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Hbk Vs Cn9 Who's Better


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#81 YueFei

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Posted 04 May 2015 - 11:18 PM

View PostDeimos Alpha, on 04 May 2015 - 06:41 AM, said:

I don't get this mech the 4SP, it's soooo slow yet has medium lasers, I'm never in effective range to use them and get killed often for less than 100 damage, I usually do around 200 on average with my sml adder, just not sure what to do this with mech.


Did you put a STD275 in it and elite it out?

Its short range is a problem.... you can't really easily create opportunities, you gotta shoulder up next to a buddy who has long-range weapons and let him create a momentary lane for you to run through to close in.

The HBK-4SP can tank some damage but can't really stick around to apply its DPS unless there's a friendly Assault tanking for you. But if you do have a friendly Assault tanking for you, and you're free to dash in and just unload max DPS, the burst damage from a 4SP is frightening. Like 150 damage in 5 seconds. The juiciest targets are going to be slow enemy Assaults and slow enemy Heavies, SRMs are tough to use against fast Heavies, Mediums, or Lights. Against smaller and faster targets, the slow projectile speed and smaller hitboxes cause more spread to your damage application. But if you can plow an enemy Assault at point-blank range while it's momentarily distracted trying to deal with your own friends, you can very quickly tear pieces off of it.

Don't lead a charge in a 4SP. I've tried to on several occasions, not to be Rambo but to try to be unselfish and do some tanking for the team. Almost never works out.

The other HBK's are better at peeking and shooting safely, because of the high weapon mount and generally greater effective range. The 4SP's SRMs really require you to get dangerously close.

Edited by YueFei, 05 May 2015 - 10:02 PM.


#82 DA BAWSS

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Posted 18 May 2015 - 07:01 AM

Either one is good.
Centurions:
A: All around variant, best used to support assaults. Best survivability.
AL: Best ranged variant, Large lasers complimented by SRMs make a great combo.
D: Awful.
AH: Best brawler variant. 3 SRM 6s, and an LBX packs a punch.

Hunchback:
4G: Good for trigger happy guys
4H: Same as 4G, but less fire rate.
4P: If youre not trigger happy, this is the right one.
4J: Great brawler, can use XL engine.
4N: Just get the 4J instead.

#83 mogs01gt

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Posted 18 May 2015 - 07:47 AM

View PostDA BAWSS, on 18 May 2015 - 07:01 AM, said:

Either one is good.
Centurions:
A: All around variant, best used to support assaults. Best survivability.
AL: Best ranged variant, Large lasers complimented by SRMs make a great combo.
D: Awful.
AH: Best brawler variant. 3 SRM 6s, and an LBX packs a punch.

Seems you dont have a clue regarding Cents.
1. They all have the same survivability except for the AH because its ran with an XL. They are still XL friendly mechs though.
2. You have the D and AH confused. The D is the LBX mech, the AH uses the ac20.

Quote

Hunchback:
4G: Good for trigger happy guys
4H: Same as 4G, but less fire rate.
4P: If youre not trigger happy, this is the right one.
4J: Great brawler, can use XL engine.
4N: Just get the 4J instead.

Seems like you know **** about Hunchies as well.....
1. Trigger happy, WTF does that mean? The 4G is the ac20 mech, not enough ammo to be "trigger happy"
2. 4H is not like the 4G, its quirked for the ac10 which has less DPS than the ac20
3. again with this trigger happy garbage, its a energy base mech with no range
4. The 4J is not a brawler, its an LRM mech.....
5. WTH is a 4N??? Im assuming you maybe meant 4sp which would be considered the "brawler"


Posts like these makes my head hurt!

Edited by mogs01gt, 18 May 2015 - 07:48 AM.


#84 Kahadras

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Posted 18 May 2015 - 02:54 PM

I concider myself to be an IS medium specialist when it comes to MWO (that's to say I tend to run them rather than anything else). I've played plenty of games with both the Centurion and the Hunchback and I have to say that I favour the Hunchback slightly more. Most of this comes down to the position of the Hunchback's primary weapon system which is well placed for 'hull down' shooting. Cover is very important IMO as medium mechs really don't have the armour to go toe to toe with heavy or assault mechs.

That's not to say that I haven't had plenty of success with my Centurions but overall I tend to lean more towards the Hunchback.

#85 Tesunie

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Posted 18 May 2015 - 05:24 PM

View PostDA BAWSS, on 18 May 2015 - 07:01 AM, said:

Either one is good.
Centurions:
A: All around variant, best used to support assaults. Best survivability.
AL: Best ranged variant, Large lasers complimented by SRMs make a great combo.
D: Awful.
AH: Best brawler variant. 3 SRM 6s, and an LBX packs a punch.

Hunchback:
4G: Good for trigger happy guys
4H: Same as 4G, but less fire rate.
4P: If youre not trigger happy, this is the right one.
4J: Great brawler, can use XL engine.
4N: Just get the 4J instead.


Though, as you stated, each chassis has it's strengths and weaknesses, I'd have to disagree with your current line up of mechs. Of particular note, the Hunchbacks.

I find a strength of the Centurions (for leveling purposes) is it's ability to do mostly the same build on many of them. However, the mixing of energy, ballistic and missile hard points can be a bit tricky to balance. It's a jack of all trades, master of nothing. I also would like to add, Centurions before their last hitbox pass, use to be one of the most survivable mechs in the game. After that pass, they became almost walking left arms and CTs. This reduced their survivability from days of old, but they still aren't a bad choice. (Use to be faster to kill a Centurion by legging them than by trying to core them.)

The Hunchbacks... I have no idea what you are going after on them.
4G: Good for it's AC20. With it's quirks, it can slam those rounds into a target in rapid fire mode. Problems are ammo, as it's too light on ammo most times. Alternative, non-quirked customs can have several (up to three) ballistics. It's limit of only 3 energy hard points, limits it's non-ammo capabilities.
4H: More energy slots than the 4G, but no quirks for the AC20. Instead, it has quirks for the AC10, which may have lower DPS than the AC20 (and less PPFLD), but it comes with more rounds and can shoot at longer ranges. This is coupled with up to five energy hard points, which can give it plenty of energy punch if desired.
4P: All energy, and quirked for med laser use. Depending upon how you set it up, it can be a great slicer mech for close in work. You can also balance out the loadout by having some (ER)LLs up high in the hunch, coupled with some medium (pulse) lasers for closer in work. Lots of good potential for this mech.
4J: Is NOT a brawler. This is primarily an LRM mech. With all the missile hard points in the shoulder, you want to use LRMs. Of particular note, LRM10s, which it is quirked to use at insane levels of reload. Slap in an LRM cooldown module into it, and let it rain.
4SP: This is the brawler, but it can also make for a fair LRM support mech as well. With even hard points on each side of the mech, if you lose a side torso, you aren't as badly hurt as with the other Hunchbacks. The arm lasers work very well for med laser defense weapons. Is quirked for SRMs, but can provide decent LRM options, especially with that high head mounted TAG laser you can place in it.


Between the two, the variety of the Hunchback, combined with decent hit boxes and a smaller frame, makes it a little better (but still a close call) between the Centurion and the Hunchback. I don't think any (besides possibly the 4H) Hunchback is a bad mech, depending upon what you wish to do with it. Centurions only are a little behind the Hunchback due to it's inflexibility between variants (in comparison to the Hunchback) and it's stature. (The shield arm can be a blessing if used correctly, or useless if not used. This comes with experience of playing the game.)

#86 Bleary

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Posted 19 May 2015 - 10:02 PM

A Centurion is better on the run. They make good XL platforms and they have more articulation in their arm mount for fast aiming. Thanks to their shield, they can soak more damage in the open than a Hunchback.

A Hunchback is better at holding a position. The can peek over or around the right side of an obstacle without exposing anything besides their cockpit and cannon. They can soak more damage in cover than a Cent, which has to expose a mile of metal to get a shot off.

I'm more comfortable lurking in alleys than running a flank, so I prefer the Hunchback. Guys who like to freelance and keep the pedal on the floor will have more fun in a Centurion.

#87 Bleary

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Posted 19 May 2015 - 10:08 PM

Also, the 4J's energy quirks should not be overlooked. It has better quirks than the 4P for any energy weapon besides medium lasers, and equals the 4P in that department as well. Its three torso E hardpoints are low-placed but very tightly clustered. The 4J can make a perfectly competent long range laser sniper.





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