So First Round Goes Toooooo.....
#1
Posted 11 December 2014 - 09:06 PM
#2
Posted 11 December 2014 - 09:15 PM
#4
Posted 11 December 2014 - 09:20 PM
#5
Posted 11 December 2014 - 09:26 PM
#6
Posted 11 December 2014 - 09:27 PM
#7
Posted 11 December 2014 - 09:29 PM
Silly Bears lost several mechs to rushing into turret fire, though. Guys, those things sport LARGE LASERS. You don't want to ignore those things...
In any case, it was fun.
#8
Posted 11 December 2014 - 09:50 PM
It never really mattered how well we did. All we ever saw was Attackers getting more tokens. It would be nice if there was a tally of total defender wins or something. Maybe a match log that would highligh matches you took part in so you had a little more feedback about what is going on.
#9
Posted 11 December 2014 - 10:03 PM
#10
Posted 11 December 2014 - 10:04 PM
ThomasMarik, on 11 December 2014 - 09:50 PM, said:
It never really mattered how well we did. All we ever saw was Attackers getting more tokens. It would be nice if there was a tally of total defender wins or something. Maybe a match log that would highligh matches you took part in so you had a little more feedback about what is going on.
We were on Zion too and defending and won both of our games, but there was no change in the dial on the planet whatsoever when we were done.
#11
Posted 11 December 2014 - 10:07 PM
#12
Posted 11 December 2014 - 10:10 PM
#13
Posted 12 December 2014 - 03:34 AM
The 'Sphere is really pushing it uphill trying to crack that nut. I've had a few goes, all have ended with the trashborn scum sneering down their noses at the mewling wreck I end up as.
In attack on the cold map, however, they don't seem to fare as well. The lack of a fast light to sew discord really seems to hurt them, and in defense, the 'Sphere can just wait in positions where they will be in optimal range of the Clans.
Makes me think I need two completely different decks for attack and defense. I really like that idea.
#14
Posted 12 December 2014 - 03:38 AM
Kiiyor, on 12 December 2014 - 03:34 AM, said:
The 'Sphere is really pushing it uphill trying to crack that nut. I've had a few goes, all have ended with the trashborn scum sneering down their noses at the mewling wreck I end up as.
In attack on the cold map, however, they don't seem to fare as well. The lack of a fast light to sew discord really seems to hurt them, and in defense, the 'Sphere can just wait in positions where they will be in optimal range of the Clans.
Makes me think I need two completely different decks for attack and defense. I really like that idea.
This. Being able to have two seperate decks for attack and defense ready to go is going to be a must.
#15
Posted 12 December 2014 - 04:22 AM
And another where they had to defend - that one took longer but only bcs there is no Surrender or Disengage Button - IS stood no chance - they were naled down at their Spawnpoints after the Clans jumped over their closed gates and pushed the attackers back with superior range and mobility - Boreal makes their superior range and mobility really shine.
And Boreal really benefts their Laser based loadouts (have no played or seen any match on Sulfur).
Jager had a Dropdeck 1 TBR and 3 SCRs...
Edited by Thorqemada, 12 December 2014 - 04:24 AM.
#16
Posted 12 December 2014 - 04:29 AM
Thorqemada, on 12 December 2014 - 04:22 AM, said:
I only played that map once - a defeat in attacking where our whole team played brawl like it was Skirmish or something.
How hard is it to destroy the cannon?
#17
Posted 12 December 2014 - 04:45 AM
#18
Posted 12 December 2014 - 05:05 AM
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