Andi Nagasia, on 17 March 2015 - 07:39 PM, said:
was listening to the NGNG guys they said Nova and Summoner didnt need much of a buff,
both preform very well and will beat their IS counter parts 9 times out of 10.. um What?
apparently Clans are still over powered for Comp teams,
but NGNG and PGI has to realize most people arnt Comp teams,
most people are running what they like to have fun, and this is hitting us hard,
as we are the ones hit hardest by it, Meta players will always play Meta, i play for fun,
and when you tell me my Nova has to Run 12Energy weapons or im playing my Nova wrong?
who is this game for, the Meta Players or for those who love BT and want to have Fun?
Well the 12 er medium laser nova suffers to go toe to toe with a Hunchback 4P both with around equal player levels (based on KDR in both mechs, Win rate, etc... Yes this was tested in custom match) and we alternated mechs.
I won all 5 games in the Hunchback 4P and lost all 5 games in the Nova Prime.
Another test conducted with the 12 ER Small laser nova as well with the same 9 medium laser hunchback.
again I won five in hunchback but I managed to kill my opponent once in the nova.
Other counterparts? Nova S is no where near the same level as the Arrow... which has superior machine gun and energy firepower and range over the 6 ER medium laser Nova + 4 mg OR the 4 MG 12 ER small laser builds.
The last Nova (

has a UAC 5, Large pulse, and a few small lasers...
Closest mech to compare is the Blackjack, Shadowhawk, and Cicada. all which out do the nova in this roll too but in a more specific way... Nova B here has some unique advantages but not that much. it's kinda like pre quirk IS...
The Awesome was an "okay" LRM boat, but no where the same effectiveness as the stalker and battlemaster LRM boats.
Summoner?
Well that mech is out done by the Thunderbolt by far...
Thunderbolter
This is just a 'replica' and it's nearly the same speed, extremely heat effecient, has longer range, better DPS, and more ammo (Keep in mind... one of the main users of the summoner keep their prime stock or resembling the stock.. so the fact that the thunderbolt obliterates the "Stock prime" should be able to obliterate anything...
TDR-5S
Rushed but this is superior to most Summoner 'Meta' (I use meta loosely, by that in this context I mean 2 things. 1) the NORMAL definition of meta. 2) the meta for THIS mech in specific.)
to be honest... there are many other mechs out there that can substitute the summoner...
The thing is it isn't just comp verse casual player opinions clashing here but also data is ****ed up to say the least...
"Oh, clans win more in CW. must be because OP clans"
My gatherings have shown that...
1) clans rarely ever win by kills. Often it is highly co ordinative charged rushes to the base. which is funny
it takes on average 2 to 3 waves of Clan mechs to do that in stormcrows or ice ferrets.
For the inner sphere they can do it in 1 wiht a few firestarters and spiders.
Source: my own perspective in game.
Asked the top dogs of CW... most comp teams
2) population differences. A lot of people play clan... for many reasons.
For me? I love ghost bear and the clan tech. Not because clan tech is OP but it's more interesting. I like the lower tonnage of missiles and the range of the LBX's.
I like clan mechs, but because they are omni or "OP" or "UP", but for the mech ITSELF.
The kodiak, behemoth, shadowcat, couldron born, mad dog, cougar, adder... etc... it's for the mech, and not becuase it's OP or NOt. (even though in the form I got them in they were far from good... MW4 for eg)
A lot of people got into the series due to Mechwarrior 2 which centers you on the clans...
Everyone has there faovurite clan mechs or IIC's... not many from the MW series had to much thought on IS mechs...
There is many more things I can say...
But I find PGI's perspective and stuff a bit harsh...
Unless they are planning to make IS mechs have 100% reduced speed when lossing 1 leg and remove most IS quirks I do not see how any of this is just...