0 Head Armour?
#1
Posted 11 February 2015 - 09:40 PM
If not 0, then how low do you usually go?
#2
Posted 11 February 2015 - 09:45 PM
Also note that the mech does have an effect on whether to have max head armor or not. You will have a much harder time hitting a Jaggermech or Awesome in the head then compared to a Centurion or Atlas even.
Normally my head armor stays at full armor but when I absolutely need it I don't have it below 10.
Edit: I should say cockpit of a mech because hitting a commando or atlas in the "head" will lead to center torso damage, which is pretty funny to me.
Edited by luigi256, 11 February 2015 - 10:00 PM.
#3
Posted 11 February 2015 - 09:47 PM
#4
Posted 11 February 2015 - 09:55 PM
#5
Posted 11 February 2015 - 09:55 PM
How much armour depends on the mech. On a mech with a central mounted cockpit, you might want max head armour because most people aim for center of mass anyways. This goes for mechs like the Jagermech, Cataphract, Direwolf, Timberwolf, Stormcrow, and Catapault.
For Locusts, in particular, it's customary to go as low as 5 or so points or even less, but I wouldn't do this with most mechs.
For the record, I got headshot'd by a triple ER PPC Thunderbolt yesterday while I was in one of my Wolverines. Triple ER PPC is 30pts of damage, and with max head armour (18) plus the internal HP (15) for a total of 33 hitpoints, the Thunderbolt must have got lucky and crit'd me, because my head armour was 100% in tact when he shot me. ^^;
#6
Posted 11 February 2015 - 10:04 PM
#7
Posted 11 February 2015 - 10:14 PM
#8
Posted 12 February 2015 - 02:26 AM
So have 1 at least, so it looks like armor is there.
#9
Posted 12 February 2015 - 02:37 AM
Tarogato, on 11 February 2015 - 09:55 PM, said:
How much armour depends on the mech. On a mech with a central mounted cockpit, you might want max head armour because most people aim for center of mass anyways. This goes for mechs like the Jagermech, Cataphract, Direwolf, Timberwolf, Stormcrow, and Catapault.
For Locusts, in particular, it's customary to go as low as 5 or so points or even less, but I wouldn't do this with most mechs.
For the record, I got headshot'd by a triple ER PPC Thunderbolt yesterday while I was in one of my Wolverines. Triple ER PPC is 30pts of damage, and with max head armour (18) plus the internal HP (15) for a total of 33 hitpoints, the Thunderbolt must have got lucky and crit'd me, because my head armour was 100% in tact when he shot me. ^^;
Even if that would have been a 6xAC2 build, 12 damage shouldnt be enough for that !
#10
Posted 12 February 2015 - 03:01 AM
#11
Posted 12 February 2015 - 05:37 AM
First time I lost an LRM15 launcher on my CAT (first hit of the match; dead launcher, yellow armour).
Second time was a cockpit crit. Head armour still intact, no cockpit (although it may have been display lag). Wasn't 'head destroyed', it was specifically 'cockpit destroyed'.
#12
Posted 12 February 2015 - 05:48 AM
#13
Posted 12 February 2015 - 06:03 AM
That being said I've died due to a head shot maybe....twice in the last 2 years.
#14
Posted 12 February 2015 - 06:07 AM
ZenFool, on 11 February 2015 - 09:55 PM, said:
Huh, this is a good point. ACTUALLY, Clan mechs have a quirk that make your mech even more powerful if you run NO armor. Anywhere. Ever. Or weapons.
Really.
#15
Posted 12 February 2015 - 08:16 AM
I didn't think about arty, as that seems to graze all armour, but even with LRMs I've never seen the yellow outline on the head. Interestingly enough, I'm actually trying to find a way to armour up the legs on my Kit Fox a bit more, so all the advice on lowering head armour on lights was just what I was hoping to hear! I guess going down to about 6 is common on lights?
The mechs I typically run are Centurions (Champ and Hero only), Kits Fox's, Nova's, and Stormcrow's. So those are the only ones I have experience with. I was then looking at the Hellbringer hitboxs and the cockpit is a square so small I don't think a LRM could even fit in it.
All this made me wonder what others do.
Edited by reddevil, 12 February 2015 - 08:17 AM.
#16
Posted 12 February 2015 - 08:22 AM
Only time it is an issue is in an arty strike.
#17
Posted 12 February 2015 - 08:24 AM
#18
Posted 12 February 2015 - 08:45 AM
For another, anyone with good aim (a buddy of mine, for example) can kill you.
#19
Posted 12 February 2015 - 08:59 AM
Generally I won't go below 15-16 on mechs.
#20
Posted 12 February 2015 - 09:03 AM
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