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Tweaks To Counter "cheat" Cw Tactics

Gameplay Metagame Mode

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#41 Harathan

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Posted 12 May 2015 - 02:41 PM

View PostVxheous Kerensky, on 18 April 2015 - 02:31 PM, said:

As stated many times before, if your team is getting spawn camped, it was not good enough to begin with, and would have lost the game regardless.

Or:

"If your team can't stop us behaving like a set of douchebags, then we're going to behave like a set of douchebags".

Stay classy.

Edited by Harathan, 12 May 2015 - 02:41 PM.


#42 An Anime Princess

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Posted 12 May 2015 - 03:10 PM

View PostTelmasa, on 24 April 2015 - 04:18 PM, said:

Skill will never have a true place in a game that is defined more by how many gimmicks you abuse than what tactics or piloting skill you employ.


i agree we should all spawn in two companies of straight lines and shoot at each other without moving with identical loadouts, its the only way to be sure

#43 thinkn bout thos Beans mans game

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Posted 12 May 2015 - 04:19 PM

View PostAn Anime Princess, on 12 May 2015 - 03:10 PM, said:


i agree we should all spawn in two companies of straight lines and shoot at each other without moving with identical loadouts, its the only way to be sure

Whoa not a good idea, then the aimbotters will have field day hitting CT's from 600m

#44 Romeo Deluxe

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Posted 12 May 2015 - 11:34 PM

View PostKhanJames, on 18 April 2015 - 05:25 AM, said:

Basically i believe that defenders should have a slighty larger advantage in the base (no one builds a base to be "fair" to attackers) and attackers should get a weight bonus to counter it ( realistically you would send heavier equipment to attack a base)

So for the one which irritates me the most as a Clanner (when fighting IS)
The Gen rush - Blitzkrieg
1- Add 2-3 short range turrets that are tied to the gate generators (when gates open they shut down) Thus countering light rush but not giving the defenders unfair advantage in a straight up fight.
2- Minimum time 10-15 min (thus no fast wins)

to counter Spawn camping
1- Give dropships on the sides MPLs (with faster fire or multiple chainfired) thus ensuring that attackers cant get shots on dropping mechs.
2- if #1 doesnt fix tweak the flight path of the dropships over common camp zones and give a slightly slower flight speed with a bit more hover over dropping mech to give time for him to get to cover.

* Finally not really an issue but getting rewarded by my faction (Wolf) for defending say (CJF) doesnt really make sense to me. why not get spit rewards from both factions or just cbills from the other faction. (makes even less sense to me when say Liao is rewarded (by Liao) for defending Stiener, who they shouldent get along with (lore-wise). so maybe im crazy and thinking to much into it but they should do something about that. (atleast for IS they could say Comstar is rewarding them or something (i know thats anti-lore aswell)).

Also i see they decided to reset before wave 3 comes out. Dissapointing.

You are on the right track but not quite there yet. Spawn camping is not cheating but it can be balanced. You will never remove this from a game where multiple spawns per person are allowed. The only reason you don't see it in the solo queue is because there is only the first initial spawn. You will only ever succeed in moving where the spawn camping occurs. There are many games that have solutions and none have ever succeeded. I think Planetside 2 is a great example as they have huge maps and huge battles and several ways they have "balanced" the spawn camping, but as you can see it is not removed.

View PostTelmasa, on 22 April 2015 - 08:51 PM, said:


Spawncamping has nothing to do with teamwork, and everything to do with lemming metacheese builds in a zerg deathball up to the enemy spawn to prevent the enemy from ever having the chance to fight.

SMH.

Once again you start out OK but devolve into this weird pessimistic view on things. You simply have to have a team willing to fight back for the LZ. If you can keep up the attrition, before they can reinforce the point, your team can win back the LZ. You even have the advantage as your reinforcement is right there near that LZ while the "spawn camping" team has to run all the way across the map.

It can be a tough fight and unfortunately a lot of people coming from the solo queue are very shy about tough fights. Some of the best times I have had were fighting back at a camped LZ. Haven't always come out on top, but some times have indeed won a good fight.

You have to be decisive or the other side will smell fear and will capitalize on it. Good comms helps but calling everyone idiots and raging works counter to that. It's hard to be positive in such circumstances but you have to try.

#45 Telmasa

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Posted 13 May 2015 - 12:11 AM

View PostAn Anime Princess, on 12 May 2015 - 03:10 PM, said:

i agree we should all spawn in two companies of straight lines and shoot at each other without moving with identical loadouts, its the only way to be sure


If you're trying to make me bow down to your mastery of hyperbole, it's not working.

This game would be perfectly fine and fun without spawncamping, magic card consumables, or woefully balance-defying quirks existing as they do now.

The only people who argue against that, are the folks who seem to find their fun purely out of abusing all three things as much as possible, probably to get away with as little real effort as possible.

But sure, why not, let's talk about companies starting off in straight lines facing each other, with the total absence of aforementioned gimmicks:

Start out on a square map, with a valley in the middle, 3000m apart, and say a 4000m x 4000m area, and it would become fun. It would be a very fast-paced match, and would quickly get repetitive with multiple battles, but it would be competitive.

Now think about that map & add some buildings, rocks, terrain features (solid freaking trees and bushes!), and other elements.

Now think about that map and expand it to, say, a 7500m x 7500m area.

Now add some objectives and bases and stuff to make players think about more than charging straight at each other.

Do you see where this is going yet?

#46 Mystere

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Posted 13 May 2015 - 06:55 PM

View PostTelmasa, on 13 May 2015 - 12:11 AM, said:

If you're trying to make me bow down to your mastery of hyperbole, it's not working.

This game would be perfectly fine and fun without spawncamping, magic card consumables, or woefully balance-defying quirks existing as they do now.

The only people who argue against that, are the folks who seem to find their fun purely out of abusing all three things as much as possible, probably to get away with as little real effort as possible.

But sure, why not, let's talk about companies starting off in straight lines facing each other, with the total absence of aforementioned gimmicks:

Start out on a square map, with a valley in the middle, 3000m apart, and say a 4000m x 4000m area, and it would become fun. It would be a very fast-paced match, and would quickly get repetitive with multiple battles, but it would be competitive.

Now think about that map & add some buildings, rocks, terrain features (solid freaking trees and bushes!), and other elements.

Now think about that map and expand it to, say, a 7500m x 7500m area.

Now add some objectives and bases and stuff to make players think about more than charging straight at each other.

Do you see where this is going yet?


View PostTelmasa, on 13 May 2015 - 03:16 PM, said:

Insults and derogatory tone? Check.
Ignoring prior arguments about why your re-hashed description of why complaints about "arty/airstike is only meta if _" is wrong? Check.

Just another player refusing to concede their magic card consumables for what they really are that their dislike of something is not universal, that's it's only an opinion among many. Check.


#47 Telmasa

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Posted 14 May 2015 - 12:16 AM

View PostMystere, on 13 May 2015 - 06:55 PM, said:

Insults and derogatory tone? Check.
Ignoring prior arguments about why your re-hashed description of why complaints about "arty/airstike is only meta if _" is wrong? Check.

Just another player refusing to concede their magic card consumables for what they really are that their dislike of something is not universal, that's it's only an opinion among many. Check.


lol, I knew you'd steal and try to spin that completely out of context - not to mention you singled out the part of my post that was the least relevant here - but even then, you missed on every point save one:

- Insults? Not really. Implied at most.
- Derogatory? Not at all, I'm just vehemently direct.
- Ignoring arguments? There hasn't been an argument that's stood up against countered reasoning yet as to why "strike meta" is fine how it is - every time, it's that counterargument that gets ignored & derailed by the pro-strike camp. So again, not really.
- Refusing to concede that my dislike isn't shared by other people? Yeah, you're damn right, because I know I am not alone.

I'm merely - by and large - the most vocal, hence why all of you seem so eager to focus on me.

Edited by Telmasa, 14 May 2015 - 12:18 AM.


#48 Mystere

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Posted 14 May 2015 - 07:44 AM

View PostTelmasa, on 14 May 2015 - 12:16 AM, said:


lol, I knew you'd steal and try to spin that completely out of context ...


It sucks to get even a small dose of your own bitter medicine, doesn't it?

Edited by Mystere, 14 May 2015 - 07:45 AM.


#49 Telmasa

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Posted 14 May 2015 - 03:11 PM

View PostMystere, on 14 May 2015 - 07:44 AM, said:

It sucks to get even a small dose of your own bitter medicine, doesn't it?


Extremely small & mixed with your own heavy doses of jimmy-rustling brews, if you ask me. :P At least when I do it, it's usually more for poking fun than trying to be serious.

I am bitter though, no doubt.





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