Soon....
#1
Posted 05 March 2015 - 11:34 AM
MAKE YOUR TIME
HA
HA
HA
#2
Posted 06 March 2015 - 03:37 PM
Hope they change it, also ordered Zeus pack and very disappoint in garbage can quirks.
#3
Posted 06 March 2015 - 03:50 PM
Edited by LoklanZFG, 06 March 2015 - 03:51 PM.
#4
Posted 06 March 2015 - 03:53 PM
LoklanZFG, on 06 March 2015 - 03:50 PM, said:
All three. In announcements forum. Grasshopper mediocre mech and Zeus garbage.
AMS and AC/5 range quirks for these mechs. No joke. Ha ha.
#5
Posted 06 March 2015 - 03:55 PM
#6
Posted 06 March 2015 - 03:56 PM
Tasker, on 06 March 2015 - 03:37 PM, said:
Hope they change it, also ordered Zeus pack and very disappoint in garbage can quirks.
"Bad quirks" are supposed to be indicative of a high-quality mech with difficult to kill hitboxes. The top tier mechs are supposed to be virtually quirk-less.
#7
Posted 06 March 2015 - 03:57 PM
#8
Posted 06 March 2015 - 03:57 PM
#9
Posted 06 March 2015 - 04:00 PM
Koniving, on 06 March 2015 - 03:56 PM, said:
What look good about Zeus hitbox to you? What look good about hardpoint locations?
AC/5 range without velocity bonus is bad quirk.
#10
Posted 06 March 2015 - 04:00 PM
#11
Posted 06 March 2015 - 04:06 PM
Tasker, on 06 March 2015 - 03:37 PM, said:
Hope they change it, also ordered Zeus pack and very disappoint in garbage can quirks.
So you were expecting the Zeus to have rediculous overpowered quirks? Do you realize that if any of the Resistance mechs were released with OP quirks right out of the box, that there would be no end to the players crying "P2W!"
#12
Posted 06 March 2015 - 04:07 PM
IronClaws, on 06 March 2015 - 04:06 PM, said:
Big difference between OP quirks and competitive quirks. Zeus quirks just plain bad, especially for mech that need quirk help due to bad hardpoint placement.
#13
Posted 06 March 2015 - 04:14 PM
Koniving, on 06 March 2015 - 03:57 PM, said:
Not all Battlemechs were intended to be equal. There are supposed to be good mech designs, bad mech designs and mediocre mech designs. Mechwarriors in the Battletech universe did not have access to every mech there was (not even to most of them), they had to use whatever mech(s) that they were issued / inherited / bought / were able to salvage and those mechs were not always the best.
Tasker, on 06 March 2015 - 04:07 PM, said:
Big difference between OP quirks and competitive quirks. Zeus quirks just plain bad, especially for mech that need quirk help due to bad hardpoint placement.
You liked your own post? LOL!
#14
Posted 06 March 2015 - 04:29 PM
#16
Posted 06 March 2015 - 05:00 PM
#19
Posted 06 March 2015 - 05:26 PM
IronClaws, on 06 March 2015 - 04:06 PM, said:
The problem is, they're just dumb quirks. They could have done proper ones (like velocity, cooldown, heat, etc) but with lower numbers if they were afraid of P2W. Instead, we got single hardpoints quirked (Grasshopper head missile, Zeus solo missile), AMS range (good players in groups use ECM and know how to shoot down UAVs) and other bullshit quirks like that.
I'm ok with my quirks being moderate in value as long as they actually make sense. These ones didn't. They just show that the people making the balance choices don't actually understand the game for ****.
#20
Posted 06 March 2015 - 09:00 PM
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