Inner Sphere Erll Modules Make Clan Tech Cry
#1
Posted 24 February 2015 - 11:45 PM
http://i.imgur.com/QaLDDsg.jpg?1
http://i.imgur.com/fHcn8Ep.jpg?1
http://i.imgur.com/D762QHT.jpg?1
http://i.imgur.com/VkG8cbM.jpg?1
http://i.imgur.com/Cmg2bDw.jpg?1
Once that got old and they'd killed several of us they switched to rapid fire AC5 Dragons and TBolts.
Good news is I have an IS account so I'm getting the drop deck together to enjoy the IS tech advantage.
#2
Posted 24 February 2015 - 11:46 PM
The jig is up boys.
#3
Posted 24 February 2015 - 11:49 PM
#4
Posted 25 February 2015 - 12:04 AM
#5
Posted 25 February 2015 - 01:00 AM
#7
Posted 25 February 2015 - 02:34 AM
Oh wait people have been doing that since forever.
You can actually get more damage and total range out of a clanmech with targeting and module, since is erll caps at 1500 and clan erll doesn't.
#10
Posted 25 February 2015 - 02:54 AM
#11
Posted 25 February 2015 - 02:55 AM
I guess thats what you get with too many test tubes and too little;
#12
Posted 25 February 2015 - 02:57 AM
Edited by zudukai, 25 February 2015 - 02:57 AM.
#14
Posted 25 February 2015 - 02:59 AM
#15
Posted 25 February 2015 - 03:08 AM
#16
Posted 25 February 2015 - 03:32 AM
Let's compare apples with apples shall we?
- TDR-5S with 3 (not 4) ERLL + ERLL range 5 module + 12.5% bonus range quirk has ERLL range of 784 meters.
- HBR-PRIME with 3 C-ERLL + TC MK 5 + C-ERLL range 5 module has C-ERLL range of 902.8 meters.
You my friend, you're the worst kind of whiner. The one who doesn't even do his homework and just comes to pollute the forums.
Edited by Tahribator, 25 February 2015 - 03:37 AM.
#18
Posted 25 February 2015 - 04:24 AM
So yes, there is actually something quite broken here.
It's just not what the op thinks it is.
When shenanigans occur, you can be sure **** is broken. And this is broken hard.
Edited by Wingbreaker, 25 February 2015 - 04:25 AM.
#19
Posted 25 February 2015 - 04:48 AM
Wingbreaker, on 25 February 2015 - 04:24 AM, said:
So yes, there is actually something quite broken here.
It's just not what the op thinks it is.
When shenanigans occur, you can be sure **** is broken. And this is broken hard.
We just got the hell beat out of the 9S and the 6K and now you want the 4N nerfed as well? Seriously? Its not going to happen because Russ says the Clans are up next for the nerf bat. Sorry I meant "quirks."
#20
Posted 25 February 2015 - 05:04 AM
beerandasmoke, on 25 February 2015 - 04:48 AM, said:
You seem to be missing the point that it is a combination of the quirks to the 4N and the GH relaxation, creating a perfect storm of DPS.
For a system that is supposed to create greater diversity in chassis usage, this has twice created 12-mans of the same homogenous build.
So, based on the history of quirks, yes it's going to get nerfed.
Edited by Wingbreaker, 25 February 2015 - 05:05 AM.
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