Bishop Steiner, on 22 December 2014 - 11:08 AM, said:
and you keep missing the point. All things being equally, no quirks, hitboxes, hardpoints being in the equation, a 75 ton mech will always be better than a 65 ton mech. Because of how the core rules for battletech tonnage work. And in most cases, the 75 tonner will be better than the 80 tonner.
That is not going to change.
Unless we did something like, tried to give the lower tonnage mechs something to be good at that the higher tonnage one's aren't as good at (i.e. quirks or w/e). Bigger doesn't
have to be a direct upgrade just because BT said so.
Bishop Steiner, on 22 December 2014 - 11:08 AM, said:
But there is no reason for the disparities to be so extreme, is EXACTLY the point you seem unable to grasp. For some reason you seem to think the difference in effectiveness between a tier 1 and tier 2 should be night and day. It shouldn't be. The difference between a tier 1 and 2 should be something scarcely noticeable unless you are playing in a pure comp environment, just as the average swimmer gets no real world advantage from high tech swimsuits.
I don't want the difference to be night and day, I want it to be microscopic or entirely nonexistent. In a perfect world there wouldn't even be "tiers" at all. You've seen me post enough by now to know that I hate when certain choices are the clear and undisputed winners over others.
Bishop Steiner, on 22 December 2014 - 11:08 AM, said:
The difference between a tier 1 and 3, might be noticeable, but at that point should be about Hitboxes, Hardpoints and their locations, and things that cannot really be "fixed", not the basic differences between a 70 tonners paper effectiveness and a 75 tonners, with all other considerations removed.
Hitboxes can be totally fixed, they just require more effort and thus PGI only saves them for emergencies (i.e. original Hellbringer, Kintaro, etc.).
Hardpoints can "technically" be invented at our whim (i.e. PGI's custom Enforcer variant) but they probably won't do that...we can however use Omnipods from the future to add more options. This won't create a tech conflict because we wouldn't be adding the future guns or variants themselves, just the hardpoints (which all have the same "tech" level).
Bishop Steiner, on 22 December 2014 - 11:08 AM, said:
A Nova will never be as effective, pre quirks/nerfs as a Stormcrow. It's hitboxes guarantee that. So at that point, quirks can help with the imbalance.
If we had those 8 MG Omnipods McGral found in the game files, along with some hitbox redistribution, I think that the Nova could be
extremely vicious in close/medium range and actually able to out-damage a Crow by a big margin (at the cost of less speed and not as much durability).
Bishop Steiner, on 22 December 2014 - 11:08 AM, said:
A Summoner, with all things "equal" to a TimberWolf (endo, ferro, max armor, same speed, no jjs, 10 base DHS) will always have .5 tons less to play with.
So the TW is still BETTER , though millimetricly, so.
Except we can give the Thor more/better hardpoints if we dig into the future (i.e. that 8 ballistic arm I mentioned earlier, if wanted to be ultra crazy...), agility, better JJs/mobility, etc. Maybe you wouldn't have as much pod space, but you could bring your guns to bear that much easier than a TBR (if the Thor actually had better mobility than it). It's why I prefer my 4 LPL Warhawk over a Dire Whale, even though most regard the Whale as the current assault king.
Bishop Steiner, on 22 December 2014 - 11:08 AM, said:
And that's before the other MWO immutables, such as hitboxes (since you can only change the shapes so much before it's not battletech/MW).
As mentioned above, hitboxes aren't immutable, PGI just often hesitates to change them unless it's severe. We aren't changing the shape of the mech model itself, just the distribution of hit locations within that body shape.
Bishop Steiner, on 22 December 2014 - 11:08 AM, said:
For some reason you seem to equate "better" as some gap like the difference between the Underhive and the GGClose crowd.
MWO has a fairly bipolar history of wild yo-yo swings up and down, with not much territory in between. Although, as mentioned earlier, I'd prefer to try to get rid of that gap entirely (see above).