Jump to content

Tdr-9S


451 replies to this topic

#261 operatorZ

    Member

  • PipPipPipPipPipPipPip
  • The Slayer
  • The Slayer
  • 556 posts

Posted 05 January 2015 - 12:57 PM

View PostZoid, on 05 January 2015 - 12:33 PM, said:


Seriously, is this community warfare or community crying time? This is how warfare works. One side has something really strong and the other side has to counter it. Clan laserboats counter IS light rushes (now that hit reg is fixed). The TDR 9S counters clan laserboats. Now the clans have to find something to counter the TDR 9S.


Seriously...you do understand that the example you use has nothing to do with warfare or tactics but simply bad game programming .....that should be fixed, and was.

#262 Zoid

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 518 posts

Posted 05 January 2015 - 01:05 PM

Eh, whatever. Clanners are so sure they're better players that this is pointless. Have fun.

I have also reached my limit of how many times I can see someone use the wrong "your" without just assuming they are ********.

Edited by Zoid, 05 January 2015 - 01:10 PM.


#263 KuroNyra

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,990 posts
  • LocationIdiot's Crater.

Posted 05 January 2015 - 01:11 PM

View PostZoid, on 05 January 2015 - 01:05 PM, said:

Eh, whatever. Clanners are so sure they're better players that this is pointless. Have fun.

Posted Image


Yes-yes, and one more guy who prooved he couldn't read... CW seems to have dragged out a lot of kid...

#264 operatorZ

    Member

  • PipPipPipPipPipPipPip
  • The Slayer
  • The Slayer
  • 556 posts

Posted 05 January 2015 - 01:24 PM

View PostZoid, on 05 January 2015 - 01:05 PM, said:

Eh, whatever. Clanners are so sure they're better players that this is pointless. Have fun.

I have also reached my limit of how many times I can see someone use the wrong "your" without just assuming they are ********.


we know his weakness....use it wisely

#265 Koniks

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,301 posts

Posted 05 January 2015 - 02:09 PM

It's possible to outright dodge regular AC5 rounds and quirked ERPPC shots fired from 700m+ while still keeping a laser on target to deliver some damage.

At a minimum it's also possible to twist to a shield side during that time. This isn't Gauss where your only chance to get a miss is if you see the sniper and get to cover before they see you.

#266 operatorZ

    Member

  • PipPipPipPipPipPipPip
  • The Slayer
  • The Slayer
  • 556 posts

Posted 05 January 2015 - 02:27 PM

View PostMizeur, on 05 January 2015 - 02:09 PM, said:

It's possible to outright dodge regular AC5 rounds and quirked ERPPC shots fired from 700m+ while still keeping a laser on target to deliver some damage.

At a minimum it's also possible to twist to a shield side during that time. This isn't Gauss where your only chance to get a miss is if you see the sniper and get to cover before they see you.


yes it is possible to spread damage all over your enemy...while possibly dodging shots (possibly)

yes it is possible to break off your 1.5 sec laser beam when trying to focus damage, in order to eat 3 erppc's to the arm and torso....also very possible

sounds good! Im going to try it...

#267 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 05 January 2015 - 04:04 PM

ok people.. I keep seeing how this mech is so over powered now, and i have not even bothered to play mine.. but with holiday events over, and no more need to grind tons of c-bills with bonuses, i thought i would take this mech out and see if it really is over powered.. (i thought the perfect nerf to the 5SS, was to remove it's MPL heat reduction)


So i really want to objectively look at the mech, and i am curious to what the new builds are for um, 3ERPP's, but are they going with STD engines? Was also curious about the internals too.. i know the doubles take up a decent amount of space, and PPC's run hot. I have always run XL's in my t-bolts, but i am wondering if maybe ill try a STD in this one, as one of the builds i was messing around with i can keep my endo. (don't really wanna pay credits just to play, when all the builds i have been looking at in my 9S i have only been using 2 ERPPCs.)

anyways.. a little help? :)

Edit,

I was playing around with smurfy, what i was getting with a 280STD, was 3 erPPC's a ton of heat sinks, but what boiled down to only 2.03 DPS, with a 27% HEAT heat efficenecy, sure it had 30 pin-point, But so does a a dual gauss, and that has zero heat!..

Just dropping 1 PPC, and swapping to a pair of machine guns, and 3 SML's, i gain almost 2 almost 2 DPS, and heat efficiency improves, but not by much,, it is still under 30% which is pretty bad on any hot map.

No wonder why when i close on one of these guys they never can shoot at me.. Maybe it is a problem for just one map in clan wars.. I dunno, but how this is an over powered mech any other place i am finding a hard time figuring that out.

Edited by JC Daxion, 05 January 2015 - 04:37 PM.


#268 Golden Vulf

    Member

  • PipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 656 posts

Posted 05 January 2015 - 04:21 PM

View PostShadowWolf Kell, on 05 January 2015 - 12:17 AM, said:

So what I'm getting from all this is that if the TBR got nerfed and the HBR had the exact same quirks as the Thunderbolt, that'd be perfectly okay?

Be careful what you wish for.


The HBR needs more quirks because for some ridiculous reason you can't take endo steel on it.


But what it really needs is Endo Steel and FF armor unlocked. like all clan mechs.

View PostJC Daxion, on 05 January 2015 - 04:04 PM, said:

ok people.. I keep seeing how this mech is so over powered now, and i have not even bothered to play mine.. but with holiday events over, and no more need to grind tons of c-bills with bonuses, i thought i would take this mech out and see if it really is over powered.. (i thought the perfect nerf to the 5SS, was to remove it's MPL heat reduction)


So i really want to objectively look at the mech, and i am curious to what the new builds are for um, 3ERPP's, but are they going with STD engines? Was also curious about the internals too.. i know the doubles take up a decent amount of space, and PPC's run hot. I have always run XL's in my t-bolts, but i am wondering if maybe ill try a STD in this one, as one of the builds i was messing around with i can keep my endo. (don't really wanna pay credits just to play, when all the builds i have been looking at in my 9S i have only been using 2 ERPPCs.)

anyways.. a little help? :)


http://mwo.smurfy-ne...c7dbf937dc18d03

You could drop 2 heatsinks and go with a 275 std engine instead.

People fire them in volleys of 2 then 1, or chain them 1 at a time. The ER PPCs are the only weapons you need, anything else is a waste of tonnage.

Edited by Golden Vulf, 05 January 2015 - 04:34 PM.


#269 Koniks

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,301 posts

Posted 05 January 2015 - 05:13 PM

View PostoperatorZ, on 05 January 2015 - 02:27 PM, said:


yes it is possible to spread damage all over your enemy...while possibly dodging shots (possibly)

yes it is possible to break off your 1.5 sec laser beam when trying to focus damage, in order to eat 3 erppc's to the arm and torso....also very possible

sounds good! Im going to try it...


Maybe you should try taking optimized builds that have a shield arm and/or shield side. That's how the IS poptarts traded during peak ballistic+PPC meta.

And if a light mech can keep a beam on target at 150kph, you shouldn't have a problem with it at 90kph or less.

#270 operatorZ

    Member

  • PipPipPipPipPipPipPip
  • The Slayer
  • The Slayer
  • 556 posts

Posted 05 January 2015 - 07:59 PM

View PostMizeur, on 05 January 2015 - 05:13 PM, said:


Maybe you should try taking optimized builds that have a shield arm and/or shield side. That's how the IS poptarts traded during peak ballistic+PPC meta.

And if a light mech can keep a beam on target at 150kph, you shouldn't have a problem with it at 90kph or less.


lolololol ....good one!

#271 TKSax

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,057 posts
  • LocationNorth Carolina

Posted 06 January 2015 - 01:32 PM

View PostoperatorZ, on 05 January 2015 - 07:59 PM, said:


lolololol ....good one!

Actually he is right, I generally Run a HellBringer which has 4 CERLL on one side, fire and move, and torso twist if I think they are going to hit me. The 9S can be countered by a bunch of mechs running CERLL, and even better they are still better brawlers than the 9s.

#272 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 06 January 2015 - 02:03 PM

View PostBrody319, on 04 January 2015 - 05:49 PM, said:

the problem isn't that you have 1-2 9S, the problem is you can get a team of +6 and just destroy everything.

1v1 is NOT a good comparison for a TEAM BASED GAME!



well that is not a mech issue, that is a CW issue... Fix CW, Not screw with a non-broken mech...

#273 ShadowWolf Kell

    Member

  • PipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 1,031 posts

Posted 06 January 2015 - 02:05 PM

View PostJC Daxion, on 06 January 2015 - 02:03 PM, said:



well that is not a mech issue, that is a CW issue... Fix CW, Not screw with a non-broken mech...


That's the problem. They are limited in how they can fix the 12/24 TDR-9S brawling issue beyond messing with it's heat generation.

#274 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 06 January 2015 - 02:15 PM

View PostKuroNyra, on 05 January 2015 - 12:53 PM, said:

If you torso twist, you can't attack your target. Since Thunderbolts can easyly Alpha and deal 60 damage in 2 salvo AT THE SAME POINT. They don't really have the problem of torso twisting. In normal match included.




How exactly can you fire two alpha's at the same point? If you just took two alpha's to the same point.. You really need to learn to play, and twist and move.. Because dodging PPC's at range is something anything but the slowest of mechs should be able to do.. Heck you can see um coming and twist to take it in the side.. In faster mechs just move, unless the guy is an amazing shot..

Getting caught by two mechs at the exact same time,. well that is just unlucky.. Not like i never got hit by two dires.. at he same time.. Or some LRM rain, and then get blasted by a gauss.. Never happened!

#275 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 06 January 2015 - 02:20 PM

View PostShadowWolf Kell, on 06 January 2015 - 02:05 PM, said:


That's the problem. They are limited in how they can fix the 12/24 TDR-9S brawling issue beyond messing with it's heat generation.



I totally disagree... this is CW beta... To me the biggest thing they need to do is fix the drop deck issue.. The cw is insanely boring as is.. there are TONS of mechs.. 12 mans, need to make drops work on normal maps.. Why shouldn't they have to work to make their drops work on 12 mans? As that is pretty much the real issue here right? I hardly think a group of solo pugs are the ones making all the waves and talking about a mech being over powered..

Start off by making only one mech per type in the DD and go from there. Again this is BETA... Fix the CW, then talk about fixing mechs, as there isn't a single person talking about this mech being over powered in anything but CW.. again, that is what is broke, Not the IS mech

#276 ShadowWolf Kell

    Member

  • PipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 1,031 posts

Posted 06 January 2015 - 02:25 PM

View PostJC Daxion, on 06 January 2015 - 02:20 PM, said:



I totally disagree... this is CW beta... To me the biggest thing they need to do is fix the drop deck issue.. The cw is insanely boring as is.. there are TONS of mechs.. 12 mans, need to make drops work on normal maps.. Why shouldn't they have to work to make their drops work on 12 mans? As that is pretty much the real issue here right? I hardly think a group of solo pugs are the ones making all the waves and talking about a mech being over powered..

Start off by making only one mech per type in the DD and go from there. Again this is BETA... Fix the CW, then talk about fixing mechs, as there isn't a single person talking about this mech being over powered in anything but CW.. again, that is what is broke, Not the IS mech



A 1/1/1/1 setup simply isn't going to work for CW. It won't alter gameplay for competitive groups much because they'll simply do an attrition battle to make you lose your assaults and heavies and mop up with their mediums. PUGs will be so outclassed, they'll quit playing CW entirely.

#277 KuroNyra

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,990 posts
  • LocationIdiot's Crater.

Posted 06 January 2015 - 02:45 PM

View PostJC Daxion, on 06 January 2015 - 02:15 PM, said:



How exactly can you fire two alpha's at the same point? If you just took two alpha's to the same point.. You really need to learn to play, and twist and move.. Because dodging PPC's at range is something anything but the slowest of mechs should be able to do.. Heck you can see um coming and twist to take it in the side.. In faster mechs just move, unless the guy is an amazing shot..


My god what part of "Fast like AC/5 shell" don't you get?
The PPC of the Thunderbolt 9S take half a second to make a freaking kilometer.
Half a second is the human reaction time.
The time you see it and act to try to evade or use your arms has shield. The PPC already hitted you!

And how can you be hit 2 times at the same place? Maybe thanks to the instant convergence and the fact that you only need to move your mouse around to target. And since with the quircks and the said speed, you have just to point'n'click to hit your target.

A newb in a Thunderbolt 9S will be able to do nice damage. A pro in a 9S will do monstruous damage and leave no chance to evade. And lets not talk about his aim who will be used to the PPC. Making him even more dangerous.

#278 HARDKOR

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,309 posts

Posted 06 January 2015 - 03:00 PM

Don't let people bring two mechs of the same variant and you won't have a problem.

#279 Serpieri

    Member

  • PipPipPipPipPipPip
  • 396 posts
  • LocationCanada

Posted 06 January 2015 - 03:06 PM

View PostHARDKOR, on 06 January 2015 - 03:00 PM, said:

Don't let people bring two mechs of the same variant and you won't have a problem.


Not a bad idea but doesn't actually address the core of the problem. And these so called band aid fixes have to stop.

#280 Koniks

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,301 posts

Posted 06 January 2015 - 03:10 PM

Check your math.

1050*1.15=1200m/s.

1000m/1200=.8 seconds travel time.

Edited by Mizeur, 06 January 2015 - 03:38 PM.






3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users