luxebo, on 21 March 2015 - 02:15 PM, said:
I'm saying that yes, armor quirks help, but that doesn't do jack when Dires, Banshees, Stalkers, King Crabs, etc can do double+ your damage as an Atlas. Your only role is to brawl, but yet you get outbrawled? Well that is the issue right there, weapons need to be quirked too. At this point nothing but weapon quirks are gonna make any of the crappy AS7s (K, RS, D, BH) useful. S and DDC are marginally useful. Armor will help those, but the subpar ones aren't gonna work without more weapon quirks.
To make this more evident one of my friends told me they tried to attack a Dire Wolf 1v1. The Atlas DDC apparently didn't even scratch the Dire Wolf after multiple heavy hitting salvos of SRMs and AC20 and lost both arms, a leg, both torsos, before killing the whale after hitting it with 6 or 7 salvos.
I get that (also will put a disclaimer, am sick as a dog today, so probably even less tactful than my usual charming self, lol), which is why I approached it with speeding up the main weapon, also. But If you want to see significant Defensive quirks, it will be at the expense of Offensive ones. And I am fine with that. You don't have to outdamage to win a brawl, IF you can outsoak. That is something I discovered with some Mediums a long time ago. I couldn't hope to keep up with damage output, but with good twisting, some of them (and even my Summoner) can shed damage like nobodies business, and you can, potentially, outlast that way, too.
We already have high damage output Assaults. I would like to experiment with taking the quirks and role to a different direction with the Atlas, and see it made it the the toughest damage soaking black hole in the game. If that is done well, it''s firepower is more than adequate. The issue right now is that it is outgunned and falls apart like wet tissue.
Xetelian, on 21 March 2015 - 04:05 PM, said:
Think outside the box. One doesn't have to win the alpha war to succeed. Some mechs win by mobility, others by their ability to tank. If the Atlas can could soak better, be the zombie to the KGCs hard hitting but comparatively fragile design, I think it will be fine.
luxebo, on 21 March 2015 - 02:23 PM, said:
How many times must I repeat this, AS7-K, RS, and D are NEVER gonna be used without severe weapon buffs. I mean Grid Iron level buffs.
So many times I've tanked all my arms, all my torsos, and at least one leg that I don't think that armor is gonna help much unless you double or triple it. Do that, or give the lower tier atlases Grid Iron quirks. There is almost never a usage of Atlas in any comp play, so to make it much more viable you need to give it weapon quirks.
my recommendation gave the main weapons HBK/CN9 level buffs. I think that is sufficient.
LordKnightFandragon, on 21 March 2015 - 03:00 PM, said:
umm, the Atlas soaked damage because sustainable output from opposing forces wasnt 14 LPL, 9 Gauss Rifles, 12 ERMLs, a THunderbolt battery and 4 divisions of Longtoms....just on ONE(1) Light mech......
And then to boot, it wasnt fired all at once.
If MWO went 30-40 point heat scale, and made it more how it is supposed to be, you would see the Atlas and assaults in general be absolute MONSTERS.
Chain fire some small and medium lasers, maybe the occasional large at it, or a PPC and see how much tougher it becomes. Issue isnt the Atlas, it has or had, just as much if not more armor then any other assault....its just MWO's output is so ***** stupid high that nothing has any real durability.
No, we dont need to start power creeping mechs up magically to try and counter the 80 point lolpha outputs on mechs....wee need PGI to massively tone down our sustainable output from 50-80 every 3-4s to 10-30 every 8-12s, or more.
BUt, I know, I know, we all would only use ballistic builds, blah, blah...lets keep it the same and QQ about TTK being to fast. Lets just quirk armor to the point a commando has 215 leg armor, then commence to QQ about how TTK is to long now....
Naw, I rolled Atlas in CB, and even when I would rush forward and not really know what I was doing, the return fire, my Atlas lasted a long ass time, since only a few mediums, some AC20 from a Hunchie, a few smalls, some PPC fire was hitting me, rather then being shot by an Overlord dropship equivalent fire power out of a Stalker, and it's 6 LPL fired in group, then done again in 3s.....
Atlas fire power? Its fine when the meta isnt 6LPL fired in group....
Atlas fire power is what? 2LL, 2 ML, AC10, LRM10-20, SRM6? That is plenty of fire power and its able to fight at all ranges. And it has alot of armor?
so the only answer is to make everything carbon copy cookie cutter high alpha roles. Yeah. No. Time to break that mold right now.
strikebrch, on 21 March 2015 - 03:09 PM, said:
No quirk will bring the atlas back to his previous glory since now we have a lot of diferent alternatives in assaults , specially his recent counter: The king crab , that can easly rip his side torsos at greater distances with his balistics or even using the clasic twin AC20 before the atlas gets in full efective brawling range.
guess I didn't spend the whole OP addressing that...oh wait!