Ac/5 Autocannon No Longer Shoots During Cooldown
#21
Posted 25 February 2015 - 05:30 PM
uac5's are intended to jam, but you fail to miss my point. They do not jam because they do not fire during cooldown.
#22
Posted 26 February 2015 - 07:18 AM
I would like to think the ammo loaders at the mech bays do a better job than that.
Hell even in the battletech tabletop game (yes going old school here now) even with the worst possible crit fail on firing role wouldn't result in a jam like that.
#23
Posted 26 February 2015 - 08:05 AM
ManusDei, on 24 February 2015 - 05:44 PM, said:
All maps, all modes, all mechs
Steps to reproduce:
Load 2 CLA ULTRA ac/5 autocannons on any mech.
Place both CLAN ULTRA autocannons on ONE button in chain fire mode
Hold mouse button down
No jamming.
Thanks for pointing this out. I thought it was just my imagination last night. Holding down the button on chain fire wouldn't jam IS UAC's, but they never implemented it properly for C-UAC's. Looks like they finally fixed it.
#24
Posted 26 February 2015 - 11:36 AM
#25
Posted 26 February 2015 - 01:47 PM
ManusDei, on 26 February 2015 - 11:36 AM, said:
Rapidly clicking the fire button while on chain fire will still allow you to fire during cooldown. I prefer it with this change as it allows me to easily choose between jam-free suppression fire or ohgodkillitnow double fire.
#26
Posted 26 February 2015 - 03:37 PM
ManusDei, on 25 February 2015 - 05:06 PM, said:
This means currently Clan UAC5 do NOT shoot during cooldown.
No.
Clan UAC5 are NOT supposed to jam how ever you press the button. If they WERE "doubletapping" and sometimes jamming when you held a single button down, that was a bug and unintended.
How they are working now - firing at their cycle time, and NOT EVER JAMMING if you don't tap repeatedly on the fire button, is the intended functionality.
They have not been nerfed. They can still fire faster with the risk of jamming, but you must tap the button.
I used them prior to this, and never had the issue you claim is how they should work/worked prior to this patch - my CUAC's always fire without jamming if I hold the button down, and can jam as expected if I tap it to double-fire.
ManusDei, on 25 February 2015 - 05:30 PM, said:
uac5's are intended to jam, but you fail to miss my point. They do not jam because they do not fire during cooldown.
This is intended. What you think they are supposed to do is wrong. You are wrong. That's all there is to it.
This change happened a long time ago, they are NOT suppsoed to fire during cooldown ever if you don't release and press the fire button again.
sandworm16, on 26 February 2015 - 01:47 PM, said:
Exactly.
The way it is now, you can choose which fire mode you want. The way it used to be, you could not.
#27
Posted 26 February 2015 - 04:34 PM
Edited by ManusDei, 26 February 2015 - 04:34 PM.
#28
Posted 26 February 2015 - 05:04 PM
ManusDei, on 26 February 2015 - 04:34 PM, said:
Relax, man. I'm not attacking you. All I'm saying is that if you want the old behavior of C-UAC chainfire, just spam the fire button. Plenty of less noticeable things get left out of the official patch notes, and I thank you for bringing this up, otherwise I never would have known. I would really like for them to post a complete changelog for those of us that really want to know every little nit that's different from the previous release.
#29
Posted 26 February 2015 - 05:25 PM
#30
Posted 27 February 2015 - 12:07 AM
Thankfully, there are players akin to ManusDei, who choose to stare at the opponent while slowly applying DOT damage by chainfiring UACs. People like him make life so much easier for the Inner Sphere pilots :-)
On the other hand, those are the people who claim the Timber is not that good anyway...
Edited by Kmieciu, 27 February 2015 - 12:09 AM.
#31
Posted 27 February 2015 - 02:59 AM
Most pilots out there are programmed to torso twist. Coincidentally, those pilots are the same group of people who clam the Timberwolf is OP. Whether you kill me or not I would have you cored or with very little armor left for my teammate to one shot finish you off. That's enough to affect battlefield objectives.
#32
Posted 27 February 2015 - 03:15 AM
Greenjulius, on 25 February 2015 - 08:32 AM, said:
sry but macros are kinda cheating, They take away an intended skill component of the game, especialy in a shooter where you are supposed to fire the weapons and not a program. it also makes things a load easier if you just make a macro firing all stuff until canceled, becaue then you only have to focus on tracking (like the UAC 5 dakkawolf). So no, macros are cheap and nearly cheat like because you let a bot (just called macro here) do major part of what a shooter is and should be done by a human. so when suddenly the sequence of shooting is "ok" to automate, why not aiming as well? It's just another part of a shooter as the clicking.
No the border here is very close to actually cheating because the mindset "why to use a macro" is the same as "why to use an aimbot"
clicking buttons in the right sequence is part of a shooter and part of skill.
aiming on an opponent right is part of a shooter and part of skill.
If you legitimate automating one of these features as not cheating the other isn't as well.
Just becasue macros are easier to set up and many gaming mouses come with features being able to do so does not make it less cheating. i't just makes it easier to cheat and more impossible to control unless you want everyone to randomly get banned because of a native hardware feature.
But the mindset of using a macro in a shooter is not much different in terms of cheating than using an aimbot.
Edited by Lily from animove, 27 February 2015 - 03:25 AM.
#33
Posted 27 February 2015 - 04:35 AM
Before Summer 2014: Hold UAC5 group button - it double taps FOR YOU and tries to fire as fast as possible.
After Summer 2014: Hold UAC5 group button - it fires at normal rate of fire (1.66s). You have to MANUALLY mash the group button to fire faster (double tap).
Edited by Tahribator, 27 February 2015 - 04:35 AM.
#34
Posted 27 February 2015 - 09:54 AM
Posters have stated on how uacs have been operating *for quite some time* now and even one *did* link the notes where this change happened.
Requesting thread lock at this point as it is to the point of beating a dead horse on explaining this.
#35
Posted 27 February 2015 - 11:13 AM
I will atleast admit I don't know enough about clan UAC behaviour and give you that much benefit in the doubt but even that aside....
[redacted]
Edited by Marvyn Dodgers, 27 February 2015 - 04:18 PM.
Unconstructive
#36
Posted 27 February 2015 - 03:35 PM
#37
Posted 27 February 2015 - 03:51 PM
#38
Posted 27 February 2015 - 03:55 PM
ManusDei, on 27 February 2015 - 03:51 PM, said:
The productivity stopped when you seemed to ignore facts and evidence presented in front of your face. Also it's griefing, not grieving. The only thing grieving here is your lack of accepting you're wrong and you've just been overlooking something for who knows how long.
Ugh, why am I wasting my time with you again? I swear I'd have better luck convincing a wall that cars really move around on wheels and space stations are actually in space.
#39
Posted 27 February 2015 - 04:19 PM
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