Stop The Thought That Is Brawls Better
#81
Posted 07 May 2015 - 09:00 AM
Atlas Stalker Firestarter Spider
Stalker Banshee Firestarter Firestarter
Stalker Thunderbolt Thunderbolt Firestarter
Atlas Dragon Dragon Spider
Banshee Dragon Dragon Firestarter
Atlas Dragon Griffin Firestarter
Atlas Thunderbolt Thunderbolt Locust
Variations: Atlas could be King Crab instead; Firestarter could be RVN-H; STK and BLR interchangeable.
Obviously this isn't every single pilot's deck represented here and you may see the odd medium occaisionally but we rarely ever use them because we do one of two things: 1, we bring our lights and cause as much destruction as possible, or 2, we get in big mechs that aren't flimsy and hope to crush our opposition. (Ever been in a pug drop where your team has two awesomes and a victor while your opponent has five assaults including 3 dire wolves? We aim to out-ton our opponents by going lights, doing whatever the lights can and getting that out of the way and then we TON UP). The reason IS brawls better than the clans is because clanner drop decks are loathe to bring many assaults into the field. 1,000 tons of IS assaults/heavies will defeat 850 tons of clanner mixed TBR - HBR hardware. The light waves don't trade too badly either.
#82
Posted 07 May 2015 - 09:42 AM
#83
Posted 07 May 2015 - 11:31 AM
PerfectDuck, on 07 May 2015 - 09:00 AM, said:
Atlas Stalker Firestarter Spider
Stalker Banshee Firestarter Firestarter
Stalker Thunderbolt Thunderbolt Firestarter
Atlas Dragon Dragon Spider
Banshee Dragon Dragon Firestarter
Atlas Dragon Griffin Firestarter
Atlas Thunderbolt Thunderbolt Locust
Variations: Atlas could be King Crab instead; Firestarter could be RVN-H; STK and BLR interchangeable.
Omg, wtf Atlas @ cw? Only 3rd deck looks reasonable (but I prefer 3L or 2X raven instead of FS).
IS mechs can beat clans only in midrange. Long is death for IS but close as well. cSRM is fine but cSSRM makes tons of pain (on 4x6 cSSRM adder and on 5x6 cSSRM stromcrow, on Timber better not to use cSSRM and MadDog just dont have good place in cw deck at all)
P.S. We usually play 1 by 1 weeks clans/is (by turn) so I think that we know all weak and strong points of both sides. If you are not sure about our expirience - just check our Tukayyid winrate (Kurita-VRGD) and compare with other units.
Edited by Exotic, 07 May 2015 - 11:32 AM.
#84
Posted 07 May 2015 - 11:34 AM
#85
Posted 07 May 2015 - 11:42 AM
Exotic, on 07 May 2015 - 11:31 AM, said:
I have literally never once dropped in Community Warfare without an Atlas D-DC in my personal deck since the beginning of CW and I'm an officer / drop caller for Night's Scorn. I dunno what more needs said.
Exotic, on 07 May 2015 - 11:31 AM, said:
Mid range is EXACTLY where the clans want to fight you at. There is nothing they love more than to blast a full vomit volley of ERML and whatever else at 500m and then cool off and hide. If you let them do this they will win. Their best advantage is in high-alpha trading at mid ranges. Inner Sphere mechs actually can excel at extreme-range sniping due to the presence of dual-gauss builds [that don't suck], high mount locations, and specifically the quad-ERLL Stalker, Battlemaster, Thunderbolt.
To clarify: We call distances that SRMs cannot reach mid-range, so from about 300 to 600.
Edited by PerfectDuck, 07 May 2015 - 11:47 AM.
#86
Posted 07 May 2015 - 11:45 AM
#87
Posted 07 May 2015 - 11:47 AM
Davers, on 07 May 2015 - 11:45 AM, said:
As Duck said above, we (NS) regularly beat clanners in brawls. The areas where clan mechs shine are mid range skirmishes, where their mobility and firepower outclass IS machines. The only exception here is the STK-4N as it's firepower at mid range is nearly unparalleled but, it lacks mobility.
Edited by Shiven, 07 May 2015 - 11:49 AM.
#88
Posted 07 May 2015 - 11:55 AM
luxebo, on 25 April 2015 - 05:49 PM, said:
They actually brawl better in most if not all cases. A Stormcrow can have FIVE SRM/SSRMs along with a head laser, while being TEN tons under a Catapult A1, and THIRTY TONS under a STK-5M, likely with the same loadout and going 40 kph slower! A Timber can outpace ANY heavy except other Clan heavies, along with having a bigger alpha than assaults normally can contain. A Mad Dog can also rub it in the face with 6 SRMs along with some back up lasers while being 5 tons less than the Catapult and have more than 1000 damage worth of SRMs/SSRMs compared to the Catapult.
So stop brawling use 4Ns and dual gauss and stuff to try to trade enemies until they get free TBR-A hardpoints. Then after that just hope they don't bring TBR-A hardpoints.
Oh and if anyone goes to alpha in Grim then yell at them not to. Only exception is if it's a light mech rush.
Inner Sphere v. Clan brawling effectiveness is a math problem with graphics, and you have the wrong answer.
#89
Posted 07 May 2015 - 11:57 AM
luxebo, on 25 April 2015 - 05:49 PM, said:
So stop brawling use 4Ns and dual gauss and stuff to try to trade enemies until they get free TBR-A hardpoints. Then after that just hope they don't bring TBR-A hardpoints.
Oh and if anyone goes to alpha in Grim then yell at them not to. Only exception is if it's a light mech rush.
BTW, the Griffin 2N would like to have a word with you. 4xSRM6+art / 2SML and it's an ECM variant.
Edited by Shiven, 07 May 2015 - 11:57 AM.
#90
Posted 07 May 2015 - 12:03 PM
#91
Posted 07 May 2015 - 12:04 PM
#92
Posted 07 May 2015 - 12:13 PM
RiceCop, on 07 May 2015 - 12:04 PM, said:
Medium mechs are simply not worth taking in CW. Too slow to be in a light wave and too puny to be in a heavy wave. The only reason they should be in a deck is to fill tonnage. Wolverine and Griffin do pull their weight commendably I will admit, but they are still squishy.
On the subject of Atlas, we have found that too many Atlas is too much tonnage commitment and not enough precision focus fire damage. We never take more than two per wave, and they serve as the damage sponges, spearheading a push and often being the first to die so that the rest of the mechs like Stalkers and Thunderbolts come in and wreck house against a bunch of clanners that overheated off killing the Atlas. We have our pilots swap Atlas for King Crab accordingly so that we ensure our damage is also high in these huge pushes.
#93
Posted 07 May 2015 - 12:16 PM
The Inner Sphere would still be well-advised to brawl with the Clans even if your assertion that the Clans were better at it was anything like correct.
#94
Posted 07 May 2015 - 12:19 PM
Edited by Rando Slim, 07 May 2015 - 12:30 PM.
#95
Posted 07 May 2015 - 12:34 PM
Like many other people have stated already the strength of the clans is to play peekaboo with large alpha strikes at med-long range. This plays to their strengths (range, raw alpha damage despite its "spreadability") while downplaying their weakness since time to cool off is ample playing peekaboo.
The IS however, favors prolonged fights and the brawl. Better heat efficiency, pinpoint ACs, much more pinpoint lasers, and a plethora of man shaped 'mechs that can shield well.
The AC/20 + SRMs + MLs Atlas is about the last 'mech I want to suddenly find myself within 300m of no matter what I am in. Of course, that is a dedicated brawling build with very limited range so running it carries a risk of being engaged outside of its range......but so does every CSPLAS+SRM brawler the clans run.
#96
Posted 07 May 2015 - 12:42 PM
Davers, on 07 May 2015 - 11:45 AM, said:
Uhh 8:22 LMAO do you see it too?
#97
Posted 07 May 2015 - 01:18 PM
Moomtazz, on 07 May 2015 - 12:42 PM, said:
Uhh 8:22 LMAO do you see it too?
The way target info is being displayed sort of looks like the radar hack from soy's video it but it is lacking some of the other features.
The way they are spectating (with no other player at the EOM screen, the ability to zoom out, and the way they see both players at all times) it seems like a completely different spectator mode is being used that I am not aware of.
Or were you referring to the "red reticle"?
The more I watch this how are they spectating like that? Is there a "free spectate" mode in this game that I don't know about?
Edited by Kain Thul, 07 May 2015 - 01:40 PM.
#98
Posted 07 May 2015 - 02:04 PM
#99
Posted 07 May 2015 - 02:56 PM
Thorqemada, on 07 May 2015 - 02:04 PM, said:
Is that still available? It looks really cool--usually when we do 1v1s and the like we just run out of bounds and spectate normally. This looks to have many more features.
Edited by Kain Thul, 07 May 2015 - 02:56 PM.
#100
Posted 07 May 2015 - 02:59 PM
Kain Thul, on 07 May 2015 - 01:18 PM, said:
The way target info is being displayed sort of looks like the radar hack from soy's video it but it is lacking some of the other features.
The way they are spectating (with no other player at the EOM screen, the ability to zoom out, and the way they see both players at all times) it seems like a completely different spectator mode is being used that I am not aware of.
Or were you referring to the "red reticle"?
The more I watch this how are they spectating like that? Is there a "free spectate" mode in this game that I don't know about?
there is a special spectate mode only available to certain people, due to the way it can be abused. It is used by the tournament organisers in this case.
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