stationary mech .
Fired 4 gauss and 4 quad ermedium laser alphas into Dragons crit CT, it did not take any damage .
And so on and on and on and on and on .
PGI this is absolutely unplayable, be it attacker or defender, since clear killing shots are not delivering anthing but heat to my mech .
Do something real quick, or I have to think really hard about possibilities of getting my money back and then some or just cutting my losses and leave this behind .
YOUR CLOCK IS TICKING ...
#9
Posted 11 December 2014 - 09:45 PM
I think if they just have a mech body vanish once the pilot respawns it would VASTLY improve performance.
#10
Posted 11 December 2014 - 10:15 PM
It is bad for me. I have to lead a little on the laser and missiles hit invisible walls,
Overall its just LIGHTS that are the worst, everything else is slow enough the reg is ok.
Overall its just LIGHTS that are the worst, everything else is slow enough the reg is ok.
#12
Posted 12 December 2014 - 02:04 AM
Do you hear it ?
Tick-tack, PGI .
Tick-tack .
Answers or fixes .
Tick-tack, PGI .
Tick-tack .
Answers or fixes .
#13
Posted 12 December 2014 - 02:08 AM
Aresye, on 11 December 2014 - 10:19 PM, said:
That would probably fix the main FPS issues, but would have little to no impact on hitreg.
In my experience for some reason FPS and hitreg are linked.
It doesn't make sense, but if anything CW just offers further proof.
#14
Posted 12 December 2014 - 05:05 AM
I guess biggest problem is all the murderous drawcalls (of the awesome looking basebuildings) inside the base plus the carcasses of dead mechs, looks like a classic CE problem, but what do I know .
Hey PGI ?
Tick-tack, tick-tack .
Still waiting for an answer and my patience´s not really strong to begin with ...
Hey PGI ?
Tick-tack, tick-tack .
Still waiting for an answer and my patience´s not really strong to begin with ...
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