1. The LB AC-X system needs to be finished. The ability to swap between LB and AC ammo would be the biggest positive to the terrible state of clan ballistics right now.
2. A new mechanic for Clan burst needs to be done.
A- ACs are split into 2 shot bursts with 1/2 damage per bullet, AC2 does 2x1 damage, AC5 does 2x2.5 damage, AC10 does 2x5 damage, and AC20 does 2x10 damage.
---This would keep the Clans from having PPFLD ACs while maintaining the hirearchy/trade off of the increased size/damage in exchange for distance that the IS ACs do. The whole reason AC20s are practically useless is because they fire so many bullets in a single salvo that you're lucky if you can so any more than an AC10's worth of damage if youre lucky and more commonly an AC5's worth of damage unless your target is either a very slow assault or practically standing still.
B- ACs are split into bursts with 5 damage bullets. AC2 does 1x2 damage, AC5 does 1x5 damage, AC10 does 2x5 damage, and AC20 does 4x5 damage.
---This keeps the larger salvo on higher rated ACs intact to go along with the current mechanic while normalizing the damage per bullet throughout the AC rating, effectively making them all the same weapon balanced by being able to fire more bullets per salvo (thus more damage) but at the cost of reduced range.
I personally prefer idea 2a for balancing Clan ballistics.
Edited by MauttyKoray, 23 February 2015 - 09:16 AM.