dubplate, on 20 March 2015 - 07:06 AM, said:
I finally played with my Nova for the first time this week. I run 10 medium lasers and it is really hot but it can also push out 105dmg in 3 bursts (3 times an arm firing) which really is a lot for a 55ton mech, and most of the time you just have to wait for your laser to recycle rather than heat dissipate for the 3rd shot. It really feels like the glass cannon. Everyone that says it needs to be shorter, it could be shorter as long as they don't make the arms any lower. I find that's one the biggest liabilities so far is hitting the terrain and wasting 33% of my heat. I'd be curious to see how mobility buffs help it, since it has jump jets it seems like it should be made more mobile than the stormcrow (though I think the stormcrow's mobility/agility needs a bit of a nerf too).
well the SCR has such a bigger engine that the mobility of it is superior. Sure JJ's grant some mobility, but this is vertical mobility. And JJ's ahve the speed of your mech, trying to jump up a hll form standing is like trying to make a whale fly if you don't already have some decent kph on the tachometer. Unfortunately givign the Nova torso twist speed or angle will not help, because the hitbox distribution makes the CT always, form any angle hitable quite easily. So twisting is only an option versus medicore opponents that either not know the hitbox of the nova or have wonky aim.
Mobility buffs like acceleration, decelleration would help to apear and disappear faster on hill and cornerpopping maneuvers. It will still make you an easier targe than a SCR because its engine and its weird shaped and slim hitboxes togther are close to perfection in terms of these behavior.
If nerfing anything on the SCR, probably torso twist speed would be a fair nerf, because the strangelky shaped SCR makes staying on a location nearly impossible even if you have decent aim.Torso twist speed anyways should depend on a mechs size, not its engine. SCR invensts tonnage in the engine and so it should not enirely lose what this investment brings: speed.
They could also slightly nerf acceleration decelleration. like 5%. This way SCR gets a bit mobility removed, yet keeps the speed advantage it invested its engine into.
This will also slightly reduce survivability of the SCR, because twisting away damage and dodging it will be reduced, yet should still be possible quite well. Currently the SCR can eat and dodge so many damage, it feels like an assault. and that is a bit over the top. Especially when you sswitch from Nova to SCR you get this small feelign you wanna cry: I'M INVINCIBLE. Probably also because crow can twist 130 degree and Nova only 100. Which is probably chosen that low because of the TT Nova not having a torso..
And 2 mechs 5tons apart should definately not feel as worlds apart as they currently do. Especially given that the SCR can do anything the Nova can up to 9E except JJ's.
Edited by Lily from animove, 20 March 2015 - 07:35 AM.