Night Thastus, on 13 February 2015 - 10:23 AM, said:
4x LRM 10's
3x LRM 15's
2x LRM 20's
I read a guide suggesting LRM 15's are superior, but I'd love to hear multiple opinions. Thanks!
By calculations 4x LRM10 is most superior, at time 33.75 seconds it would have delivered 360 damage, versus
2nd best 3x LRM15 at time 34 seconds also same 360 damages, versus
3rd 2x LRM20 at time 33.25 seconds only 280 damage dealt, hence never go with this.
finally 4th = last is 4x LRM5 at time 32.5 seconds only 200 damage dealt, worst.
Thanks to your question I now have a new found realization to missile hardpoints. Thank you indeed.
Edit, TAG, yeah!!!
Reminder : Command Console -42.5% targeting speed 3 tons for some fast locks like TC of Clans
Your S model don't have ECM, hence BAP could be a plus, not to mention 25% sensor range is always good for LRM. My Raven + Adv Snr module + BAP capture targets to 1200 meters.
Above is continuous LRM for 30 seconds, but often target exposure is short and brief, in this case highest LRM tubes are better, dang, no perfect answer . i.e. DDC 3 missile hardpoints continuous rain is 3x LRM10, but short exposure capture is LRM20+LRM15 perfect 10 slots 45 damage versus 30.
Surprise Surprise, for DCC is completely different to S model, at time 34 seconds LRM20+LRM15 dealt 260 damages versus 3x LRM10 270, that's much closer nearly NO gap. Only 1 ton extra, all in all in exchange for 50% more damage during 1st LRM fire, it's worth it.
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On second note, In case you're interested, I'm using DDC SRM18 the usual what everyone says. Then installed ARTEMIS but reduced engine, regret lost of maneuverability, removed ARTEMIS. Not regret much. But now REINSTALL ARTEMIS, for me ARTEMIS is worth it, after long time thinking.
Also your post question of using LRM made me realized XL engine is viable because not front brawling, plus could put in a AC10 or LB10X too. I now know that in the future if I fancy LRM for the day, I'd go XL, then when playing SRM swap to STD.
Edited by cx5, 20 April 2015 - 01:24 AM.