Averen, on 24 March 2015 - 07:08 AM, said:
4N has 20% heat reduction combined, so it's 16,8 heat. And you're forgetting the XLs adding a tonnage advantage as well as generally more free slots+smaller DHS. Mind how it looks for IS mechs without or only limited energy quirks.
SO a 5th of the clan weapon with 16.8 Heat is still less than what a double LPL produce.
No I do not forget about ClanXL - XL is related to bigger engines and counter weighted this part. Clan mechs have the higher agility and velocity with the xl engine, but they suffer therfore the loadout tonnage since they have fixed engines. If you have had free engine choice on clan mechs, than i would concider "the XL" tonnagewise as an advantage. But nop a 375XL Engine weight so much that it is more a burden than a help for a 75t mech. Also note that the XL does not help at all, the asymetrical built in the Hellpbringer which is the only one who have kinda high E-Slots will suffer beside of the Head E Slot nearly his full combat power, if the ECM Sidetorso is gone. So you are like every other running stick in this game. Only those Mechs with symetrical Loadout does have a benefit from Clan XL - but therefore dont have a shield side for twisting. And yes the Hellbring has the other side as Shield and if it is gone you potentialy have your full firepower, but since you get a heat increase a laser loadout on the ecm side is so damn hot that you don't have much dps left. On a Asymetrical build you have the heat increase also but you will lost some weapons+Heat sinks, so in the end you be hurt but it is okayish to move on with the weapons and have a decent heat managment for next moments.
Averen, on 24 March 2015 - 07:08 AM, said:
The 4N Stalker is actually a good comparision. I'd say it's one of the strongest, maybe the strongest IS-mech. More advantage in CW modes tho. Still, it has some glaring weaknesses, the long factime of a dual-salvo, the sluggish- and slowness of a stalker, as well as a very limited torso-twist.
The high face time is equal to the high factime a clan mech has. so there is no difference in it. Yes stalkers tends to be sluggish and slow, but when you get in a situation that this point matters your team did something wrong. So torso twisting etc. is just no deal for the comparission in cw. And i reffer in this part only to cw! For the normal queue the stalker is still not that great.
Averen, on 24 March 2015 - 07:08 AM, said:
And there lies the issue with mechs like cats and crows, they don't have any downside in their class. A cat is an insanely fast heavy, which adds to the already notable armor and survivability of a 75-ton mech. Their weaponry is extremly powerful, and relatively far ranging at the same time. The only downside would be heat, but a cat can easily carry 24DHS, partially negating that issue. And otherwise it can get easily in and out of cover, due to it's speed. Every tiny 'disadvantage' is completely overshadowed by another strong side.
Looking at the premium TBR-D STs or the daishis new head, it's kinda obvious PGI just wants to keep them a little bit on the P2W-side, even at this point.
Well it is a pitty that everybody pulls up the timber and try to make everything else equal to this mech, when PGI / Russ stated, that it is the crown of mechs and everything is a step behind. So no there will be no equality what so ever if PGI thinks they need the TBR as the point to evaluate other mechs. Yes the P2W chassis are damn good, but i see this game out of a F2P situation. When those mechs be part of a C-Bill transaction, the quirks may need to be redone. Only because it is possible that you buy yourself into an advantage should not have that much of an impact. Also i don't know for sure doese the 3E Slot Torso have a minus quirk? Like for example the 3E Arm of the MDD what has -5 CD, or the Dire Prime arm or the Timber SRM -CD on the S Torsos. Often such little things are overlooked when comparing such loads.
Averen, on 24 March 2015 - 07:08 AM, said:
I don't even have that thing mastered and it feels like easy mode. Even stalkers at least require methodical play. Atm I'm rather using orions, because there is actually some complexity and challenge in getting good games with those mechs.
The agility of TBRs are superior and in normal queue you can easly abuse it. In cw however your outcome is fully depended on the group, so even if you have the game of your life you may losse since the 12 man does badly. Compared to other Clan Mechs for sure the TBR or SCR feels better but this counts also for good quirked mechs vs badly ones on IS side. And a defending Orion is a beastly mech, if the speed is not the part as long as you can controll bottlenecks. This is however overlocked. If you are free to move on a map and the battle could be everywhere you will choose the best position for you in normal mode. In cw the maps have bottlenecks and defenders as long as they have the position and can slay the atkers can abuse the fact that the atkers have to come to them and fight on their ground!
So in the end you can compare this damage numbers over all but it seems pretty balanced to me, whatsoever - you need to chose your fights carfully or you will bring yourself in a situation you be killed easy. Even the so beloved TBR doesn't change this fact. However the newest Map is pretty brawly so the IS get a good advantage there I think. On the other new map in cw i can not decide for sure who if favored, since it has some pretty bottlenecks wich could absude hard. Boreal is pretty much straight forward and not so much abuseable. Also sulfur is more open as long as you have overtaken the gate problem.
Edited by Kuritaclan, 24 March 2015 - 08:47 AM.