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Ui Improvements - The Suggestions Thread.


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Poll: Does MWO need a better UI? (10 member(s) have cast votes)

Should the UI be improved?

  1. Yes, damnation, yes! (10 votes [100.00%] - View)

    Percentage of vote: 100.00%

  2. No, it's good as it is. (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. I don't care, just let me shoot lazors. (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 Bors Mistral

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Posted 03 April 2015 - 09:59 AM

Greetings.

A servant of the Dragon and a member of the 6RNT here. Also, my alter ego is a UI/UX designer, so...

We have mechlab improvements coming soon, ladies and gentlemen. While that's great, the rest of the UI could use some improvements. Now, while a complete overhaul might not be likely, there are features that shouldn't be hard and very time consuming to implement, but will benefit the user experience a good deal.

I'll start with some basic suggestions. Please, add your comments and suggestions of your own to this thread, and let's hope PGI takes note.

Here we go:

Mechlab -> Equipping modules
The amount of modules is ever growing, and that's great, but it's getting harder to manage.
We need an additional filtering options:
  • Show all - what we have now
  • Upgraded - show only those you've actually invested GXP in to level up
  • Owned - show only what you have in stock
  • Relevant - this would be slightly more difficult to implement - show only modules that are useful on the mech as it's currently equipped
Posted Image

Skills -> Mech Trees
Akin to the situation with the modules, we have lots of mechs now. It would be good to be able to filter what shows by All / IS / Clan. Also, a subtle variation in the background colour behind the mech name to indicate the weight class would be a good visual aid.

Posted Image

Skills -> Pilot Trees
Lots of stuff to spend GXP on. Again, being able to filter by All / IS / Clan will help. A more visual representation of the upgrade level than just a number also be nice.

Posted Image

Mechlab - the list of mechs
Again, filter by All / IS / Clans
The triangle in the bottom right could be shaded slightly to reflect the weight-class
Now, one feature I'd absolutely love. Instead of the default images for each mech, use a thumbnail that's auto-generated from the mechlab model of the mech, showing camo and weapons that are actually on it. That alone will make it a lot easier to find the mech you need, not to mention that it'll be way cool to see.

Posted Image

Game Options -> Video
There have been talks about adding those to the config menu for a long time, but it keeps getting overtaken by other priorities.
We know there are options that can already be edited manually in the game files, and people are using them. Bringing these setting the in-game menu will make it fair to players who didn't know about them, not to mention more convenient for everyone.

Posted Image

#2 Bors Mistral

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Posted 03 April 2015 - 10:03 AM

If there's interest, I could periodically mockup some of the suggestions.
I'm reserving this post for that purpose.

Let's keep it constructive and try to help make a darn good game even greater.

#3 Ryokens leap

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Posted 03 April 2015 - 10:49 AM

UI 3.0 is in the pipe.

#4 MadLibrarian

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Posted 03 April 2015 - 06:08 PM

Very good thoughts.

Hopefully they are secure enough in their profit margins that they can dedicate time to polishing and improving performance. Seems to be plenty of hacks/workarounds still in play. :/

#5 Tarogato

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Posted 03 April 2015 - 07:06 PM

I have one to add for all the mech filters:
  • by name: A-Z (and click again for reversible)
  • by tonnage: 20tons - 100tons (and click again for reversible)


#6 Nothing Whatsoever

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Posted 03 April 2015 - 07:12 PM

I think it would be nice to move Skills to either the Home or Mechlab tab and add in a new Codex tab for any and all pertinent info about MWO and Battletech.

Here's a crude mock up for what I mean:

Posted Image

#7 Telmasa

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Posted 03 April 2015 - 07:18 PM

Until I see what PGI already has in store (Russ said it's already in testing), I'd hold off on starting new threads like this one. (So I'm going to hold off voting as well. :P)

#8 Metafox

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Posted 04 April 2015 - 10:07 PM

Our current UI, UI 2.0, was a pretty big disaster in a lot of ways. All we can do for now is hope that they know what they're doing with 3.0. There's certainly plenty of room for improvement.





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