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No Point To Playing Cw


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#81 Void2258

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Posted 29 December 2014 - 11:12 AM

View PostRoadbeer, on 29 December 2014 - 09:13 AM, said:

You're a founder and you still haven't figured out how to join a unit or meet up w/ others of your chosen faction?

How did you even find this game?

Seriously. You actually have to scroll PAST the faction sub forums to post here.

Or

http://lmgtfy.com/?q...rita+Guild#seen


I never said that was about me. It was about the general entitled attitude of the community I have seen toward anyone who dares to ask such questions instead of acting as if they already know. That attitude is why people are having trouble.

#82 Basilisk222

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Posted 29 December 2014 - 11:19 AM

View PostRG Notch, on 29 December 2014 - 11:08 AM, said:

Are you serious, you keep quoting all the times that PGI threw IGP under the bus as the proof that IGP was responsible. I would suggest goggling Transverse as to the non hostage IP product that spurred the improvements in MWO. All you know is the excuses that PGI made. Do you also know PGI admitted that it lied to the players when they claimed to be working on CW previously? So I take the words of PGI with a ton of salt. Their actions have been better, but I'm not disputing that. I'm disputing that it was the evil IGP behind all the foot dragging and other nonsense that occurred previously. So you can take PGI's word, after they admitted lying, or you can check out what else was happening at the time. Me, I'll choose to doubt the word of admitted liars, who blame a party that can't defend themselves and believe that the epic bombing of Transverse was more responsible for PGI actually working on MWO than the departure of IGP.
Either way MWO has gotten better, but I'm simply not buying that PGI was being held back by the evil IGP overlords all the time. It seems PGI's propaganda offensive on the matter is working though. :rolleyes:

I did google it, just a bit ago, but that was kickstarter basically.

Russ, does IMPLY these things that IGP caused and only says that a lot of the problems stemmed from communication issues, he never directly accuses IGP of PGI's issues. The only thing he says for certain, is that IGP did hold back CW citing not likely to make money.

I'm unsure how much preliminary work was done on transverse, due to interest it could have been a concept, and little else, or it could have been a budding well funded project that got canned. I won't know.

A lot of things I won't know. It's all speculation. Seriously, all I know, is that since the split, they've been better. I don't claim anything else.

Also, like I said, IGP published other titles, Blue Lizard bailed on them during development of MWT, and so did Ironclad with Sins of a dark age.

I'm not saying they weren't responsible, but when 2/3 of your published games bail on you, you're doing something wrong.

I'm not going to say I believe everything PGI says, nor will I trust wholeheartedly in what they say when I do believe what they say, but, on the flip side, if you lie because you're told to lie or else. In the business world... YOU LIE or you don't do business anymore.

Edited by Kilgorin Strom, 29 December 2014 - 11:26 AM.


#83 Alienized

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Posted 29 December 2014 - 11:21 AM

View PostAdiuvo, on 29 December 2014 - 10:42 AM, said:

Steiner has never taken a planet from CJF.


timezones. all i say. we had several planets to 12 attacker wins back then.

took a look next morning: 0 attacker wins.

cease fire timezone is totally working against steiner atm. its when the top-teams are sleeping or on the way to work if not already at work.

#84 Basilisk222

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Posted 29 December 2014 - 11:23 AM

edit messed up.

Edited by Kilgorin Strom, 29 December 2014 - 11:23 AM.


#85 Roadbeer

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Posted 29 December 2014 - 11:32 AM

View PostVoid2258, on 29 December 2014 - 11:12 AM, said:


I never said that was about me. It was about the general entitled attitude of the community I have seen toward anyone who dares to ask such questions instead of acting as if they already know. That attitude is why people are having trouble.

So, you're saying that a lot of people are just too stupid to figure out how to join a unit?

I see this all the time from PUGS, "I don't want to join a group because of reasons, but other people just can't figure out how because PGI doesn't hold their hand"

If they were able to figure out how to turn on their computer and browse the interwebz until they stumbled upon this game, download it, and install it. I'm pretty sure they are capable of finding a unit to join without someone from PGI, personally going to their home and telling them where to click.

#86 Triordinant

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Posted 29 December 2014 - 11:34 AM

The Bottom Line: people who enjoy CW will play it, those that do not won't play it.

#87 RG Notch

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Posted 29 December 2014 - 11:34 AM

View PostKilgorin Strom, on 29 December 2014 - 11:19 AM, said:

I did google it, just a bit ago, but that was kickstarter basically.

Russ, does IMPLY these things that IGP caused and only says that a lot of the problems stemmed from communication issues, he never directly accuses IGP of PGI's issues. The only thing he says for certain, is that IGP did hold back CW citing not likely to make money.

I'm unsure how much preliminary work was done on transverse, due to interest it could have been a concept, and little else, or it could have been a budding well funded project that got canned. I won't know.

A lot of things I won't know. It's all speculation. Seriously, all I know, is that since the split, they've been better. I don't claim anything else.

Also, like I said, IGP published other titles, Blue Lizard bailed on them during development of MWT, and so did Ironclad with Sins of a dark age.

I'm not saying they weren't responsible, but when 2/3 of your published games bail on you, you're doing something wrong.

I'm not going to say I believe everything PGI says, nor will I trust wholeheartedly in what they say when I do believe what they say, but, on the flip side, if you lie because you're told to lie or else. In the business world... YOU LIE or you don't do business anymore.

So in other words you do believe PGI? :rolleyes: You keep saying after the split and keep ignoring it's also after PGI had no other choice. I'm not disputing the change, I'm disputing that the IGP split is the important event. You are relying on the words or inference of admitted liars. I am relying on the simple truth that PGI had no other avenue to make money and had to step up their work on MWO.

#88 ApolloKaras

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Posted 29 December 2014 - 11:43 AM

As a person who has played both sides Davion and Ghost Bear in CW. I find the op laughable. It's not impossible to best clanner, especially on attacking.

Right now the DCMS is hemorrhaging planets to anyone that attacks. This seems to be more of an organizational issue. Hell even 228 attempted to rally everyone together and it just wasn't working.

#89 Basilisk222

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Posted 29 December 2014 - 11:44 AM

View PostRG Notch, on 29 December 2014 - 11:34 AM, said:

So in other words you do believe PGI? :rolleyes: You keep saying after the split and keep ignoring it's also after PGI had no other choice. I'm not disputing the change, I'm disputing that the IGP split is the important event. You are relying on the words or inference of admitted liars. I am relying on the simple truth that PGI had no other avenue to make money and had to step up their work on MWO.


Simple question sir, who isn't a bald faced liar anymore? I'd be hard pressed for you to go out and find a company out there that doesn't lie through its teeth to its stockholders, employees or customers. Every retail giant does it, and i'd bet a lot of small business owners do it too.

I simply state there is a change, I state they say why, and I've said they've improved since. I've also said IGP's other IP's left their care. Frankly to me, I don't care if PGI lied to me the entire time IGP ran them and they only have turned around since. I don't care or trust them any more than I used to. I know they've released content I've wanted, and made the game better in my opinion, and I supported that with some money I earned. I ALSO supported their terrible performance in the majority of 2013-early 2014 by NOT giving them any money.

As long as I enjoy the game and I feel that they are trying to improve it, I'll support them, I'll stop when that stops, that's how commerce works.

#90 Alienized

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Posted 29 December 2014 - 12:04 PM

Edit: Delete.Rewind

Edited by Aliisa White, 29 December 2014 - 12:44 PM.


#91 Basilisk222

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Posted 29 December 2014 - 12:09 PM

View PostAliisa White, on 29 December 2014 - 12:04 PM, said:

once more i can say:

CW SHOULD NOT BE OPENED FOR SOLO DROPPERS.
best example was last battle where people dont know what to use.
how to open up gates (dude in catapult was jumping up and down trying to do damage to the gate gen..... i stood above him in a raven-3l and opened it myself. he then claimed that he opened it *facepalm*)

people lack to brain it requires to play this mode. as sad as it goddamn is. they think its an easy thing but they cant even get past the gates. well they do but they die after one corner because THEY GO SOLO ! no matter what you say.

also: if 11 people of the goddamn *team* cant even do 600 !!!! damage how the fk do you want to win a war?

this game mode is doomed for good by window licking gluesniffers that achieve nothing but one thing: beein whiney in forums for how bad this game mode is while its all but themselves that should gtfo.


This has 0 to do with SOLO players. This has to do with inexperience, and an extremely non-receptive and toxic player-base combined with horrible tutorials, and the lack of any real training grounds worth a crap.

In other words, if you're bad, being in a group doesn't make you less bad. It just makes you able to be told you're bad more efficiently.

#92 xe N on

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Posted 29 December 2014 - 12:31 PM

View PostStrikeshadow, on 29 December 2014 - 10:31 AM, said:


A BM should outperform a Timber Wolf! It's 10 tons heavier! 1v1 a BM should have a significant edge over a TB, but the fact is that it doesn't. Additionally a Thunderbolt should outperform a Stormcrow, it's 5 tons heavier! I actually don't know if the SC is weaker, but I'll take your word for it.


You are wrong. Good balancing means every mech has certain advantage and disadvantages but is never completely outperformed in all situations by other mechs.

Otherwise, there would be no reason to play anything other then 100 ton Assaults because those things should outperform everything else after your logic, at least in non-CW game modes.

In MWO lighter mechs can beat heavier one, e.g. a Firestarter can kill a King Crab ... and that is a good thing. However, if the firestarter is simply standing still and get hit by 2x AC20 or Dual-Gauss™ it dies quickly. So, both mechs need to play their strenght to win - mighty firepower against lightning attacks.

Who wins is quite difficult to foresee. It depends on mech variant, mech loadout, pilot skill, terrain or map design, random events, luck, hit detection, eventually teamplay and maybe even more.

Edited by xe N on, 29 December 2014 - 12:33 PM.


#93 xe N on

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Posted 29 December 2014 - 12:38 PM

View PostAliisa White, on 29 December 2014 - 12:04 PM, said:

once more i can say:

CW SHOULD NOT BE OPENED FOR SOLO DROPPERS.


Wrong way. MWO should support active group forming as every other MMO out there. Starting with a basic LFG-Channel for different Languages where you simply can click the name and invite players ... ending in a complex search flag/tag system, which lists groups and players to find each other and display detail information as language, drop deck, preferences (CW, normal modes) and so on.

PGI doesn't need to invent the wheel again. There are plenty of Pay2Play and Free2Play MMOs out there that can serve as example.

Edited by xe N on, 29 December 2014 - 12:40 PM.


#94 ReconDoc

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Posted 29 December 2014 - 12:49 PM

View PostKilgorin Strom, on 29 December 2014 - 12:09 PM, said:

In other words, if you're bad, being in a group doesn't make you less bad. It just makes you able to be told you're bad more efficiently.


Personally Team means training, working together and improving one's gameplay. CW to me means teamwork. no one can go it alone and hope to survive against a team whether IS or Clan. Clan tech may be good but a well oiled IS team can bust em up.

Edited by ReconDoc, 29 December 2014 - 12:50 PM.


#95 Basilisk222

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Posted 29 December 2014 - 01:20 PM

View PostReconDoc, on 29 December 2014 - 12:49 PM, said:


Personally Team means training, working together and improving one's gameplay. CW to me means teamwork. no one can go it alone and hope to survive against a team whether IS or Clan. Clan tech may be good but a well oiled IS team can bust em up.

I was mostly stating being in a group, if that group is full of poor players, results won't be good. But you get better feedback on why you're bad. Which helps you not be bad if you use that feedback.

I've been dusted by inner sphere teams, believe me, I know.

Edited by Kilgorin Strom, 29 December 2014 - 01:20 PM.


#96 xWiredx

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Posted 29 December 2014 - 01:31 PM

I noticed a group that was playing an IS faction come to CJF. I dropped a few times with them (completely solo, matchmaker just put me with them). Turns out they're terrible. Even as a group, they lacked the ability to organize. Hell, they couldn't even stick together and focus their fire. Every tactic I mentioned via chat that I have seen work well in other matches they quickly dismissed. All of the matches we've been in together have been lost to the enemy team.

Moral of the story: maybe it's not that clan mechs are OP (especially after the quirks on some IS mechs). Maybe it's the players.

I used to be part of a casual group. If you don't want to be in a competitive group that holds private practices and requires all sorts of group time, you could just find a casual team. They're more likely to just group up for drops with the advantage of using teamspeak to communicate without all of the extra hubbub.





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