For CW:
1) What is the possibility to have
at least two custom drop decks that can be saved for use? For example, I could have one deck for attacking and another for defense. Would be faster to just select a deck rather than trying to hurry up and change mechs to beat a time if I click on defense but end up counter-attacking.
2) What would be the word on hiding invalid mechs from showing up on mech selection for drop decks? In addition, what about adding in some way to view the equipment on each mech while customizing the drop deck?
3) Any thoughts on adding an actual form of salvage for CW, be it weapons or randomly selected 'damaged' chassis that can be used as C-Bill fodder or even to be converted into an operable mech at a cost to 'repair' it? Obviously this would only be restricted to just variants that are available to C-Bills only, and maybe selling them would net you 50% of the normal sell value or 50% or more of the full purchase cost to 'convert' it. In addition, maybe not every player on the winning side will get the same salvaged chassis or maybe only a random number of the players will actually get one. In a way this could be similar to the "epic loots" that players would roll on after beating a boss in other MMOs. This could benefit the more casual players that don't have the time to play as much as others and be able to afford buying new C-Bill mechs. Perhaps this could also be extended to be varied based on planet and the faction occupying it. If actual salvage was in CW modes only, with faction/planet based reqards, this may also help increase not only the population playing CW matches, but maybe also have the battles more spread out over several planets rather than just the 2 or 3 I always see with any players in queue at a given time.
For full game:
1) When will all the geometry for all the older mechs that still need the update finally be completed?
2) There have been several times when I needed to figure out which mech had an engine size I was looking for, or even a specific module, but I had to click on the blue button for each individual mech to see what was equipped, and then had to back out to the full list of mechs once again. This was very time consuming. How difficult would it be to implement a sort of database on the Inventory screen that would actually show which mechs have a specific module or engine equpped all at once for each sub category? If not, would it be easier to add just the equipped engine and equipped modules to the information sidebar that appears over the rotatable model when you click on a mech in mechlab? This shouldn't make the paper doll view obsolete as it is still usefull to see where I placed equipment on the mech and I feel that sidebar was missing this indormation anyway.
3) Any plans for canon regiment/unit camos? Also are there any plans to allow more customization to the camos on hero mechs or the "prime" variants in all the mech packs? For example, allowing the use of any camo on them or perhaps the addition of alternative 'unique' camos to allow more variety while still keeping the intended feel of a hero or mech pack prime variants. Also the ability to change the color on locked colors (like the ones where you can only change 2 out of 3 colors).
Can't remember if there was anything else on my mind, but thanks for all of your work on MWO thus far PGI. Keep it up!
Edited by Sevronis, 18 February 2015 - 09:44 PM.