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The State Of The Summoner (Hey Pgi Devs, This Post Is For You Guys, Just Fyi)

BattleMechs Balance Loadout

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#741 Deathlike

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Posted 21 January 2015 - 09:19 AM

View PostMcgral18, on 21 January 2015 - 08:07 AM, said:

Don't forget the Nova-A!

For some reason it got a cooldown quirk, rather than 10% less heat per arm.


If only that (cooldown quirk) was actually on the Timberwolf-D's Left Arm instead...

The Nova honestly doesn't struggle from cooldown issues... but I guess that's PGI balance™.

Besides, it's not like two CERPPCs would really need this... right?


View Postmogs01gt, on 21 January 2015 - 09:02 AM, said:

The more I use the Summoner, the more I have come to realize that ballistics are simply too heavy for it.


That should have been a given, since ballistics require quite a bit of tonnage in the first place. Energy requires minimal tonnage usage to an extent, although some of it is covered by DHS (which is also a low tonnage commitment).

#742 Bishop Steiner

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Posted 21 January 2015 - 09:20 AM

View PostMetus regem, on 21 January 2015 - 08:50 AM, said:



But the Warhawk was a better Awesome, than the Awesome in TT.... mind you every time I used the Stock Prime in TT and fired the quad cERPPC's the LRM 10 ammo ALWAYS cooked off....

Yes. Still doesn't matter for balance. Having even more potent erppc spam is NOT what we need.

#743 Ultimax

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Posted 21 January 2015 - 10:14 AM

View PostBishop Steiner, on 20 January 2015 - 08:49 AM, said:

all depends on one's playstyle. 35% heat is better than 90% of the assaults running around, and most clan heavies. I'll tell you what I never see is any serious comp players using an XL on a CTF.


The build I posted is a standard comp build, copied directly from a top comp player.

I play mine with AC 20, 4x MLAS and STD 300 for the occasional CW drop.


It's not just "35% heat" it's that your version of the build suffers heavily when it's time to push or get pushed, and that is almost a given in the current game, especially for a 71kph heavy.

What made the old DS poptarts work so well was that when they got hot they still had dual AC 5 or UAC+AC 5 DPS to sustain them in combat while they cooled off.

That's a lot more DPS than one AC 5 is going to provide, and is the reasoning behind 2x AC 10s (20 pinpoint every 2.5s without modules).



Off Topic: Things are interesting right now, I watched SJR vs. 228th with one of the rules being "no clan" and it was Banshees, Thunderbolts and GRID IRONS with Lights and even CICADAS?.

GRID IRONS. It needs to be said twice. :)


Here's SJR's side: http://www.twitch.tv...ing/b/613488697

Here's 228th's: http://www.twitch.tv...ibr/b/613489600



39 minute mark, look at these team compositions!


Posted Image




View PostBishop Steiner, on 21 January 2015 - 06:54 AM, said:

I think most people still SRM with the S, and will with the D.

But the Summoner C? Brings NOTHING to the table. It apes existing hardpoint combos, and gives you a whopping -15% heat for ballistics.......



This is the facepalm of the week for sure, I feel your pain here because I'm really just scratching my head on how they could have missed this opportunity.




View PostDeathlike, on 21 January 2015 - 09:19 AM, said:

That should have been a given, since ballistics require quite a bit of tonnage in the first place. Energy requires minimal tonnage usage to an extent, although some of it is covered by DHS (which is also a low tonnage commitment).



A single large ballistic backed up by lasers is doable on the Summoner (and most clan mechs), with the one unfortunate being you need to slot torso if you want 4 energy hardpoints (generally you do).

Gauss is excellent

Well, if they weren't so bad at spread - a single UAC 10 or 20 would be a good weapon (they should be, and I hope russ follows through with some CUAC improvements he's mentioned and that I've been pestering him for months with).

I also have a concept to somewhat improve LBs, because that should also be good and usable option and not just "making it work". Food for another thread.

Edited by Ultimatum X, 21 January 2015 - 10:16 AM.


#744 FupDup

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Posted 21 January 2015 - 10:15 AM

The Summoner just needs -50% Gauss Rifle heat and it'll be good to go, clearly.

#745 Scout Derek

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Posted 21 January 2015 - 10:18 AM

View PostFupDup, on 21 January 2015 - 10:15 AM, said:

The Summoner just needs -50% Gauss Rifle heat and it'll be good to go, clearly.

hahaha

#746 kapusta11

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Posted 21 January 2015 - 10:23 AM

View PostFupDup, on 21 January 2015 - 10:15 AM, said:

The Summoner just needs -50% Gauss Rifle heat and it'll be good to go, clearly.


No way! That's OP!

#747 Mott

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Posted 21 January 2015 - 10:35 AM

View PostFupDup, on 21 January 2015 - 10:15 AM, said:

The Summoner just needs -50% Gauss Rifle heat and it'll be good to go, clearly.


AHHAHAHAHAHA.... sheeeeyit. That one got me lol'ing

#748 mogs01gt

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Posted 21 January 2015 - 11:03 AM

View PostDeathlike, on 21 January 2015 - 09:19 AM, said:

That should have been a given, since ballistics require quite a bit of tonnage in the first place. Energy requires minimal tonnage usage to an extent, although some of it is covered by DHS (which is also a low tonnage commitment).

how is it a "given" if the mech has quirks that supports the use of ballistics? The mech is suppose to use ballistics!

#749 John80sk

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Posted 21 January 2015 - 11:10 AM

New pods give a buff to the holy trinity of clan mechs... and a big middle finger to all the under performing clan mechs... totally makes sense.

#750 LordKnightFandragon

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Posted 21 January 2015 - 11:51 AM

View Postmogs01gt, on 21 January 2015 - 11:03 AM, said:

how is it a "given" if the mech has quirks that supports the use of ballistics? The mech is suppose to use ballistics!



Summoner? Its supposed to be a striker mech. Not ballistic heavy, or energy heavy. Its a mixed loadout mech. IT has a CERPPC for long range punch, it has the LRM15 for extra backup to the CERPPC. It gets the LBX likely for shooting at aircraft, and as a cooler, short range backup to the CERPPC. It then has JJ to let it get around and let it be the striker mech its supposed to be.

#751 cSand

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Posted 21 January 2015 - 11:51 AM

I am loving the Summoner

just have to get a little creative on the buildage


They should give it mobility quirks or JJ quirks or something though

Edited by cSand, 21 January 2015 - 11:54 AM.


#752 Bishop Steiner

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Posted 21 January 2015 - 11:53 AM

View PostcSand, on 21 January 2015 - 11:51 AM, said:

I am loving the Summoner

just have to get a little creative on the buildage

Posted Image

Love Urbie more. PWEASE?

#753 cSand

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Posted 21 January 2015 - 11:55 AM

View PostBishop Steiner, on 21 January 2015 - 11:53 AM, said:

Posted Image

Love Urbie more. PWEASE?


well, OK, just for you Bishop :wub:

#754 Deathlike

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Posted 21 January 2015 - 02:02 PM

View Postmogs01gt, on 21 January 2015 - 11:03 AM, said:

how is it a "given" if the mech has quirks that supports the use of ballistics? The mech is suppose to use ballistics!


I think you misread what I wrote.

For a mech that is starved for tonnage, but has optimal ballistic hardpoints ("ballistic nipples")... it becomes a difficult task to make the most of it.

Look at the Jager, dakka Banshee-3E, and even King Crab. The tonnage required to go full dakka is really high. The Summoner itself can barely do 2 CLBX5s (go figure if you want some decent backup weapons on it).. and it would require a bit of engineering to get 2 CLBX10s working on it... while the Jager can do that and then some.

Doing a little bit of everything sounds nice on paper, but they are also generally a master of none just as well.

#755 LordKnightFandragon

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Posted 21 January 2015 - 03:15 PM

View PostBishop Steiner, on 21 January 2015 - 09:20 AM, said:

Yes. Still doesn't matter for balance. Having even more potent erppc spam is NOT what we need.



It is for an Awesome and a WHKP

#756 Bishop Steiner

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Posted 27 January 2015 - 02:48 PM

Just because you distracted me with Urbanmechs, does not mean I am forgetting my crusade!

#757 InspectorG

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Posted 27 January 2015 - 03:47 PM

View PostDeathlike, on 21 January 2015 - 02:02 PM, said:



Doing a little bit of everything sounds nice on paper, but they are also generally a master of none just as well.


^That.

And you would think by now, PGI would know what works well in BT but not in MWO.

#758 Shade4x

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Posted 28 January 2015 - 08:53 PM

If you want to make the summoner good, and playable, just give it the hunchy's hit box. It would be what it is suppose to be, the hunchy's large, more mobile cousin.

#759 InspectorG

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Posted 28 January 2015 - 09:18 PM

View PostFupDup, on 21 January 2015 - 10:15 AM, said:

The Summoner just needs -50% Gauss Rifle heat and it'll be good to go, clearly.


Thats OP and trollish.

43.7%is more fair.

#760 Bishop Steiner

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Posted 02 February 2015 - 08:08 PM

Here's to hoping this eventually gains traction with the Devs.





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