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Shadow Cat Ideas


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#1 Bespoke Cheese Cake

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Posted 26 February 2015 - 12:32 AM

Some Ideas for Shadow Cat builds

SHC-PRIME: I going to show my age here and say I would keep it stock for nostalgia purposes. Going to relive my MechWarrior 3 days.

SHC-A: Again mostly stock, however I would swap out the Streak srm6 for normal srm6 (maybe ArtemisIV) and an ecm.

SHC-B: Erm... not sure yet might update this bit later.(Update!) 2 med pulse lasers and 3 srm6 with Artemis. Keep the ecm and we have a great ambush predator (aka Spooky Cat). Shadow Cat should have a number of high mounted hardpoints so this would be good for games of peekaboo.

SHC-P: Credit for this goes to a friend of mine. Get rid of the Gauss, keep the MGs and add 2 Large Pulse Lasers (aka The Dapper Cat).

If you have any more ideas please share below.

Edited by Bespoke Cheese Cake, 27 February 2015 - 04:53 AM.


#2 Jack Shayu Walker

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Posted 26 February 2015 - 07:57 PM

I'm going to run my Shadow Cat with an ERPPC as it's primary weapon. I'm then probably going to slap an ECM on there, to keep the missiles off my back. I'm probably going to support that ERPPC with 2 ERML, a more heat efficient option for closer range engagements. I'm going to round those energy weapons off with a pair of Streak 4's and 1 ton of ammo. I'll put 2 or 3 DHS to keep the thing moderately cool, and possibly give it an extra ton of armor based on some field testing.

I've become accustomed to hunting lights (especially ECM toting ones) with combination of ERPPC and CSSRMs so I'll probably stick to that combination for battling lights with this mech. Everything else I fight will depend largely on the range the target is at, switching between ERPPC and ERML + CSSRM accordingly. ERPPC + ERML can then serve as a decent alpha strike for tight situations.

It won't be a meta-machine, but if my kitfox is anything to go off of, I should be able to comfortably contend with meta-builds.

#3 CorinOwens2

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Posted 26 February 2015 - 10:12 PM

Personaly i like not having to deal with ammo and ii like snipeing so gong with er large lasers or erppc backed up by ermed lasers. adding ecm wont hurt either

#4 Gremlich Johns

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Posted 28 February 2015 - 06:19 AM

Scat C for me, too bad that don't have the ATMs in the game. Maybe after they release more maps....

#5 Bespoke Cheese Cake

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Posted 02 March 2015 - 12:40 AM

View PostGremlich Johns, on 28 February 2015 - 06:19 AM, said:

Scat C for me,


I think you just invented the Shadow Cats in game call sign, I can see it now "SCAT at B4". If I put lots of SRMs on it, I will have a Splat Scat :)

#6 Apocryph0n

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Posted 02 March 2015 - 01:44 AM

View PostBespoke Cheese Cake, on 02 March 2015 - 12:40 AM, said:


I think you just invented the Shadow Cats in game call sign, I can see it now "SCAT at B4". If I put lots of SRMs on it, I will have a Splat Scat :)


It's called SCat on reddit since the first announcement of the package ;)

Oh and the SHC will probably become some sort of snipey little douche mech for me. I'll play it as if it was an oversized 3L, just with Gauss or PPCs or 3xerLLas. With ECM, of course, there is no reason not to put ECM on every variant of this mech :P

Edited by Apocryph0n, 02 March 2015 - 01:49 AM.


#7 Nightshade24

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Posted 02 March 2015 - 03:14 AM

I'm keeping all of them stock.

#8 Kal Solar

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Posted 02 March 2015 - 03:38 AM

http://mwo.smurfy-ne...3d8622f67d8becd

This is a simulation attempt of cGAUSS + cERPPC Shadow Cat build...

Ac10 simulates clan Gauss rifle (in right arm of SCAT)
LL+ML simulate cERPPC (in right torso of SCAT)
2xcase simulate 5th and 6th jumpjet of a SCAT
STD215 simulates XL270

Problems:
I don't see any tonnage free for ECM..
I don't know the weight of MASC...

A clam ECM-poptart would be fun, think all the rage.... ;)

Edited by Kal Solar, 02 March 2015 - 03:39 AM.


#9 Jack Shayu Walker

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Posted 02 March 2015 - 05:43 AM

View PostKal Solar, on 02 March 2015 - 03:38 AM, said:

http://mwo.smurfy-ne...3d8622f67d8becd

This is a simulation attempt of cGAUSS + cERPPC Shadow Cat build...

Ac10 simulates clan Gauss rifle (in right arm of SCAT)
LL+ML simulate cERPPC (in right torso of SCAT)
2xcase simulate 5th and 6th jumpjet of a SCAT
STD215 simulates XL270

Problems:
I don't see any tonnage free for ECM..
I don't know the weight of MASC...

A clam ECM-poptart would be fun, think all the rage.... ;)


You don't have enough heat sinks on the vindicator there, and MASC will weigh 2 tons.

The Scat's going to have 16 to 17 tons of pod space depending on whether you want max armor or stock armor so you probably aren't going to be able to run a Gauss +ERPPC build. Unless of course you want to give it the armor of a locust.

Edited by Jack Shayu Walker, 02 March 2015 - 05:44 AM.


#10 Kal Solar

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Posted 02 March 2015 - 06:22 AM

View PostJack Shayu Walker, on 02 March 2015 - 05:43 AM, said:


You don't have enough heat sinks on the vindicator there, and MASC will weigh 2 tons.

The Scat's going to have 16 to 17 tons of pod space depending on whether you want max armor or stock armor so you probably aren't going to be able to run a Gauss +ERPPC build. Unless of course you want to give it the armor of a locust.


the STD 215 simulates the XL270 engine which has 10 internal DHS (Vindicator's engine cap didnt allow me to put XL270)

.................bad news on 2ton MASC , tx for info

So no tonnage for GAUSS+ERPPC, looks like either 2xERPPC or GAUSS+2ML.

Anyone ever tried a Nova with GAUSS + ERPPC ?

something like this..

http://mwo.smurfy-ne...19e6540ef90d772

Edited by Kal Solar, 02 March 2015 - 06:29 AM.


#11 Jack Shayu Walker

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Posted 02 March 2015 - 11:03 AM

View PostKal Solar, on 02 March 2015 - 06:22 AM, said:


the STD 215 simulates the XL270 engine which has 10 internal DHS (Vindicator's engine cap didnt allow me to put XL270)

.................bad news on 2ton MASC , tx for info

So no tonnage for GAUSS+ERPPC, looks like either 2xERPPC or GAUSS+2ML.

Anyone ever tried a Nova with GAUSS + ERPPC ?

something like this..

http://mwo.smurfy-ne...19e6540ef90d772


I'm going to run one ERPPC as my main weapon, I have a building philosophy to never run more than one ERPPC due to the heat two would generate; usually the weight of the second ERPPC and the weight of the hint sinks used to mitigate the heat could be spent much better somewhere else, but that's just my own reasoning.

I'm going to back up the ERPPC with 2x ERML for a better medium range option, less heat generation for nearly the same damage output, not to mention higher pinpoint damage. I can then fire both for an alpha strike if I need it. I'll then slap on two extra DHS to help curb the heat a little.

I'm going to back up my energy weapons up with duel Streak 4s and a single ton of ammo. I can run those with the ERML for heat efficient damage, or I can combo them with the ERPPC to go light hunting. I'll only have 12 full volleys with my limited ammo, but that should be enough to deal with meta starters if I can land my ERPPC shots.

I'll spend my last two tons on an ECM suite and an extra ton of armor.

#12 FoxTrot05

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Posted 03 March 2015 - 08:29 AM

My favorite non-100ton solaris mech was my UAC20+2xERLL "Black Pearl" shadowcat. I know the clan UAC20 isn't in a great place right now, but I wonder if it can still be done with ECM. I can't recall if I messed with the engine tonnage or not.

#13 LT. HARDCASE

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Posted 03 March 2015 - 07:39 PM

View PostFoxTrot05, on 03 March 2015 - 08:29 AM, said:

My favorite non-100ton solaris mech was my UAC20+2xERLL "Black Pearl" shadowcat. I know the clan UAC20 isn't in a great place right now, but I wonder if it can still be done with ECM. I can't recall if I messed with the engine tonnage or not.

You definitely must have changed the engine, because in MWO the SCat only has 17 tons of space with default armor.

So UAC20 w/ 3t ammo + 2x ML is the best you can do.

#14 Inflatable Fish

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Posted 05 March 2015 - 03:28 AM

as much as I LOVE the addition of the Shadow Cat to the list of MWO mechs, its value will be much less than in the tabletop, I'm afraid - and that's because of the extremely limited available tonnage. mounting a heavy hitter (Gauss or a /20) means that you only have three, max. four tons available for ammo, and that's not even taking ECM into account, not to mention maxing out armour.

the stock build only carries 2 tons of Gauss ammo, which is just fine in the TT, but won't last you a match in MWO. you can free up a ton by removing the active probe, and another by downgrading the ERMLs to ERSLs. so that's potentially four tons, less if you want ECM and/or maxed armour.

so there's that if you want to take the ballistics road. if you're more of a missile fan (like me,) you'll have less problems, although I'm not completely happy with clan SRMs because of their slow travel speed.

the builds I'm planning to try are a "wannabe boomjack" with an LB-20X and 2 ML, a "stock +" with more ammo and possibly ECM (and swapping around some pods to have the Gauss in the torso and lasers in the arms), an SRM striker, and an ECM'd laser sniper.

#15 dragnier1

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Posted 05 March 2015 - 04:00 AM

Prime - remove active probe for ammo. Either keep the gauss or swap with ac20.

A - swap one arm with the P. Streak 6, Lplas and 3 MSG. :lol:

B - might do 2 ASRM6 or 2 streak6 with 2 mplas.

P - swap one arm with the A. 1 Lplas, 2 mg and ac5 or 1 ppc, 4mg and targeting computer. :lol:

#16 Nik Reaper

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Posted 05 March 2015 - 04:15 AM

The best points about the mechs are that:
a ) it jumps and high at that
b ) all high mounted harpoints, cockpit and higher with little overhead hitboxes unlike the stormcrow
c ) it has 15 tons of space after max armor and ecm to use on 3 energy and 2 missile or a bunch of mg's.

So something like an ecm + LpL + 2 ErMedL + 2 srm4 + 2 ton ammo + 3 DHS seems to be the overall most hitting power , still has room for the longrange and shortrange options , like the 3 ERL + ecm + DHS wich seems good for CW with high mounts, and a short range striker with 2 srm6 + arte. and 3 medpulseL.

And we don't know how m.a.s.c. will work but it might be unexpectadly useful , think trying to shoot a mech that can, like the lights, jump juke around and do bursts of speed.

Of course the size of the mech will determan much, but if it is nova size but with high mounts and less bulky more lean , we could have a winner here :) .

Edited by Nik Reaper, 05 March 2015 - 04:15 AM.


#17 Bespoke Cheese Cake

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Posted 05 March 2015 - 11:25 PM

Some interesting ideas with the twin PPC and the 3x ERLL builds, powerful hitting power for sure. Not sure how well they would work in terms of heat though.

Edited by Bespoke Cheese Cake, 05 March 2015 - 11:35 PM.


#18 Nik Reaper

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Posted 05 March 2015 - 11:53 PM

Those builds are specialised for team play, as they would have problems performing in pug play with little sustained fire , but in a long range team or as a long range element in a team that will protect them they could do well with high mounts, ecm and low weight.

#19 JC Daxion

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Posted 10 March 2015 - 02:48 PM

I have to wonder if the old Mech warrior 3 option of having 16 small lasers will be a viable one... Nothing reminds me of fun than legging an annihilator and all that mech salvage goodness! :P

but now that the shadow cats are coming, i have to wonder if my favorite cougar will be coming soon.. or a bushwacker!

#20 hattharuspex

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Posted 16 March 2015 - 07:24 AM

2lpl (20heat) +ml (6heat).
13tons. 12DHS. max armor + ECM
What do you think about it?

Edited by hattharuspex, 16 March 2015 - 07:25 AM.






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