Med Pulse Laser
#1
Posted 10 April 2015 - 10:02 PM
so what i need to know seeing that im runing 6 med pulse laser.
if i get the med laser cooldown will that cont to the pulse laser as well???
#2
Posted 10 April 2015 - 10:08 PM
energy works with all, all else are weapon specific
@edit, any module you add to your mech, despite the quirks will add that %
Edited by JC Daxion, 10 April 2015 - 10:08 PM.
#3
Posted 10 April 2015 - 10:09 PM
The Medium Laser module only works for the basic Medium Laser.
#4
Posted 10 April 2015 - 10:17 PM
#5
Posted 10 April 2015 - 11:56 PM
All my hero mechs were purchased with discounts.
#6
Posted 11 April 2015 - 01:26 AM
so if a module or quirk says Medium Laser it only applies to the Inner Sphere Medium Laser, not Medium Pulse Lasers, ER Medium Lasers or any other weapon with the words Medium and Laser in its name, if a Module is for Medium Pulse Laser that only applies to the Inner Sphere Medium Pulse Laser, not the Clan Medium Pulse Laser or any other Medium class laser
now on the other hand one of the UrbanMechs has a quirk for IS Small Laser Family, that would apply for any Inner Sphere weapon with the words Small and Laser in its name
#7
Posted 11 April 2015 - 04:13 AM
Edited by Vlad Striker, 11 April 2015 - 04:17 AM.
#8
Posted 11 April 2015 - 04:29 AM
#9
Posted 11 April 2015 - 05:58 AM
#10
Posted 11 April 2015 - 07:39 AM
mpl do 1 more damage per shot than ml but with 1 more heat penalty. Cooldown (recycle) time is the same before you can fire but as stated has nothing to do with the actual heat generated.
You will get more shots in with the ml before you have to disengage and will most likely end up doing more damage.
Figure in the weight difference and range ml 1 ton 270m mpl 2 tons 240m its not worth the cbills to buy the mpl module when you already have the ml module.
#11
Posted 11 April 2015 - 12:38 PM
Tractor Joe, on 11 April 2015 - 07:39 AM, said:
mpl do 1 more damage per shot than ml but with 1 more heat penalty.
This is old information. ML and MPL generate the same amount of heat these days, and the same cooldown, the MPL pays for this in range and tonnage, but has more damage and a shorter duration (the latter meaning that it's average heat/second is still higher but okay).
http://mwo.smurfy-net.de/equipment
#12
Posted 11 April 2015 - 02:34 PM
The ML is better for longer ranges BUT because its a longer duration beam, you run the risk of the target twisting or moving and the damage spreading to other parts.
If you like shooting slow moving things the ML is good.
If you think you will like smashing off arms and legs and finishing damaged torsos up close, the Pulse laser is for you.
The Cooldown modules speed up how fast you can fire again BUT and its a big but... you WILL get hotter as a result of firing faster. Its still useful though if you group fire them.
The range module is good for the Pulse lasers, any range increase helps. As does the Clan Computers
Edited by Keira RAVEN McKenna, 11 April 2015 - 02:34 PM.
#13
Posted 11 April 2015 - 10:04 PM
#14
Posted 11 April 2015 - 10:21 PM
#15
Posted 11 April 2015 - 10:26 PM
What is best depends on build. Derp, Seismic. Target decay on lurms.
#16
Posted 11 April 2015 - 10:34 PM
Modo44, on 11 April 2015 - 10:21 PM, said:
#17
Posted 11 April 2015 - 10:35 PM
~Leone, Raid Leader of the Crimson Hand.
#18
Posted 11 April 2015 - 10:36 PM
Modo44, on 11 April 2015 - 10:21 PM, said:
#19
Posted 11 April 2015 - 10:38 PM
#20
Posted 11 April 2015 - 10:39 PM
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