I personally prefer a longer duration time, for either clan ACs or Lasers.
Everytime there is a decrease in duration time for Lasers Or clan ACs, its not a buff to me, its a NERF.
Why?
Because it does not suit my circumstances and my play style. Having a poor connection to the server means registering hits is a hit and miss affair (excuse the pun), so I prefer to have a longer time to readjust my aim to a location where I see hits are being registered. With a shorter duration time for ACs or a shorter laser burn time, the damage is out the door before I even have a chance to see if damage is being applied, and if its not registering, by the time you see the crosshair is not red, its too late your damage is wasted and your heat is up and your ammo is down. Repeat this cycle 1000s of times and it gets frustrating.
The people that have good connections prefer a shorter interval because its more advantageous for them to pop out of cover, unload all their damage as fast as possible and then pop back into cover.
By constantly reducing burn time and burst intervals, instead of it being a universal buff, its only a buff to those who can make use of it, NOT a global buff. Its a nerf to players like me that need more opportunity to adjust their aim to do the damage.
So why not make a system where the player can choose what suits them best. Give us a balanced option to be able to choose duration vs heat on weapons.
What i mean is you should be able to choose, maybe on a slider on a 1 to 10 scale
Between BURST INTERVAL and HEAT GENERATED
where the shorter the burst interval, the more heat is generated per cycle.
OR for lasers
BURN TIME and HEAT GENERATED, or MAX DISTANCE
Where the shorter the laser burn time, the more heat generated full weapon per cycle.
Edited by l33tworks, 19 April 2015 - 06:11 PM.



















