its frustrating to have 3 good pushes and during the final push 2 of your team decide to play the duck some place else or go on their own and we lose a game because of it.
- a 12 man push groupped very close = win.
- a strung out push only feeds the other side few mechs at a time and is a lost cause.
- if you stop to fire at other mechs you lose.
- if you lag behind you lose
- if you scout ahead because you have a turbo charger in your mech and you can leave everyone in the dust you lose.
remember take out the 3 small gens then take out the big one behind the orbital gun at gamma.
that is the objective to win. getting top kills or damage gets you nothing not even a ginger bread man cookie.
when the team leader says go , it means GO it doesnt mean look around and wait for the heavies to pass you first. i see a lot of pugs that when the command is given to go stand around and look at each other while the 3 guys that listened rush in and get nuked, then they push forward and rush with a 8 man in to a 12 man fire line. and there is always that one scout that didnt even go and is still alive.
also taking a slow assult mech is not recommended for attacks. i understand some people have only a few mechs and and have to take a warhawk or dire to make the 4 mech drop. but anything under 70 is just too slow for attacking.
lastly when you are standing around at the gate waiting for other people to group up pay attention 3 games now ive seen a single enemy cross the gate in the middle of 10 mechs all afk,
Leg one guy and run back still alive, all the while im blocked in by 3 dire wales all afk.