Idea For Lazer Vomit Nerf!
#1
Posted 22 April 2015 - 02:01 PM
#2
Posted 22 April 2015 - 02:20 PM
#3
Posted 22 April 2015 - 02:22 PM
#4
Posted 22 April 2015 - 02:41 PM
#5
Posted 22 April 2015 - 02:49 PM
#6
Posted 22 April 2015 - 02:59 PM
The real problem with MWO is the mechs are too weak so the weaponry set to very fast recharge rates just slices through the mechs in seconds. In some of these pre-made team matches the mechs get destroyed in about 3 seconds. That's not really a game anymore.
#7
Posted 22 April 2015 - 05:11 PM
But, where does this leave mechs that literally only have energy hardpoints? There are quite a few of those. And then even more if you include mechs that have one silly alternate weapon point (i.e. single missile hardpoint in the head of the Grasshopper).
I appreciate your creativity, though.
#8
Posted 22 April 2015 - 05:22 PM
#10
Posted 22 April 2015 - 05:26 PM
#11
Posted 22 April 2015 - 05:34 PM
#12
Posted 22 April 2015 - 05:35 PM
#13
Posted 22 April 2015 - 06:07 PM
another nerf thread no thanks. learn to play
#16
Posted 22 April 2015 - 06:27 PM
FupDup, on 22 April 2015 - 06:13 PM, said:
Edited by John80sk, 22 April 2015 - 06:27 PM.
#17
Posted 22 April 2015 - 06:29 PM
#18
Posted 22 April 2015 - 06:29 PM
John80sk, on 22 April 2015 - 06:27 PM, said:
It's only competing with Clan lasers on the really quirked variants. Take a completely stock, unquirked LL and it won't be a very great weapon. Usable, "viable," but not very good. The Clan ERML and LPL both rub salt in the wound.
If some mechs like the Stalker 4N need their LL quirks nudged down at the same time as a general LL adjustment, so be it.
#20
Posted 22 April 2015 - 07:31 PM
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