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For Once The Quirk Gods Looked At My Direction.

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#1 El Bandito

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Posted 12 February 2015 - 07:54 PM

And acknowledged my LPLs+LRM40 Atlas-S build with the new quirks.

AS7-S--Old
Specialty
Structure Strength (RT&LT) +11
Structure Strength (RA&LA) +9
AC/20 Velocity +7.5%
Ballistic Weapon Velocity +7.5%
Missile Weapon Cooldown +7.5%
SRM Cooldown +7.5%
Laser Duration 10%

AS7-S--New
Specialty
Structure Strength (RT&LT) +11
Structure Strength (RA&LA) +9
AC/20 Velocity +7.5%
Ballistic Weapon Velocity +7.5%
Missile Weapon Cooldown +10%
Laser Duration 10%
Energy Weapon Cooldown +10%

Edited by El Bandito, 12 February 2015 - 07:55 PM.


#2 ACH75

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Posted 12 February 2015 - 09:20 PM

I think PGI is still joking around ATLASES and I don't like it...

#3 MauttyKoray

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Posted 12 February 2015 - 09:21 PM

Russ said the Atlas's were getting durability buffs as a whole. a couple variants got 'slightly' more durability, and very minor...not amused. -_-

#4 Davegt27

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Posted 12 February 2015 - 10:03 PM

View PostEl Bandito, on 12 February 2015 - 07:54 PM, said:

And acknowledged my LPLs+LRM40 Atlas-S build with the new quirks.

AS7-S--Old
Specialty
Structure Strength (RT&LT) +11
Structure Strength (RA&LA) +9
AC/20 Velocity +7.5%
Ballistic Weapon Velocity +7.5%
Missile Weapon Cooldown +7.5%
SRM Cooldown +7.5%
Laser Duration 10%

AS7-S--New
Specialty
Structure Strength (RT&LT) +11
Structure Strength (RA&LA) +9
AC/20 Velocity +7.5%
Ballistic Weapon Velocity +7.5%
Missile Weapon Cooldown +10%
Laser Duration 10%
Energy Weapon Cooldown +10%


My question is will these changes help or hurt you

I thought cool down was really a rate of fire change and if you increase the rate of fire of your weapon then it will heat up/overheat quicker?

Correct me if I am wrong
I know on some of my Mechs the so called help actually hurt me (my Jager A for example)


#5 Tarogato

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Posted 12 February 2015 - 10:07 PM

View PostDavegt27, on 12 February 2015 - 10:03 PM, said:

My question is will these changes help or hurt you

I thought cool down was really a rate of fire change and if you increase the rate of fire of your weapon then it will heat up/overheat quicker?

Correct me if I am wrong
I know on some of my Mechs the so called help actually hurt me (my Jager A for example)
Having faster cooldown is always better. You don't have to give in to the trigger finger and fire at maximum velocity, but you now have the option to fire faster in those clutch moments when "dang, I wish that would have been off of cooldown before that red dorito made it back to cover. </missed opportunity>"

Edited by Tarogato, 12 February 2015 - 10:08 PM.


#6 El Bandito

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Posted 12 February 2015 - 10:16 PM

View PostDavegt27, on 12 February 2015 - 10:03 PM, said:

My question is will these changes help or hurt you

I thought cool down was really a rate of fire change and if you increase the rate of fire of your weapon then it will heat up/overheat quicker?

Correct me if I am wrong
I know on some of my Mechs the so called help actually hurt me (my Jager A for example)


My Atlas have 16 DHS to help with constant LRM barrage, but those heatsinks had always felt excessive when it came to using my LPLs during brawling situations. With the energy cooldown quirks, I can finally take advantage of those DHS to improve my brawling capacity. :)

#7 Postumus

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Posted 12 February 2015 - 10:21 PM

Quirk gods sure didn't smile on the Wolverine. 6K lost all of its Lpulse quirks.

#8 ACH75

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Posted 13 February 2015 - 03:01 AM

View PostMauttyKoray, on 12 February 2015 - 09:21 PM, said:

Russ said the Atlas's were getting durability buffs as a whole. a couple variants got 'slightly' more durability, and very minor...not amused. -_-


Yes, but he forget to say it will got more durability where it needs less like the King Crab! ...Come on, it's a joke!!!

Clans with crazy alphas + IS with very faster cooldowns and improved heath efficiency will smile again at the old "wall of turtle-meat" like a light smiles when it can reach a DWF back, the old wall of turtle-meat is not been strenghten enough
to compensate the insanely increased amout of punishment out there...

It's more important to have higher durability and good heath generation reduction than weapons quirks on this short range
machine cause the cooldown time is used to tank the damage...

#9 Astrocanis

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Posted 13 February 2015 - 06:31 AM

View PostPostumus, on 12 February 2015 - 10:21 PM, said:

Quirk gods sure didn't smile on the Wolverine. 6K lost all of its Lpulse quirks.


Nope. The 6k will go into the garage with a big "Invalid" sign on it again. Large lasers simply don't do it. Toning down a bit is not equivalent to destroying the mech. The 6k is now going to be what it has been since it was released - largely useless except to a few diehard fans.

Blizzard is calling. They'd like their fine-tuning sledge hammer back.

#10 El Bandito

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Posted 13 February 2015 - 07:12 AM

View PostAstrocanis, on 13 February 2015 - 06:31 AM, said:


Nope. The 6k will go into the garage with a big "Invalid" sign on it again. Large lasers simply don't do it. Toning down a bit is not equivalent to destroying the mech. The 6k is now going to be what it has been since it was released - largely useless except to a few diehard fans.

Blizzard is calling. They'd like their fine-tuning sledge hammer back.


At the risk of derailing my own thread I'd say the LPL 6K is not dead--only the interests of those who took advantage of the insane former quirks are dead, 6K can still run LPLs effectively, albeit at shorter range and heat reduction etc... ...but it was simply downgraded from the best LPL medium to... ...good LPL medium--not dead.
Since it got -15% Laser Duration as a new quirk, closer range with LPLs should be less of an issue due to even smaller face time. 0.57 duration is even less than that of MPL.

Edited by El Bandito, 13 February 2015 - 07:25 AM.


#11 Aethon

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Posted 13 February 2015 - 08:14 AM

Ironically, the Atlas is not the longest-lasting 3025 mech in tabletop, for me; I have always used them more for a 'bear hug them to death' mech than anything else. When I wanted something that pretty much had to be cored through the CT, or shot in the head to die, the AWS-8Q was the one to have. There is nothing explosive in the whole mech; it is literally nothing but heatsinks, a laser, 3 PPC's, and a buttload of armor. The AS7-D (and especially the K) tend to get taken down pretty quickly when their armor in either side torso fails.

Having said that, I feel like the Atlas really needs more...something, in terms of quirks. It will always be outgunned at range, so it kind of needs *armor* quirks in MWO. Not structure...ARMOR. Side torso structure is kind of irrelevant in models that are quirked to use Gauss Rifles; the second that thing pops, the torso is gone anyway...which happens the moment the armor is gone.

The ones that can actually use structure quirks are the Awesome 8Q and 9M, in the side torso; they can actually put that to good use, especially on the left side.

#12 El Bandito

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Posted 13 February 2015 - 08:30 AM

View PostAethon, on 13 February 2015 - 08:14 AM, said:

Ironically, the Atlas is not the longest-lasting 3025 mech in tabletop, for me; I have always used them more for a 'bear hug them to death' mech than anything else. When I wanted something that pretty much had to be cored through the CT, or shot in the head to die, the AWS-8Q was the one to have. There is nothing explosive in the whole mech; it is literally nothing but heatsinks, a laser, 3 PPC's, and a buttload of armor. The AS7-D (and especially the K) tend to get taken down pretty quickly when their armor in either side torso fails.

Having said that, I feel like the Atlas really needs more...something, in terms of quirks. It will always be outgunned at range, so it kind of needs *armor* quirks in MWO. Not structure...ARMOR. Side torso structure is kind of irrelevant in models that are quirked to use Gauss Rifles; the second that thing pops, the torso is gone anyway...which happens the moment the armor is gone.

The ones that can actually use structure quirks are the Awesome 8Q and 9M, in the side torso; they can actually put that to good use, especially on the left side.



Yep, all Atlas +structure strength quirks should be +armor quirks. :)





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