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Idea For Lazer Vomit Nerf!


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#1 CK16

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Posted 22 April 2015 - 02:01 PM

SO in lore if I am no mistaken Lasers do a great job at melting armor and creating openings for your other weapons such as AC's and Missiles to exploit into your internals correct? In game though with so many just Laser Vomits on both sides.....it is not only wrecking armor like it is in lore....but also taking out cores....So my idea? Reduce damage to internals that lasers do! Reg and Er lasers should be the least, followed by Pulses and maybe PPC's (though PPC's are so nerfed already maybe leave those untouched). This I feel would break the laser vomit up a bit and well I do not want to say force anyone to put on ballistics or missiles but would be highly recommended. I am not just talking about critical hits but also flat out your Torso's being more robust to lasers. specially at long range laser fights...I am not saying here to drop all damage for lasers to do so inside but it should be cut down significantly by like half or not more IMO. Thoughts if this would help granted if coding for this could be done with out breaking the game entirely. Sick of Laser boats from both IS and Clan...Want to see more rounded "meta" builds, where maybe putting on a single AC5 would be beneficial to both clan AND IS.

#2 dubplate

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Posted 22 April 2015 - 02:20 PM

That's one way to nerf the clans. Doesn't endo strengthen your internals? I think endo is pretty much mandatory on all IS but clans don't get that option, making some of the under performing clan mechs even worse. Clan ACs are also much worse in comparison to IS ones due to pinpoint damage. I'd use ACs more with my clan mechs if they performed better, LRMs aren't that great (and I prefer brawling), so that leaves me with SRMs and lasers to use on most of my clan builds. Getting a better weapon variety has to do more with weapon performance, currently lasers work the best. Even with pinpoint damage IS ACs aren't always that good. I'm not sure the solution but I don't think this would go over well. It'd be nice if all weapons were useful in some builds though and not through a forced way.

#3 CK16

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Posted 22 April 2015 - 02:22 PM

Nerf clans? I would also nerf Stalkers and other IS energy reliant variants which I am all for (DEATH TO STALKERS AND FIRE STARTERS!!) They need to bringing builds that are more rounded IMO like in lore bringing in ballistics and energy

#4 bad arcade kitty

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Posted 22 April 2015 - 02:41 PM

it's because ballistics need buff, not lasers need nerf

#5 Pjwned

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Posted 22 April 2015 - 02:49 PM

Arbitrarily reducing laser damage to internals is an irredeemably terrible idea.

#6 Lightfoot

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Posted 22 April 2015 - 02:59 PM

PGI created the Laser Vomit Meta on purpose by nerfing everything else though. All they need to do is restore some of the functionality to the other weapons. Accurate speed PPCs, Gauss Rifles with no de-sync.

The real problem with MWO is the mechs are too weak so the weaponry set to very fast recharge rates just slices through the mechs in seconds. In some of these pre-made team matches the mechs get destroyed in about 3 seconds. That's not really a game anymore.

#7 Voq

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Posted 22 April 2015 - 05:11 PM

I'll admit it's an interesting idea. I like things that encourage desynced weapons/different weapon types.
But, where does this leave mechs that literally only have energy hardpoints? There are quite a few of those. And then even more if you include mechs that have one silly alternate weapon point (i.e. single missile hardpoint in the head of the Grasshopper).

I appreciate your creativity, though.

#8 Tennex

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Posted 22 April 2015 - 05:22 PM

I think a smll range nerf to clan lasers would hit the spot

#9 bad arcade kitty

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Posted 22 April 2015 - 05:25 PM

View PostTennex, on 22 April 2015 - 05:22 PM, said:

I think a smll range nerf to clan lasers would hit the spot


i would like to see a small nerf to the heat generation of is lasers

#10 FupDup

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Posted 22 April 2015 - 05:26 PM

I would nudge down the damage on Clan lasers a little bit, buff the IS SL a bit, and nudge buff the IS LL (IS LPL would inherit some of that buff).

#11 NRP

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Posted 22 April 2015 - 05:34 PM

I have another idea: Why don't you just go play Barbie Horse Adventures? Quite frankly, I'm sick of you snivelers who continually cry "nerf! Nerf!" It was the same whine about srm brawling, ppcs, jump sniping, and now lasers. Christ, give it a rest already. Look in the mirror and admit you suck and lack the stones to improve. Then go elsewhere. And take your nerf cries with you.

#12 Blue Shadow

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Posted 22 April 2015 - 05:35 PM

Let's start by looking at why laser vomit is the meta now, on the IS side it's because of all the crazy good quirks PGI have give them, and on the clan side it's out of necessity because ballistics are not viable in comparison. So a good start to reducing the laser vomit is obvious, lower the laser quirks on the IS side and give the clan ballistics a buff, and we should see some more variety in builds. End the point and click laser win button!

#13 Mister Raven

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Posted 22 April 2015 - 06:07 PM

TL:DR

another nerf thread no thanks. learn to play

#14 John80sk

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Posted 22 April 2015 - 06:11 PM

View PostFupDup, on 22 April 2015 - 05:26 PM, said:

I would nudge down the damage on Clan lasers a little bit, buff the IS SL a bit, and nudge buff the IS LL (IS LPL would inherit some of that buff).
...buff the IS LL? :huh:

#15 FupDup

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Posted 22 April 2015 - 06:13 PM

View PostJohn80sk, on 22 April 2015 - 06:11 PM, said:

...buff the IS LL? :huh:

It's not a particularly good weapon unless you're using a superquirked mech like the Stalker 4N. It's kinda meh really.

#16 John80sk

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Posted 22 April 2015 - 06:27 PM

View PostFupDup, on 22 April 2015 - 06:13 PM, said:

It's not a particularly good weapon unless you're using a superquirked mech like the Stalker 4N. It's kinda meh really.
I'd disagree since the ghost heat limit was raised. It still needs some quirks to be viable, but not much to be honest. Really what weapon system on the IS doesn't need quirks to compete with clan uber lazors?

Edited by John80sk, 22 April 2015 - 06:27 PM.


#17 Screech

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Posted 22 April 2015 - 06:29 PM

Only problem with nerfing clan laser vomit is that it will not reduce the amount clan laser vomit.

#18 FupDup

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Posted 22 April 2015 - 06:29 PM

View PostJohn80sk, on 22 April 2015 - 06:27 PM, said:

I'd disagree since the ghost heat limit was raised. It still needs some quirks to be viable, but not much to be honest. Really what weapon system on the IS doesn't need quirks to compete with clan uber lazors?

It's only competing with Clan lasers on the really quirked variants. Take a completely stock, unquirked LL and it won't be a very great weapon. Usable, "viable," but not very good. The Clan ERML and LPL both rub salt in the wound.

If some mechs like the Stalker 4N need their LL quirks nudged down at the same time as a general LL adjustment, so be it.

#19 SaltBeef

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Posted 22 April 2015 - 07:20 PM

He must be talking about the Gatling cool firing 6 large pulse laser Banshee or ER LL spamming Stalker / PPC / LL spamming Thunderbolts.
We cannot even get the devs to Un F*@K! the mr.Gargles!

Edited by SaltBeef, 22 April 2015 - 10:49 PM.


#20 Juodas Varnas

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Posted 22 April 2015 - 07:31 PM

I'm just hoping they'll implement Laser Reflective Armor in 3058 for IS. Which is supposed to reduce the damage OF ALL ENERGY weapons (PPCs, Lasers, Plasma Rifles, Flamers) by 50%





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