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We Need To Talk About The Timbergod


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#181 That Dawg

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Posted 11 March 2015 - 08:22 AM

View PostKain Thul, on 11 March 2015 - 08:06 AM, said:


Only for about a month and then it will shift to the Arctic Cheetah. I do not know if you have noticed but much like the Hellbringer it is being declared OP before it is even here. I even see it referred to as the "Arctic Cheater" already.

Pre-emptive QQ, the wave of the future. These forums are 96% ****/4% substance at the very best.



OH MY GOD I MUST HAVE IT!!1!!!!

#182 BARBAR0SSA

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Posted 11 March 2015 - 08:25 AM

We lost to IS last night 48-7, so I'd like to scream how OP IS 3xERLLs @ 750M, Dual Gauss @ 792M are! *Rabble rabble rabble!*
Stalker 4N eats timbers and shats them out in to Myst Lynx's though, that thing scares me when I turn a corner and see it.

#183 Averen

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Posted 11 March 2015 - 08:59 AM

Timbers are the strongest mechs in MWO, that's pretty much common sense at this point. Meaning they are by definition as op - whatever that might mean - as it gets in the game atm.

Stalker 4Ns are pretty fantastic in Community Warfare, tho. In classic modes Crow/Timer/Dire reign far above everything of their class.

#184 Voivode

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Posted 11 March 2015 - 09:04 AM

Big side torsos and fat legs. Just aim for those things and soon you'll be talking smack in general chat to a player who will then go to the forums and complain about how PGI implemented clan mechs because they didn't think anyone should be allowed to kill them in their precious Timberwolf.

#185 Richard Warts

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Posted 11 March 2015 - 09:06 AM

Remember how much ppl used to complain about the Jaegermech? The mech may change but the whining doesn't.

#186 UnHolyLegion

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Posted 11 March 2015 - 09:19 AM

View PostMetus regem, on 10 March 2015 - 11:58 AM, said:


Sadly this is very true, or something will take the Timber Wolf's place as the source of much QQ... I for one am looking forward to this:

Posted Image

http://www.sarna.net/wiki/Night_Gyr

Basically she is a Timber with out the oversize engine...




Part of the reason why I swapped to IS... and my performance on the clan front lines for IS have proved it... helps knowing what clan mechs can and can't do, and knowing how the hit them where they are weakest, CQB.


As someone who is not a clan humper ( I only have the TBR and rarely play it) I will be very happy if PGI releases this mech! then hopefully we get the Nova Cat soon after :D

#187 Christof Romulus

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Posted 11 March 2015 - 09:29 AM

Here's the deal:

The Timberwolf is the best mech in Mechwarrior Online.

That is a literal fact - A fact based on the factors that make a good mech in MWO.

The Timberwolf receives VERY little damage for its size, due to its speed, torso twist speed, jump jet animation, and awkward overlapping hitboxes.

The Timberwolf deals a GREAT DEAL of damage, able to boat energy or missile, or even optionally bring a ballistic larger than a machine gun, and can bring 3 machine guns to constantly suppress enemies with exposed components.

So... what's the problem?

Every game, there is a 'best'. There is no such thing as perfect balance, and no matter what game you play, you're going to come across a build, a setup, a vehicle, a mech (in this case), that simply outperforms every other in its respective category.

In THIS game, that mech is the Timberwolf. Nothing's changed, though - there's always a best, and it just so happens that we named our 'best' mech Timberwolf.

Is it unfair that in 'games' there can not be a perfect balance? Sure. But that isn't something that's going to be solved here, in Mechwarrior Online.

#188 Andi Nagasia

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Posted 11 March 2015 - 10:08 AM

View PostAveren, on 11 March 2015 - 08:59 AM, said:

Timbers are the strongest mechs in MWO, that's pretty much common sense at this point. Meaning they are by definition as op - whatever that might mean - as it gets in the game atm.

Stalker 4Ns are pretty fantastic in Community Warfare, tho. In classic modes Crow/Timer/Dire reign far above everything of their class.


so if a mech is the best even by a small margin than its OP?
im not saying the TBR is leading by a small margin but its defiantly not Easy Mode

i do think the TBR is powerful but thats because its speed and free space,
but there is another thing that matters here in a Mech FPS, Shape!
when applied to MWO its and the SCRs shape help them allot,
now look at the Nova, its shape makes it a liability,

in TT Shape doesnt really mean much but this isnt TT this is a Mech FPS,
Shape can make or break a Mech in this Game, good mechs have good shape,

Love my Nova, its in the Quirk Hospital,... Get Well Soon,
Edit- spelling

Edited by Andi Nagasia, 11 March 2015 - 10:10 AM.


#189 WarZ

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Posted 11 March 2015 - 11:19 AM

View PostSarlic, on 11 March 2015 - 12:26 AM, said:

Exactly. People want slower engines to fit more weapons in a fast, agile mech. E.g. whiners want the lock be removed. However i say it's a justified lock.


But then its no longer fast or agile. Weird right ?

Bottom line is because of hit detection, speed is a HUGE asset in this game right now. Faster mechs automatically get a survivability bonus. Just look at most lights. There is no way they should be able to survive what they do. More speed equals more protection.

Biggest thing I see said is broken hit boxes. It takes too much damage. Thats from speed. Whereas, a hot laser vomit is not making it awesome.

People are making exaggerated claims about the mech, without really understanding whats going on.

#190 That Dawg

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Posted 11 March 2015 - 01:37 PM

View Postshad0w4life, on 11 March 2015 - 08:25 AM, said:

We lost to IS last night 48-7, so I'd like to scream how OP IS 3xERLLs @ 750M, Dual Gauss @ 792M are! *Rabble rabble rabble!*
Stalker 4N eats timbers and shats them out in to Myst Lynx's though, that thing scares me when I turn a corner and see it.


oof, yes, the 4N, is another mech that has very close to the same kill to death ratio as my Dire, Kintaro, Timber, and lately...the Adder with gauss?? wth?? that needs nerfing too!

#191 CrushLibs

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Posted 11 March 2015 - 02:51 PM

WOW are you people really that ... nevermind can't say something nice don't say it at all.

I was comparing the heat , damage and # of shots between the CLAN and IS mechs , speed armor and anything else was not being tested.

Quirks are very very out of line and needs to be pared down. Take all the weapons quirks away increase range modules on IS lasers to +25% range and leave Clan to 10% and 15% on ballistics weapons for IS and 10% on clan.

Heat generation needs to go since almost EVERY IS laser has better Heat to DPS ratio than clans with faster burn times. Also small lasers should have ghost heat too.

PGI please clean up the mess your are causing before every clan player leaves and request a refund on their wave 3 pack.

#192 Molossian Dog

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Posted 11 March 2015 - 03:59 PM

There is no Timbergod. There is no Timberwolf either.

In the dark future of the 3050ies there is only the Timberderp.

#193 Saint Scarlett Johan

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Posted 11 March 2015 - 08:18 PM

View PostSarlic, on 11 March 2015 - 01:19 AM, said:


So? That does not make less vomit and dropping HPs over it. Sure, PGI is also at fault using a quirkening scheme while there are better alternative ways. Just because the community thinks vomit =/= balance is not the way to go.

I can only hope PGI encourages more diverse builds insteads of people blatantly dropping HPs for the lelz vomit.


So it's an issue because one it's a build that's well over a year old and the other is actually closer to stock than before and that's bad because the meta had shifted enough that they are now viable? Wat?

#194 Davegt27

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Posted 11 March 2015 - 10:25 PM


View PostEvan20k, on 10 March 2015 - 11:32 AM, said:

I'm late to the party on this one. I just purchased my very first timberwolf this morning and I really want to know how people justify to themselves that this thing is at all remotely fair? I feel like I have the agility of a medium and the firepower of a 90ton assault in this thing. Maybe I'm just **** with every other mech I've played in comparison, but this thing feels like it has absolutely no drawbacks in a game where each mech has its own strengths and weaknesses. Do you guys think it will be getting some sort of balance adjustments in the coming months?


How I justify it is
I did not design the game if fact I had no input whatsoever

I assume the game designers know what they want to do

I play the hand I am dealt the only time I get upset is when someone on the forums complains

And next thing you know they change the Mech/game

I can think of a similar situation

I used to play a table top game called Tactical air War
A dog fight game where every game turn was 2.5 sec

Turned out the most dominate airplane in the game was the F15C
It carried all angle heat seeking missiles, could accelerate while climbing and had track while scan
Just overpowered

We did not sit down and write the game designers and say you don't know what you’re doing this thing is just too over powered



#195 Kenyon Burguess

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Posted 11 March 2015 - 10:38 PM

disadvantage the timberwolf to the same turning and mobility stats as the orion. and then curse them with the hover jets like all the other heavies and assaults. that's the only "nerf" they need. if "tt lore" or "all the other mechs aren't op" are the only reasons you have not to support that minimal amount of change then your using the timby as a skill crutch

#196 Kh0rn

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Posted 12 March 2015 - 02:09 AM

Human nature takes the path of least resistance once and if the timber wolf is nerfed like the others a new mech will rise and so on and on. Most players will just take the best chassis fit it with the meta at the time and play, cause they want " eazy way to blow stuffs up betta den you." way of doing things.

#197 Matthew Ace

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Posted 12 March 2015 - 03:03 AM

View Post1453 R, on 10 March 2015 - 12:19 PM, said:

The Night Gyr has a fantastic gun-to-‘Mech ratio and would match/exceed pretty much all existing Clan ‘Mechs save the Dire Whale for raw firepower…except that a brief perusal of its page on Sarna shows that most all Night Gyr configurations rely on a small number of large weapons, which limit its hardpoints. The Prime, for example, is a 5E/1B, which is workable but not phenomenal. The A runs 1B/2M/4E, the B runs a really awful 4B, the C runs 3B/4E, and the D runs 4M/2E, which is arguably the best* of the lot. Those are the only timeline-appropriate variants for the Gyr. Sarna doesn’t tell me where those hardpoints are.


Download Megamek, dude. :)

#198 That Dawg

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Posted 12 March 2015 - 07:14 AM

Question: IF the timberthing were "all that".............how come...........I only see 2-4 per battle? (sometimes...NONE)
I mean surely, if they were a win button, all the IS lads would sell all their mechs, all their IS gear and get one timberwolf, then with all the money they'd make, buy all that stuff back, but still only run the timber...ammirite?

#199 L3mming2

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Posted 12 March 2015 - 12:14 PM

View PostThat Dawg, on 12 March 2015 - 07:14 AM, said:

Question: IF the timberthing were "all that".............how come...........I only see 2-4 per battle? (sometimes...NONE)
I mean surely, if they were a win button, all the IS lads would sell all their mechs, all their IS gear and get one timberwolf, then with all the money they'd make, buy all that stuff back, but still only run the timber...ammirite?


as of when is 1/6 to 1/12 of all mechs (despite there being a load more then 12 chassi's (46)) not "all that"

Edited by L3mming2, 12 March 2015 - 12:21 PM.


#200 A Large Infant

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Posted 12 March 2015 - 12:21 PM

Come on I only see 12 per battle! /sarcasm





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