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Ac/5 Autocannon No Longer Shoots During Cooldown


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#21 ManusDei

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Posted 25 February 2015 - 05:30 PM

again I do not double tap, I simply hold the mouse button down continuously.
uac5's are intended to jam, but you fail to miss my point. They do not jam because they do not fire during cooldown.

#22 NetherlightWolf

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Posted 26 February 2015 - 07:18 AM

Seriously. In what universe are uacs supposed to jam before the first shot is fired?

I would like to think the ammo loaders at the mech bays do a better job than that.

Hell even in the battletech tabletop game (yes going old school here now) even with the worst possible crit fail on firing role wouldn't result in a jam like that.

#23 sandworm16

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Posted 26 February 2015 - 08:05 AM

View PostManusDei, on 24 February 2015 - 05:44 PM, said:

CLAN ULTRA AC/5 autocannons no longer shoot during cooldown
All maps, all modes, all mechs

Steps to reproduce:

Load 2 CLA ULTRA ac/5 autocannons on any mech.
Place both CLAN ULTRA autocannons on ONE button in chain fire mode
Hold mouse button down

No jamming.


Thanks for pointing this out. I thought it was just my imagination last night. Holding down the button on chain fire wouldn't jam IS UAC's, but they never implemented it properly for C-UAC's. Looks like they finally fixed it.

#24 ManusDei

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Posted 26 February 2015 - 11:36 AM

thanks sandworm16. It does appear PGI has buffed the IS UAC5 to not jam while at the same time nerfing the Clan UAC5 not to jam, fire slower and not fire during cooldown (double tap behavior is gone in chain-fire mode).

#25 sandworm16

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Posted 26 February 2015 - 01:47 PM

View PostManusDei, on 26 February 2015 - 11:36 AM, said:

thanks sandworm16. It does appear PGI has buffed the IS UAC5 to not jam while at the same time nerfing the Clan UAC5 not to jam, fire slower and not fire during cooldown (double tap behavior is gone in chain-fire mode).

Rapidly clicking the fire button while on chain fire will still allow you to fire during cooldown. I prefer it with this change as it allows me to easily choose between jam-free suppression fire or ohgodkillitnow double fire.

#26 Wintersdark

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Posted 26 February 2015 - 03:37 PM

View PostManusDei, on 25 February 2015 - 05:06 PM, said:

You have all the information needed to duplicate the situation. Clan UAC5 yes jammed as you see in the video dated 2/12/2015. Today Clan UAC5 do not EVER jam, fire slower. CLAN UAC5 are supposed to jam no matter how you press the button. Why is it that difficult to understand?

This means currently Clan UAC5 do NOT shoot during cooldown.

No.

Clan UAC5 are NOT supposed to jam how ever you press the button. If they WERE "doubletapping" and sometimes jamming when you held a single button down, that was a bug and unintended.

How they are working now - firing at their cycle time, and NOT EVER JAMMING if you don't tap repeatedly on the fire button, is the intended functionality.

They have not been nerfed. They can still fire faster with the risk of jamming, but you must tap the button.

I used them prior to this, and never had the issue you claim is how they should work/worked prior to this patch - my CUAC's always fire without jamming if I hold the button down, and can jam as expected if I tap it to double-fire.

View PostManusDei, on 25 February 2015 - 05:30 PM, said:

again I do not double tap, I simply hold the mouse button down continuously.
uac5's are intended to jam, but you fail to miss my point. They do not jam because they do not fire during cooldown.

This is intended. What you think they are supposed to do is wrong. You are wrong. That's all there is to it.

This change happened a long time ago, they are NOT suppsoed to fire during cooldown ever if you don't release and press the fire button again.

View Postsandworm16, on 26 February 2015 - 01:47 PM, said:

Rapidly clicking the fire button while on chain fire will still allow you to fire during cooldown. I prefer it with this change as it allows me to easily choose between jam-free suppression fire or ohgodkillitnow double fire.

Exactly.

The way it is now, you can choose which fire mode you want. The way it used to be, you could not.

#27 ManusDei

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Posted 26 February 2015 - 04:34 PM

Last I checked none of you are PGI employees so until I see an official patch note from a PGI indicating that is how they are supposed to work .....it was changed after 2/12/2015 as my video indicates and no patch note since 2/12/2015 indicates that Is how it is supposed to work. Your opinion how its supposed to work does not convince me.

Edited by ManusDei, 26 February 2015 - 04:34 PM.


#28 sandworm16

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Posted 26 February 2015 - 05:04 PM

View PostManusDei, on 26 February 2015 - 04:34 PM, said:

Last I checked none of you are PGI employees so until I see an official patch note from a PGI indicating that is how they are supposed to work .....it was changed after 2/12/2015 as my video indicates and no patch note since 2/12/2015 indicates that Is how it is supposed to work. Your opinion how its supposed to work does not convince me.

Relax, man. I'm not attacking you. All I'm saying is that if you want the old behavior of C-UAC chainfire, just spam the fire button. Plenty of less noticeable things get left out of the official patch notes, and I thank you for bringing this up, otherwise I never would have known. I would really like for them to post a complete changelog for those of us that really want to know every little nit that's different from the previous release.

#29 ManusDei

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Posted 26 February 2015 - 05:25 PM

sandworm16 your one of the few legitimate contributing posts here on the subject. It was intended for everyone else that prefers to turn most logical forum discussions into a grip session or mud slinging match.

#30 Kmieciu

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Posted 27 February 2015 - 12:07 AM

Timberwolf is a tough mech to kill when it's torso twisting and spreading damage across it's perfect hitboxes, while exploiting the jump-jet bunny hopping animation and dealing massive laser-vomit alphas.

Thankfully, there are players akin to ManusDei, who choose to stare at the opponent while slowly applying DOT damage by chainfiring UACs. People like him make life so much easier for the Inner Sphere pilots :-)

On the other hand, those are the people who claim the Timber is not that good anyway...

Edited by Kmieciu, 27 February 2015 - 12:09 AM.


#31 ManusDei

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Posted 27 February 2015 - 02:59 AM

The Timberwolf is a great platform in terms of multiple builds. Timberwolves are worthy opponents no matter what the build. I'll let you in on a trade secret Kmieciu but it won't be a secret anymore after I share it with you.

Most pilots out there are programmed to torso twist. Coincidentally, those pilots are the same group of people who clam the Timberwolf is OP. Whether you kill me or not I would have you cored or with very little armor left for my teammate to one shot finish you off. That's enough to affect battlefield objectives.

#32 Lily from animove

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Posted 27 February 2015 - 03:15 AM

View PostGreenjulius, on 25 February 2015 - 08:32 AM, said:

If you really want to control fire rate, just use a macro. People need to stop thinking macros are cheating. They don't allow your weapons to somehow fire more often than their cooldown. It's still the same rules for UACs as well, with double fire potentially jamming the weapon.



sry but macros are kinda cheating, They take away an intended skill component of the game, especialy in a shooter where you are supposed to fire the weapons and not a program. it also makes things a load easier if you just make a macro firing all stuff until canceled, becaue then you only have to focus on tracking (like the UAC 5 dakkawolf). So no, macros are cheap and nearly cheat like because you let a bot (just called macro here) do major part of what a shooter is and should be done by a human. so when suddenly the sequence of shooting is "ok" to automate, why not aiming as well? It's just another part of a shooter as the clicking.

No the border here is very close to actually cheating because the mindset "why to use a macro" is the same as "why to use an aimbot"

clicking buttons in the right sequence is part of a shooter and part of skill.
aiming on an opponent right is part of a shooter and part of skill.

If you legitimate automating one of these features as not cheating the other isn't as well.

Just becasue macros are easier to set up and many gaming mouses come with features being able to do so does not make it less cheating. i't just makes it easier to cheat and more impossible to control unless you want everyone to randomly get banned because of a native hardware feature.
But the mindset of using a macro in a shooter is not much different in terms of cheating than using an aimbot.

Edited by Lily from animove, 27 February 2015 - 03:25 AM.


#33 Tahribator

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Posted 27 February 2015 - 04:35 AM

Wow, why are you trying so hard "to be right" when everybody is telling why that's happening? Mind boggling. It's a feature, not a bug.

Before Summer 2014: Hold UAC5 group button - it double taps FOR YOU and tries to fire as fast as possible.
After Summer 2014: Hold UAC5 group button - it fires at normal rate of fire (1.66s). You have to MANUALLY mash the group button to fire faster (double tap).

Edited by Tahribator, 27 February 2015 - 04:35 AM.


#34 NetherlightWolf

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Posted 27 February 2015 - 09:54 AM

Okay Manus I've tried to be nice, but it is obvious you are ignoring facts.

Posters have stated on how uacs have been operating *for quite some time* now and even one *did* link the notes where this change happened.

Requesting thread lock at this point as it is to the point of beating a dead horse on explaining this.

#35 Halos of Amber

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Posted 27 February 2015 - 11:13 AM

although im not clan. i do agree with the 90 percent of people here in terms of the behaviour of UACs in general.

I will atleast admit I don't know enough about clan UAC behaviour and give you that much benefit in the doubt but even that aside....


[redacted]

Edited by Marvyn Dodgers, 27 February 2015 - 04:18 PM.
Unconstructive


#36 ManusDei

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Posted 27 February 2015 - 03:35 PM

9 out of 10 people who are not PGI employees think they know how the game is supposed to work. Delusional and amusing.

#37 ManusDei

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Posted 27 February 2015 - 03:51 PM

As a friendly reminder to pilots that seem to have great difficulty in holding a difference of opinion while thinking their own views are the holy gospel of truth....this is a patch feedback thread not a grieving forum. Let's stay on topic and have a productive discussion on the Clan UAC 5's.

#38 NetherlightWolf

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Posted 27 February 2015 - 03:55 PM

View PostManusDei, on 27 February 2015 - 03:51 PM, said:

As a friendly reminder to pilots that seem to have great difficulty in holding a difference of opinion while thinking their own views are the holy gospel of truth....this is a patch feedback thread not a grieving forum. Let's stay on topic and have a productive discussion on the Clan UAC 5's.


The productivity stopped when you seemed to ignore facts and evidence presented in front of your face. Also it's griefing, not grieving. The only thing grieving here is your lack of accepting you're wrong and you've just been overlooking something for who knows how long.

Ugh, why am I wasting my time with you again? I swear I'd have better luck convincing a wall that cars really move around on wheels and space stations are actually in space.

#39 Marvyn Dodgers

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Posted 27 February 2015 - 04:19 PM

Okay folks, please keep it civil and constructive





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