Griffin Worth It?
#21
Posted 25 January 2015 - 11:41 AM
#22
Posted 27 January 2015 - 08:53 PM
#23
Posted 27 January 2015 - 09:14 PM
*as long as you like missiles....and I love the missiles.
#24
Posted 27 January 2015 - 09:25 PM
I named it, the BUBBLEGUM.
#25
Posted 28 January 2015 - 01:20 AM
Changed to XL320 for faster speed.
Removed JJs as I am still struggling with it.
ER PPC and SRM6(Artemis) x3
Endo Steel.
This is one damage-dealing machine. As I am used to piloting heavies I am pleased to feel the smoothness of the cursor movement and great torso twist. A fun Mech to use. No regrets.
Edited by Atlasian, 28 January 2015 - 01:21 AM.
#26
Posted 28 January 2015 - 01:31 AM
#27
Posted 28 January 2015 - 03:24 AM
Airmanator, on 28 January 2015 - 01:31 AM, said:
Will do, once I accumulate enough cbills again. Btw, where can I view the Mech's quirks?
#28
Posted 28 January 2015 - 05:42 AM
Atlasian, on 28 January 2015 - 03:24 AM, said:
This is the best site for quirks. You can see them in Mechlab, too.
For a good resource on competitive/best builds, check out MetaMechs, too. This is the STD engine competitive build for the 3M, the XL version (XL300 or so) is probably more common for PUGging, but it's a great mech either way.
#29
Posted 28 January 2015 - 06:03 AM
If you are a jump jet fan, then take the GRF over the WVR. Even the hero variant, Sparky, has jump jets. And currently, there is no WVR hero variant.
#30
Posted 28 January 2015 - 08:44 AM
Airmanator, on 28 January 2015 - 01:31 AM, said:
I disagree. The SRM4 quirk is a pitiful 5% range bonus which is a total throwaway if you ask me. 4 SRM4 is better than 3 SRM6 by default because of lower cooldowns, but an equal amount of SRM4 against SRM6 is certainly in favor of the latter on this mech.
#31
Posted 28 January 2015 - 08:58 AM
#32
Posted 28 January 2015 - 09:36 AM
tortuousGoddess, on 28 January 2015 - 08:44 AM, said:
I would load SRM 4's, unless I found a way to get on SRM 6 Artemis'. Just my thought.
Thanks for all the responses probably gonna lock myself in my kitchen all weekend and work up to a Griffin 3M or a Wolverine. Thanks again.
#33
Posted 30 January 2015 - 12:51 AM
#34
Posted 30 January 2015 - 01:05 AM
Wolverines if you love SRMs and Wub.
Vindicators if you love PPCs and long range sniping
Kintaros if you love LRMs
Shadowhawks... don't even bother. Every other 55 tonner does it better thanks to a few specific nerfs.
Centurion if you love ballistics
Cicadas for acting like a big commando with bad hit boxes and ECM.
Hunchies... they're kinda the pickup truck of MWO, there's a variant that does anything you want.
Edited by Kjudoon, 30 January 2015 - 01:06 AM.
#35
Posted 30 January 2015 - 05:01 AM
Quote
I quite like the Shadowhawk. I run the 2K with 3 large pulse lasers and I've found it to be an effective build.
#36
Posted 30 January 2015 - 05:34 AM
The 1N could LRM or go Brawler with ML & SRM6. I also tried other combinations of Energy & SRMs.
My 3M defied the current quirks, 4SSRM2 & 2MPL.
All used max JJ for mobility.
Not gotten to try the Sparky yet.
#37
Posted 30 January 2015 - 09:01 AM
#38
Posted 02 February 2015 - 05:09 PM
#39
Posted 02 February 2015 - 05:24 PM
#40
Posted 03 February 2015 - 01:26 AM
Tabu 73, on 02 February 2015 - 05:24 PM, said:
The Sparky is okay for its duties. The only role I can see it good at is with two LLs/ERLLs and MLas back ups; anything else the Hunchback 4P (close range) and Shadowhawk 2K (long range) can do with generally better results. It's a good supplement to a CW drop deck if you want to go for some energy range play. Perhaps without missile hard points it just doesn't have the umph that it should. It DOES have the benefit of the Griffin chassis maneuverability, though, and that's an instabuy for some.
I see the LPL + Mlas Sparky build thrown around often and I'm not really convinced by it. I'd say stop beating around the bush on that one and just drop the LPL and downgrade to a Firestarter S for double the damage and longevity.
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