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Decrease In Quality Of Mechs Being Released


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#1 Tennex

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Posted 14 March 2015 - 10:10 AM

UPDATE: Heres an update, PGI is continuing to touch these things up!

View PostInnerSphereNews, on 21 April 2015 - 08:55 AM, said:


Tuesday, April 21st @ 10AM – 1PM PDT
Patch Number: 1.3.388.0

'Mech Changes
  • Kit Fox now has animated talons.
  • Kit Fox no longer has a misaligned left clavicle.




View PostInnerSphereNews, on 15 May 2015 - 05:25 PM, said:

Upcoming Patch - Tuesday, May 19th @ 10AM – 1PM PDT

Patch Number: 1.3.395.0

'Mech Fixes
  • Dire Wolf animation tweaks
    • fixed knee misalignment when running
    • vertical translation/'bounce' has been reduced when running backwards
  • Warhawk animation tweaks
    • fixed knee misalignment when running
    • vertical translation/'bounce' has been reduced when running or walking
    • fixed torso wobble when going uphill or downhill
    • fixed misaligned clavicles
  • Adder animation tweaks
    • added foot talon animation




Note: The Kit fox arm fix only appears in movement. Kit fox still has kinked and skewed arms when standing in the mechlab.

__________________________________________________________________________________________

PROBLEMS

Arms Pointing Everywhich Way

Weapons pointed down towards the ground:
Posted Image

Cross eyed arms:
Posted Image

Kit fox R, L arms at different directions:
Posted Image


Summoner's arms point 45* up into the air when running:
Posted Image

Warhawk's shoulders pop out of its hinges when walking:
Spoiler


Incomplete Animations
The Kit Fox and Adder literally don't even have feet animation.
They walk like they have snow shoes.

Old Unaminated Talons:
Spoiler


As of 5/5/2015 animations have been added to the talons in the recent patches, tho the quality of the adder family is still MW3 quality vs. the MW4 gifs below.

Compared to the MW4 animations

Posted Image Posted Image

/Begin Chickenwalker Animation Rant:

As seen above Chicken Walkers NEVER heel - toe

Posted Image

In simple terms unlike humans, chicken walkers land each step with the "toes" rather than the "heel" of the foot
Posted Image

Science:
Spoiler


Here are ones done particularly well
Posted ImagePosted Image

Here is a frame from the adder gif. Showing the flat feet; notice the heel-toeing
Posted Image

Heres what it would look like if they had just animated the joints:
Posted Image

/endrant

Gliding Mechs
Worst offenders being the direwolf/warhawk
Posted Image


Retrospective Dynamic Geometry
Posted Image

Jagermech Geometry (Fixed)
Spoiler


Centurion Geometry (Fixed)
Spoiler


Posted Image


Mech scaling continues to be terrible
Posted Image
(Models enclosed and measured by Ghogiel)

Posted Image

55 tons, 65 tons, 80 tons
Posted Image



Wish List
  • Decals

Edited by Tennex, 21 July 2015 - 11:14 AM.


#2 Deathlike

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Posted 14 March 2015 - 10:19 AM

lol... I didn't think the Grasshopper would be that tall. Yes... if it's not wide, it's Shaqtacularly sized.

#3 Tennex

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Posted 14 March 2015 - 10:22 AM

But if you go on their ad page for wave 1 mechs you see something like this: Perfect alignment

Advertised
Posted Image


Reality:
Posted Image

Edited by Tennex, 14 March 2015 - 11:22 AM.


#4 Hit the Deck

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Posted 14 March 2015 - 10:25 AM

I like your point about "chicken walkers". For the 'Crow and Garg, I think it's design decision.

#5 kapusta11

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Posted 14 March 2015 - 10:25 AM

View PostTennex, on 14 March 2015 - 10:10 AM, said:

Posted Image


What?! It's that huge?

#6 Tennex

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Posted 14 March 2015 - 10:27 AM

View PostHit the Deck, on 14 March 2015 - 10:25 AM, said:

I like your point about "chicken walkers". For the 'Crow and Garg, I think it's design decision.


I don't thinks so, they advertized it as pointing at the horizon

#7 RoboPatton

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Posted 14 March 2015 - 10:29 AM

probably my biggest bone of contention is odd mech size... tried leveling out my centurions this last week, just sold most of them out of frustration of being nearly as big as an atlas, with half the firepower and armor.

Not even gonna bother buying a catapult at this point lol.

SECOND PASS TIME PGI!

#8 Juodas Varnas

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Posted 14 March 2015 - 10:29 AM

Wow... I was really dreading that the Grasshopper will be huge as all hell...

God damn it, get your **** together, guys.

View PostRoboPatton, on 14 March 2015 - 10:29 AM, said:

probably my biggest bone of contention is odd mech size... tried leveling out my centurions this last week, just sold most of them out of frustration of being nearly as big as an atlas, with half the firepower and armor.

Not even gonna bother buying a catapult at this point lol.

SECOND PASS TIME PGI!


I know that feel bro, Centurion is the only mech i currently own and it's absolutely ginormous! Especially when compared to other 50 tonners like the Hunchback and the Enforcer (which looks like a light mech in comparison)

Edited by Juodas Varnas, 14 March 2015 - 10:31 AM.


#9 Mirumoto Izanami

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Posted 14 March 2015 - 10:29 AM

View Postkapusta11, on 14 March 2015 - 10:25 AM, said:


What?! It's that huge?



He's guesstimating.

Addendum: I stand corrected!

Edited by Mirumoto Izanami, 14 March 2015 - 10:41 AM.


#10 FupDup

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Posted 14 March 2015 - 10:32 AM

View PostDeathlike, on 14 March 2015 - 10:19 AM, said:

lol... I didn't think the Grasshopper would be that tall. Yes... if it's not wide, it's Shaqtacularly sized.

It's a 70 ton Quickdraw basically.

#11 Tennex

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Posted 14 March 2015 - 10:33 AM

View PostMirumoto Izanami, on 14 March 2015 - 10:29 AM, said:



He's guesstimating.


these are taken from ingame SS released by NGNG

#12 Deathlike

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Posted 14 March 2015 - 10:34 AM

View PostFupDup, on 14 March 2015 - 10:32 AM, said:

It's a 70 ton Quickdraw basically.


More like 70 ton Shaqhawk.

It could go either way.

#13 EgoSlayer

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Posted 14 March 2015 - 10:35 AM

View PostMirumoto Izanami, on 14 March 2015 - 10:29 AM, said:



He's guesstimating.


Considering it's screenshots from the mech lab, which doesn't have any zoom or camera angle issues, it's a valid comparison between them.

#14 Juodas Varnas

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Posted 14 March 2015 - 10:35 AM

I really think PGI NEEDS to go over EVERY single mech and resize them to a scale that would make sense, from Locusts to Atli (or Atlases, or whatever the plural of Atlas is)

But i know they won't do that.

#15 Mirumoto Izanami

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Posted 14 March 2015 - 10:38 AM

View PostTennex, on 14 March 2015 - 10:33 AM, said:


these are taken from ingame SS released by NGNG



Ah, the weekend update video. At least the Zeus is small ish.


Whats more depressing for me is not the height, but that the jump jet flames aren't coming from the legs, it looks like.

Edited by Mirumoto Izanami, 14 March 2015 - 10:42 AM.


#16 Jin Ma

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Posted 14 March 2015 - 10:44 AM

God i am afraid what they will do to the shadow cat

#17 Burktross

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Posted 14 March 2015 - 10:44 AM

Very eye-opening post.
+pgi should look at this

#18 Quicksilver Aberration

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Posted 14 March 2015 - 10:54 AM

View PostTennex, on 14 March 2015 - 10:10 AM, said:

Posted Image

The Mist Lynx only dreams it could have so small of weapons like that left arm. Alas, it is probably going to be the only Clan light with monkey arms.

#19 kapusta11

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Posted 14 March 2015 - 10:55 AM

I guess Grasshopper will have high mounted hardpoints after all, like all of them.

Edited by kapusta11, 14 March 2015 - 10:55 AM.


#20 Abisha

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Posted 14 March 2015 - 11:00 AM

they release mechs faster then we can type.
so don't expect "quality" from it.

also i having a "negative" state of mind about Pgi i feel like many challenges where total unfair.
and can't be completed anymore. (just way to time consuming) leaving me a unsatisfied customer.
(Like a Champion) for example.

it's very unlikely i will spend money on this game again.





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