Jump to content

How I Would Like To See The Atlas Quirked Back To Glory


118 replies to this topic

#61 luxebo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,342 posts

Posted 21 March 2015 - 11:28 AM

View PostBishop Steiner, on 21 March 2015 - 06:24 AM, said:

People getting way too complicated, or over the top. Or missing the point entirely.
Not shocking. Still disappointing.

Tell me how many comp matches give the assault role to an Atlas instead of a Banshee-3E or a Stalker-4N and maybe once in a full moon a dire whale?

Just post all the comp matches with one Atlas pilot in it. Preferably one that's AS7-K or RS.

And this is all because it's outgunned by all three assaults I mentioned, along with the fact that it's also worse at mobility (except than the whale) and also worse shielding on almost all variants makes it sub-par. How often when you are in one of the quadruple godfathers did you feel threatened when an Atlas attacks you? (i.e. turn the corner in a Stormcrow, then Atlas hits you once. Barely does any damage, and you return fire with a bigger alpha...)

Edited by luxebo, 21 March 2015 - 11:31 AM.


#62 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 21 March 2015 - 12:40 PM

View Postluxebo, on 21 March 2015 - 11:28 AM, said:

Tell me how many comp matches give the assault role to an Atlas instead of a Banshee-3E or a Stalker-4N and maybe once in a full moon a dire whale?

Just post all the comp matches with one Atlas pilot in it. Preferably one that's AS7-K or RS.

And this is all because it's outgunned by all three assaults I mentioned, along with the fact that it's also worse at mobility (except than the whale) and also worse shielding on almost all variants makes it sub-par. How often when you are in one of the quadruple godfathers did you feel threatened when an Atlas attacks you? (i.e. turn the corner in a Stormcrow, then Atlas hits you once. Barely does any damage, and you return fire with a bigger alpha...)

which has what to do with my point, dude? Seriously? Yes, let's make all mechs fit the same exact meta box.....

#63 luxebo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,342 posts

Posted 21 March 2015 - 02:15 PM

View PostBishop Steiner, on 21 March 2015 - 12:40 PM, said:

which has what to do with my point, dude? Seriously? Yes, let's make all mechs fit the same exact meta box.....

I'm saying that yes, armor quirks help, but that doesn't do jack when Dires, Banshees, Stalkers, King Crabs, etc can do double+ your damage as an Atlas. Your only role is to brawl, but yet you get outbrawled? Well that is the issue right there, weapons need to be quirked too. At this point nothing but weapon quirks are gonna make any of the crappy AS7s (K, RS, D, BH) useful. S and DDC are marginally useful. Armor will help those, but the subpar ones aren't gonna work without more weapon quirks.

To make this more evident one of my friends told me they tried to attack a Dire Wolf 1v1. The Atlas DDC apparently didn't even scratch the Dire Wolf after multiple heavy hitting salvos of SRMs and AC20 and lost both arms, a leg, both torsos, before killing the whale after hitting it with 6 or 7 salvos.

Edited by luxebo, 21 March 2015 - 02:21 PM.


#64 ibex230

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 256 posts

Posted 21 March 2015 - 02:21 PM

Torso twist speed, additional structure and armor. Doesn't even need a weapon buff.

#65 luxebo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,342 posts

Posted 21 March 2015 - 02:23 PM

View Postibex230, on 21 March 2015 - 02:21 PM, said:

Torso twist speed, additional structure and armor. Doesn't even need a weapon buff.

How many times must I repeat this, AS7-K, RS, and D are NEVER gonna be used without severe weapon buffs. I mean Grid Iron level buffs.

So many times I've tanked all my arms, all my torsos, and at least one leg that I don't think that armor is gonna help much unless you double or triple it. Do that, or give the lower tier atlases Grid Iron quirks. There is almost never a usage of Atlas in any comp play, so to make it much more viable you need to give it weapon quirks.

Edited by luxebo, 21 March 2015 - 02:31 PM.


#66 ibex230

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 256 posts

Posted 21 March 2015 - 02:41 PM

View Postluxebo, on 21 March 2015 - 02:23 PM, said:

How many times must I repeat this, AS7-K, RS, and D are NEVER gonna be used without severe weapon buffs. I mean Grid Iron level buffs.

So many times I've tanked all my arms, all my torsos, and at least one leg that I don't think that armor is gonna help much unless you double or triple it. Do that, or give the lower tier atlases Grid Iron quirks. There is almost never a usage of Atlas in any comp play, so to make it much more viable you need to give it weapon quirks.


Fine, give them the dragon-1n treatment and be done with it. Would love dakka with a single ac20 but it wont happen with these boring new increments of quirk buffs.

#67 luxebo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,342 posts

Posted 21 March 2015 - 02:49 PM

View Postibex230, on 21 March 2015 - 02:41 PM, said:

Fine, give them the dragon-1n treatment and be done with it. Would love dakka with a single ac20 but it wont happen with these boring new increments of quirk buffs.

Grid Iron Atlas K weapon buff, along with 50% less gauss explosion damage etc will work well alongside awesome armor buffs. RS maybe huge laser heat gen buffs will help, D maybe SRM cooldown and/or AC20 cooldown.

#68 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 21 March 2015 - 03:00 PM

View PostBishop Steiner, on 20 March 2015 - 09:19 PM, said:

I think that the "signature" feature of an Atlas is supposed to be it's toughness. Not it's firepower, as it was always outgunned in by other mechs in Lore, (it's effective at all range loadout meant it was never hitting as hard as more specialized machines). It should be a Tank.

Correction. It should be THE TANK.

Not hiding in the back with ECM lobbing LRMs, etc. But absolutely the point of the spear, breaking formations and soaking damage...and then soaking some more. It Might not outgun a Dire Wolf, but it should be able to go toe to toe and hold it's undivided attention for a good long time. The Atlas in MWO is NOT the mech that General DeChavilier stormed the Usurper's Palace with.

To do that?

1) Forget the stupid weapon buffs. Only one system should get buffed, and that is it's RT ballistic, as that's it's primary gun. That should get a dang hard buff almost to HBK-4G levels on the AS7-D. And then probably minimal or none on the AS7D-DC and AS7-S. Forget the stupid velocity buffs, laser buffs, etc. Focus solely on cooldown, so that it can use that gun more before it loses it's torso.

So something like:

ALL Atlases:
-Ballistics Cooldown: 20%
AS7-D
-AC/20 Cooldown: 20%
AS7-D-DC
-No extra cooldown
AS7-K
-Gauss Cooldown: 20%
AS7-RS
-AC/10 Cooldown: 20%
AS7-S
-AC/20 Cooldown: 10%
Boars Head
-AC/10 Cooldown: 10%, Energy Heat Generation: -10%, Medium Laser Family Heat Generation: -10%

The D-DC has ECM, which is already huge, and so I don't think it needs more weapon incentives, whereas now one has a reason to consider using other models, offensively.

The Boars Head gets a little more varied, one to differentiate it from the RS, but also because it has a much more limited number of Ballistics and Missiles Slots compared to the others. It's a brawler and needs to be able to use those lasers freely.

And really, offensively? That's it. Why?

2) Because I want it ALL about the defense. Soak that damage. The King Crab is the offensive juggernaut for the IS. The Atlas needs to be the unstoppable avatar of death.

All Atlases:
-Additional Structure (CT): 10 pts.
-Additional Structure (RT): 20 pts.
-Additional Structure (LT): 20 pts.
-Additional Armor (CT): 15 pts
-Additional Armor (RT): 20 pts
-Additional Armor (LT): 20 pts

AS7-K and Boars Head:
Additional Structure (RT/LT): 10 pts

As simple as it gets. Based it off a combined idea from the HBK's RT, the AWS and the Zeus. CT is already pretty solid. But really buffing the STs means that it now isn't disarmed the moment it gets focused by a DWF. I'm even for giving the 7K and BH more ST to encourage their use with Gauss and even give it SOME small change of the XL being viable, comparably, instead of the insta-death it is now. Yeah, it still is a risk, but with the increased firepower, the offensive/defensive risk reward ratio might justify it for some players and builds.

*Edit: "From the Peanut Gallery" (Ideas taken from responses)
Acceleration speed +30%
Deceleration speed +30%
Upper torso twist rate +30%


And it should be noted, I would even be willing to give up ANY Weapons quirks just to see the thing made tough as nails.

Perhaps the numbers are not perfect, and would need tweaking, but there it is, as simple, and ugly and brutal as Kerensky envisioned the Atlas when he commissioned it:
Posted Image
“ A 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally. ”



umm, the Atlas soaked damage because sustainable output from opposing forces wasnt 14 LPL, 9 Gauss Rifles, 12 ERMLs, a THunderbolt battery and 4 divisions of Longtoms....just on ONE(1) Light mech......

And then to boot, it wasnt fired all at once.

If MWO went 30-40 point heat scale, and made it more how it is supposed to be, you would see the Atlas and assaults in general be absolute MONSTERS.

Chain fire some small and medium lasers, maybe the occasional large at it, or a PPC and see how much tougher it becomes. Issue isnt the Atlas, it has or had, just as much if not more armor then any other assault....its just MWO's output is so ***** stupid high that nothing has any real durability.

No, we dont need to start power creeping mechs up magically to try and counter the 80 point lolpha outputs on mechs....wee need PGI to massively tone down our sustainable output from 50-80 every 3-4s to 10-30 every 8-12s, or more.

BUt, I know, I know, we all would only use ballistic builds, blah, blah...lets keep it the same and QQ about TTK being to fast. Lets just quirk armor to the point a commando has 215 leg armor, then commence to QQ about how TTK is to long now....


Naw, I rolled Atlas in CB, and even when I would rush forward and not really know what I was doing, the return fire, my Atlas lasted a long ass time, since only a few mediums, some AC20 from a Hunchie, a few smalls, some PPC fire was hitting me, rather then being shot by an Overlord dropship equivalent fire power out of a Stalker, and it's 6 LPL fired in group, then done again in 3s.....

Atlas fire power? Its fine when the meta isnt 6LPL fired in group....

Atlas fire power is what? 2LL, 2 ML, AC10, LRM10-20, SRM6? That is plenty of fire power and its able to fight at all ranges. And it has alot of armor?

#69 Mad Strike

    Member

  • PipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 1,298 posts
  • LocationLima , Peru

Posted 21 March 2015 - 03:09 PM

View PostBishop Steiner, on 20 March 2015 - 09:19 PM, said:

I think that the "signature" feature of an Atlas is supposed to be it's toughness. Not it's firepower, as it was always outgunned in by other mechs in Lore, (it's effective at all range loadout meant it was never hitting as hard as more specialized machines). It should be a Tank.

Correction. It should be THE TANK.

Not hiding in the back with ECM lobbing LRMs, etc. But absolutely the point of the spear, breaking formations and soaking damage...and then soaking some more. It Might not outgun a Dire Wolf, but it should be able to go toe to toe and hold it's undivided attention for a good long time. The Atlas in MWO is NOT the mech that General DeChavilier stormed the Usurper's Palace with.

To do that?

1) Forget the stupid weapon buffs. Only one system should get buffed, and that is it's RT ballistic, as that's it's primary gun. That should get a dang hard buff almost to HBK-4G levels on the AS7-D. And then probably minimal or none on the AS7D-DC and AS7-S. Forget the stupid velocity buffs, laser buffs, etc. Focus solely on cooldown, so that it can use that gun more before it loses it's torso.

So something like:

ALL Atlases:
-Ballistics Cooldown: 20%
AS7-D
-AC/20 Cooldown: 20%
AS7-D-DC
-No extra cooldown
AS7-K
-Gauss Cooldown: 20%
AS7-RS
-AC/10 Cooldown: 20%
AS7-S
-AC/20 Cooldown: 10%
Boars Head
-AC/10 Cooldown: 10%, Energy Heat Generation: -10%, Medium Laser Family Heat Generation: -10%

The D-DC has ECM, which is already huge, and so I don't think it needs more weapon incentives, whereas now one has a reason to consider using other models, offensively.

The Boars Head gets a little more varied, one to differentiate it from the RS, but also because it has a much more limited number of Ballistics and Missiles Slots compared to the others. It's a brawler and needs to be able to use those lasers freely.

And really, offensively? That's it. Why?

2) Because I want it ALL about the defense. Soak that damage. The King Crab is the offensive juggernaut for the IS. The Atlas needs to be the unstoppable avatar of death.

All Atlases:
-Additional Structure (CT): 10 pts.
-Additional Structure (RT): 20 pts.
-Additional Structure (LT): 20 pts.
-Additional Armor (CT): 15 pts
-Additional Armor (RT): 20 pts
-Additional Armor (LT): 20 pts

AS7-K and Boars Head:
Additional Structure (RT/LT): 10 pts

As simple as it gets. Based it off a combined idea from the HBK's RT, the AWS and the Zeus. CT is already pretty solid. But really buffing the STs means that it now isn't disarmed the moment it gets focused by a DWF. I'm even for giving the 7K and BH more ST to encourage their use with Gauss and even give it SOME small change of the XL being viable, comparably, instead of the insta-death it is now. Yeah, it still is a risk, but with the increased firepower, the offensive/defensive risk reward ratio might justify it for some players and builds.

*Edit: "From the Peanut Gallery" (Ideas taken from responses)
Acceleration speed +30%
Deceleration speed +30%
Upper torso twist rate +30%


And it should be noted, I would even be willing to give up ANY Weapons quirks just to see the thing made tough as nails.

Perhaps the numbers are not perfect, and would need tweaking, but there it is, as simple, and ugly and brutal as Kerensky envisioned the Atlas when he commissioned it:
Posted Image
“ A 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally. ”

No quirk will bring the atlas back to his previous glory since now we have a lot of diferent alternatives in assaults , specially his recent counter: The king crab , that can easly rip his side torsos at greater distances with his balistics or even using the clasic twin AC20 before the atlas gets in full efective brawling range.

Edited by strikebrch, 21 March 2015 - 03:09 PM.


#70 Burktross

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Ankle Biter
  • 3,663 posts
  • LocationStill in closed beta

Posted 21 March 2015 - 03:10 PM

Yes, yes, and yes!

#71 WhoDidTheElf

    Member

  • PipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 112 posts

Posted 21 March 2015 - 03:38 PM

I think the main point of this thread could be enlarged a bit to say that; there needs to be role warfare.

There needs to be tanks, there needs to be "DPS" and there needs to be support mechs. Each individual mech would need to be categorized accordingly, and then would get C-bill bonuses for filling their "roles".

Examples; Tanks would receive bonuses for, well, taking damage. Bonuses for loosing components before dieing, ect. DPS would get bonuses for doing damage, scoring kills, and destroying components, much like we see to day. Support mechs would get bonuses for holding target lock, narcing, tagging, scouting, providing ECM, ect. All of these bonuses would need to be substantial, much how an assist is or getting the killing blow is. This doesn't mean that all Atlas need to be tanks either, or that all of any given mech need to be of a certain class. Though having a Tanking Locust seems a bit...off.

Tanks would probably need substantial structure and armor quirks, but at the same time they would also need negative weapon quirks.

DPS would need weapon quirks, like how we see now, and negative structure quirks.

Scouting mechs would need quirks to narc duration/range, tag range + it putting the bonuses even after LOS is broken, EMC range, speed and radar signature.

Anyways...I agree with Bishop though, I think there needs to be more defined rolls built by the quirks.

#72 luxebo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,342 posts

Posted 21 March 2015 - 03:42 PM

No negative quirks and I'm fine.

The stupid thing is that Stormcrows and Timbers can be better at any three of those roles, at the same time! Taking more damage than an Atlas all through glitchy hitboxes, bigger alpha than an Atlas too. And to kick it all in speed is 90-100 kph.

Edited by luxebo, 21 March 2015 - 03:44 PM.


#73 Xetelian

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 4,397 posts

Posted 21 March 2015 - 04:05 PM

My Atlas
http://mwo.smurfy-ne...87917cb40d2e4d1
My Direwolf
http://mwo.smurfy-ne...8e412d36718d958

Until an Atlas can pack a 40 damage ballistics punch it'll be second class citizen for life.

http://mwo.smurfy-ne...196b548d9cdce0d

Needs Missile quirks and laser quirks. Don't take so much away from it just because it has ECM.

Even the warhawk
http://mwo.smurfy-ne...102563a958a6a4a

Dojn't get me started on the crabs.

Edited by Xetelian, 21 March 2015 - 04:17 PM.


#74 CocoaJin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,607 posts
  • LocationLos Angeles, CA

Posted 21 March 2015 - 04:18 PM

I just want to be able to raise its arms with a toggle...

#75 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 21 March 2015 - 04:27 PM

View Postluxebo, on 21 March 2015 - 02:15 PM, said:

I'm saying that yes, armor quirks help, but that doesn't do jack when Dires, Banshees, Stalkers, King Crabs, etc can do double+ your damage as an Atlas. Your only role is to brawl, but yet you get outbrawled? Well that is the issue right there, weapons need to be quirked too. At this point nothing but weapon quirks are gonna make any of the crappy AS7s (K, RS, D, BH) useful. S and DDC are marginally useful. Armor will help those, but the subpar ones aren't gonna work without more weapon quirks.

To make this more evident one of my friends told me they tried to attack a Dire Wolf 1v1. The Atlas DDC apparently didn't even scratch the Dire Wolf after multiple heavy hitting salvos of SRMs and AC20 and lost both arms, a leg, both torsos, before killing the whale after hitting it with 6 or 7 salvos.

I get that (also will put a disclaimer, am sick as a dog today, so probably even less tactful than my usual charming self, lol), which is why I approached it with speeding up the main weapon, also. But If you want to see significant Defensive quirks, it will be at the expense of Offensive ones. And I am fine with that. You don't have to outdamage to win a brawl, IF you can outsoak. That is something I discovered with some Mediums a long time ago. I couldn't hope to keep up with damage output, but with good twisting, some of them (and even my Summoner) can shed damage like nobodies business, and you can, potentially, outlast that way, too.

We already have high damage output Assaults. I would like to experiment with taking the quirks and role to a different direction with the Atlas, and see it made it the the toughest damage soaking black hole in the game. If that is done well, it''s firepower is more than adequate. The issue right now is that it is outgunned and falls apart like wet tissue.

View PostXetelian, on 21 March 2015 - 04:05 PM, said:

My Atlas
http://mwo.smurfy-ne...87917cb40d2e4d1
My Direwolf
http://mwo.smurfy-ne...8e412d36718d958

Until an Atlas can pack a 40 damage ballistics punch it'll be second class citizen for life.

http://mwo.smurfy-ne...196b548d9cdce0d

Needs Missile quirks and laser quirks. Don't take so much away from it just because it has ECM.

Even the warhawk
http://mwo.smurfy-ne...102563a958a6a4a

Dojn't get me started on the crabs.

Think outside the box. One doesn't have to win the alpha war to succeed. Some mechs win by mobility, others by their ability to tank. If the Atlas can could soak better, be the zombie to the KGCs hard hitting but comparatively fragile design, I think it will be fine.

View Postluxebo, on 21 March 2015 - 02:23 PM, said:

How many times must I repeat this, AS7-K, RS, and D are NEVER gonna be used without severe weapon buffs. I mean Grid Iron level buffs.

So many times I've tanked all my arms, all my torsos, and at least one leg that I don't think that armor is gonna help much unless you double or triple it. Do that, or give the lower tier atlases Grid Iron quirks. There is almost never a usage of Atlas in any comp play, so to make it much more viable you need to give it weapon quirks.

my recommendation gave the main weapons HBK/CN9 level buffs. I think that is sufficient.

View PostLordKnightFandragon, on 21 March 2015 - 03:00 PM, said:



umm, the Atlas soaked damage because sustainable output from opposing forces wasnt 14 LPL, 9 Gauss Rifles, 12 ERMLs, a THunderbolt battery and 4 divisions of Longtoms....just on ONE(1) Light mech......

And then to boot, it wasnt fired all at once.

If MWO went 30-40 point heat scale, and made it more how it is supposed to be, you would see the Atlas and assaults in general be absolute MONSTERS.

Chain fire some small and medium lasers, maybe the occasional large at it, or a PPC and see how much tougher it becomes. Issue isnt the Atlas, it has or had, just as much if not more armor then any other assault....its just MWO's output is so ***** stupid high that nothing has any real durability.

No, we dont need to start power creeping mechs up magically to try and counter the 80 point lolpha outputs on mechs....wee need PGI to massively tone down our sustainable output from 50-80 every 3-4s to 10-30 every 8-12s, or more.

BUt, I know, I know, we all would only use ballistic builds, blah, blah...lets keep it the same and QQ about TTK being to fast. Lets just quirk armor to the point a commando has 215 leg armor, then commence to QQ about how TTK is to long now....


Naw, I rolled Atlas in CB, and even when I would rush forward and not really know what I was doing, the return fire, my Atlas lasted a long ass time, since only a few mediums, some AC20 from a Hunchie, a few smalls, some PPC fire was hitting me, rather then being shot by an Overlord dropship equivalent fire power out of a Stalker, and it's 6 LPL fired in group, then done again in 3s.....

Atlas fire power? Its fine when the meta isnt 6LPL fired in group....

Atlas fire power is what? 2LL, 2 ML, AC10, LRM10-20, SRM6? That is plenty of fire power and its able to fight at all ranges. And it has alot of armor?

so the only answer is to make everything carbon copy cookie cutter high alpha roles. Yeah. No. Time to break that mold right now.

View Poststrikebrch, on 21 March 2015 - 03:09 PM, said:

No quirk will bring the atlas back to his previous glory since now we have a lot of diferent alternatives in assaults , specially his recent counter: The king crab , that can easly rip his side torsos at greater distances with his balistics or even using the clasic twin AC20 before the atlas gets in full efective brawling range.

guess I didn't spend the whole OP addressing that...oh wait!

#76 Tarogato

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 6,558 posts
  • LocationUSA

Posted 21 March 2015 - 04:49 PM

I would *LOVE* to see Atlases be able to carry at least 50% more armour than the currently stated max values.

Let's put this into perspective. If we increased the armour by only one third, or 33%, that would put the CT at 165 points, which is 41 more points than it currently has. It takes a Locust 1E only 1.96 seconds to chew away 48 armour. An Ultra/5 Direwolf would go through that extra armour in one single alpha, even without the double-tap. I feel like the Atlas should be allowed to sacrifice more of its weapon or engine tonnage to put into tanking instead if it so chooses. It doesn't need to deal great damage, it just needs to be able to stand its ground like a solid rock, and right now... when facing 12 enemy mechs who each have 30 to 80 point alphas and 4 to 8 DPS... the Atlas just doesn't hold up like I think it should.

Edit: Oh, and note... I'm not an Atlas pilot. I don't own a single Atlas and I've never piloted one. My opinion is purely from the perspective of an impartial observer. I want to see Atlases be a monster on the battlefield. Nowadays when I see one, I instead think to myself, "Squee, slow moving easy prey!" ... it just doesn't seem right.

Edited by Tarogato, 21 March 2015 - 04:52 PM.


#77 keith

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,272 posts

Posted 21 March 2015 - 04:57 PM

this may be over buffing. u can fire any of the big guns(ac20/guass) ever 1.68 sec once u master and got a recycle mod. with all that extra armor and twist buffs u can shot twist. once u open a hole take that 1 sec beating to get a decent shot off to kill the mech then move on. the armor buffs sounds good but the cooldown ones make it look a bit too good.

#78 SethAbercromby

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,308 posts
  • LocationNRW, Germany

Posted 21 March 2015 - 05:05 PM

I agree with Bishop on the quirks. With proper defensive quirks, the Atlas would be able to take back its original role. I'd love to see the entire system reworked to see more role warfare between the 'Mechs. From a lore-perspective we've got among the Assaults the Atlas as a Tank, the King Crab as a high damage Brawler, Stalker as a Spearhead and Fire Support, Battlemaster and Zeus as agile Command 'Mechs, Awsome as a Siege 'Mech, Banshee as a more agile Brawler (although it took the 3S with a smaller engine and the 5S with an XL to really make it viable), Victor as a Skirmisher and Highlander as a more mobile Fire Supporter compared to the Stalker, though slightly less durable.

Edited by SethAbercromby, 21 March 2015 - 05:06 PM.


#79 luxebo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,342 posts

Posted 21 March 2015 - 05:25 PM

View PostBishop Steiner, on 21 March 2015 - 04:27 PM, said:

I get that (also will put a disclaimer, am sick as a dog today, so probably even less tactful than my usual charming self, lol), which is why I approached it with speeding up the main weapon, also. But If you want to see significant Defensive quirks, it will be at the expense of Offensive ones. And I am fine with that. You don't have to outdamage to win a brawl, IF you can outsoak. That is something I discovered with some Mediums a long time ago. I couldn't hope to keep up with damage output, but with good twisting, some of them (and even my Summoner) can shed damage like nobodies business, and you can, potentially, outlast that way, too.
We already have high damage output Assaults. I would like to experiment with taking the quirks and role to a different direction with the Atlas, and see it made it the the toughest damage soaking black hole in the game. If that is done well, it''s firepower is more than adequate. The issue right now is that it is outgunned and falls apart like wet tissue.
Think outside the box. One doesn't have to win the alpha war to succeed. Some mechs win by mobility, others by their ability to tank. If the Atlas can could soak better, be the zombie to the KGCs hard hitting but comparatively fragile design, I think it will be fine.
my recommendation gave the main weapons HBK/CN9 level buffs. I think that is sufficient.
so the only answer is to make everything carbon copy cookie cutter high alpha roles. Yeah. No. Time to break that mold right now.

Grid Iron is a Hunchback.

Tanking doesn't exist and will not unless we triple the Atlas's armor as of now.

If you want ANY Atlas to use Gauss, Gauss explosion has to be AT LEAST 50% NULLIFIED. If you want ANY Atlas to use anything but the AC20, you have to give them 1N level cooldown quirks. If you want ANY Atlas to tank you need triple the armor in the whole body and twice the torso twist, and maybe give it a 20-30% speed buff or something. Tanking is NOT a viable thing, no matter how much armor you give a mech. If you want ANY Atlas to be in ANY comp game or even subpar pug steering wheel underhive then DPS is the only way to go. There is a reason why we have guns in real life. It's to shoot people. And the only reason it can injure stuff is through bullets, which cause DAMAGE. So no weapon buffs means that you are directly nerfing the Atlas.

And we can keep dreaming but PGI is too much on **** to take action and give us legit tanking.

Oh yeah and we should just legitimately ban all LRM usage on any Atlas. It's sucking up that assault slot that could be another anything that is better. -100% damage on all LRMs.

TL;DR: I'm fine with defensive buffs but offensive buffs are a MUST. Without them there is not even a point to having defensive buffs. We drive mechs to shoot guns, not to haul cargo or some bullshit, not to sit there and drink tea, not to play chess, not to take dumps to fill up each planet's landfill.

#80 Telmasa

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,548 posts

Posted 21 March 2015 - 06:18 PM

- Toughness quirks?
Yes.

- Cooldown quirks?
*ONLY* to a point - 12.5% at most (so 25% maximum if summed). Those IS mechs that have higher cooldown quirks than that leave a bad taste in the mouth; I truly believe the "quirkening" is going to be undone/balanced in the future, and imagining an Atlas if it could fire almost twice as fast is not something I like contemplating. (Plus, that really hurts in the heat department, especially with AC/20s - and my Atlai do not like being overheated)

- *other* Weapon Quirks? Sure - but again, only to a sensible point. I'd rather other mechs be brought back down to the Atlas' level when it comes to quirks than for a second quirk-a-geddon to occur.

- Mobility Quirks?
Absolutely NOT! The Atlas is *the* slow lumbering giant of Mechwarrior/Battletech; it makes absolutely no sense for it to be able to pivot & swivel like a Centurion.


As Bishop said in the first post, make it a *tank* (i.e. Maus from World of Tanks) - not an anti-tank gun (i.e. AMX50B), and not a mobile 'medium'-type tank (i.e. T110E5).
(I know the comparisons to WoT are lame and loose, but it's the best I've got, so forgive me)

Edited by Telmasa, 21 March 2015 - 06:21 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users