Another of my handydandy little rambles:
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Is it worth selling your mech(s)?:
Clans:
For Clans, it's a little more clear.
If there's no Unique CT omnipod 'Core', it's only worth keeping one, once the chasis has been elited/mastered, as you'll be able to retain the omnipods, and effectively keep all versions of the mech.
Generally this will be the Prime if an (I) variant, otherwise just down to preference.
Only keep more if there's any other 'standing builds' you want to keep ready to go, or multiples you want for Community Warfare.
Though remember, Clans are due a Quirk Pass soon, which may affect your choices.
25t - MIST LYNX (with 3 variants) - no unique CT.
30t - KIT FOX (with 3 variants) - no unique CT.
35t - ADDER (with 3 variants) - no unique CT.
45t - ICE FERRET (with 3 variants) - A+C variants have 1E in CT. Worth keeping at least A or C +Prime (if (I)).
50t - NOVA (with 3 variants) - S has AMS in CT. Potentially worth keeping S variant + Prime (if (I)).
55t - STORMCROW (with 3 variants) - no unique CT.
60t - MAD DOG (with 3 variants) - no unique CT (B CT has Artemis stock)
65t - HELLBRINGER (with 3 variants) - no unique CT.
70t - SUMMONER (with 3 variants) - no unique CT.
75t - TIMBER WOLF (with 3 variants) - Prime has 1B in CT, C has 1E in CT, S has +1 fixed JJ in CT. Potentially worth keeping all 3, though S is expendable.
80t - GARGOYLE (with 3 variants) - Prime has 1E in CT, D has 2E in CT. Worth keeping D +Prime.
85t - WARHAWK (with 3 variants) - B has 1M in CT. Worth keeping B +Prime (if (I)).
100t - DIRE WOLF (with 3 variants) - B has 1E in CT. Worth keeping B +Prime (if (I))
Inner Sphere:
For the Inner Sphere, it only really comes down to how similar any 2 particular variants are, if multiples are wanted for CW and personal preference, as to which you'll buy in the first place, and which are worth keeping afterwards.
The ones that are basically identical are:
Locust - 1E, 3M (little difference, 1E objectively better, though now 3M has the SPL quirks, still mostly preference)
1M, 3S (1M does the same thing and is just flat better)
Commando - 1D, 3A (same mech, just one has a shield arm, one has spread hardpoints, Post quirks the 1D encourages MPL use, the 3A SRM6 use)
Firestarter - A, K, S (A+K are the same. Post Quirks, A is now brutal, the S is nice, but is the other 2 with +1 AMS, -1E)
Jenner - D, K (The K is jsut the D with one less missile hardpoint, with only MPL quirks to help it)
Cicada - 2A, 2B (The B has 1 less E point, otherwise effectively the same. B has slightly bigger MPL quirks, this helps)
Vindicator - 1AA, 1R (I'm sure last time I looked at these too they were *identical*. Now one has more JJ, a second AMS and 1 less E point. Quirks are decidedly meh on both)
Trebuchet - 3C, 5N (Same, just the 3C is better. Even the quirks are basically the same)
Quickdraw - 4G, 4H (pretty similar, no particular reason to have both)
Stalker - 3F, 5S (If you have one, no particular need for the other, though one has SRM6 bonuses, and the other LRM10)
Atlas - RS, S (with the release of the S, the RS will just be the S-Lite. The S has better quirks too)
Personally, I own all the Locusts and won't be shifting any.
But some other mechs, I either avoided them in the first place, or will not likely be keeping them once elited.
Probably going to drop 1 Commando, a Firestarter, definately the Jenner K, probably a Vindi, and 50/50 on if I'll get rid of my Atlas RS.
For my clan mechs, I want to wait for the Quirks, but I see Summoners going away at the very least.
TL;DR - Just keep one after you at least elite it.
Edited by Ovion, 03 January 2015 - 03:47 PM.