How Much Banked Premium Time Do You Have ?
#21
Posted 22 March 2015 - 10:54 PM
#22
Posted 22 March 2015 - 11:04 PM
Brake down
14,136 hours or 589 Days or 84.14286 Weeks or 1.612594 Years
#23
Posted 22 March 2015 - 11:07 PM
#24
Posted 23 March 2015 - 12:36 AM
Cos I can't play MWO except for the odd day here & there at the moment (no access to gaming PC) it doesnt make sense to activate it until things are more stable.
#25
Posted 23 March 2015 - 01:03 AM
Edited by Joseph Mallan, 23 March 2015 - 01:04 AM.
#26
Posted 23 March 2015 - 01:08 AM
6,828 Hours = 284 days active
#27
Posted 23 March 2015 - 01:13 AM
If my premium runs out I activate it normaly again so I'm using premium constantly.
#28
Posted 23 March 2015 - 01:15 AM
But enough is my response.
#29
Posted 23 March 2015 - 01:34 AM
I don't plan using them any time soon nor buying more assets beyond clan pack 3.
A lot of stuff has been added to the game of late but all old problems are still there and apparently there is no will in addressing them: ECM, ghost heat, poor netcode and now dumb quirks, I am tired of all that.
#30
Posted 23 March 2015 - 04:07 AM
#31
Posted 23 March 2015 - 04:09 AM
#32
Posted 23 March 2015 - 04:39 AM
#33
Posted 23 March 2015 - 07:00 AM
#34
Posted 23 March 2015 - 07:07 AM
I have 2,359 hours active which is around 98 days.
The time builds up when you buy pre sale packs like resistance the top package nets you so much time its pointless buying anymore.
People like myself that buy the packages, have no use for premium time sales or mech bays, and it'll stay like that until PGI start producing hero mechs again like the much needed Wolverine and Thunderbolt ones.
Can't see much point in a clan hero, as the omnipods will be switched out with what you have and it won't be a fresh build just a repeat of what people have.
Rhaythe, on 23 March 2015 - 07:00 AM, said:
I'm starting to think the same
#35
Posted 23 March 2015 - 07:19 AM
#36
Posted 23 March 2015 - 07:53 AM
(Not asking for it, but if you could activate 3-day chunks I would definitely be using some.)
While I do need to grind up some cash, even if I *had* 200 million C-Bills I would still hate to spend SIX FRIGGIN' MILLION per module on 3-4 key modules... that is just so ridiculous. Especially given the current UI implementation of 'manually switch your modules between mechs'. No thanks.
Maybe if a decent Solaris mode, or a decent PvE mode, or a decent CW mode comes out... or something else changes besides 'new mech packs' I will feel more like playing consistently and activate some time.
Edited by MadBadger, 23 March 2015 - 07:55 AM.
#37
Posted 23 March 2015 - 07:57 AM
#38
Posted 23 March 2015 - 08:01 AM
#39
Posted 23 March 2015 - 08:47 AM
#40
Posted 23 March 2015 - 09:28 AM
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